mirror of
https://github.com/qmk/qmk_firmware
synced 2024-11-18 01:46:09 +00:00
050472a4d0
Co-authored-by: Drashna Jaelre <drashna@live.com>
523 lines
13 KiB
C
Executable file
523 lines
13 KiB
C
Executable file
#pragma once
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/*
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Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "quantum.h"
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#include "process_keycode/process_tap_dance.h"
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#include "eeconfig.h"
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#include "keymap_bepo.h"
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//#include "keymap_us_international.h"
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#include "keymap_us_international_linux.h"
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#include "lang.h"
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#include "ericgebhart.h"
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//#define ONESHOT_TAP_TOGGLE 2 /* Tapping this number of times holds the key until tapped once again. */
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// #define DEFAULT_LANG EN // US_INT // EN, BEPO, US_INT, EURkey
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#define KEY_NAME(NAME, ...) NAME,
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#define BLANK(...)
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bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
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enum userspace_custom_keycodes {
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// Get all the custom keys from the defs if we can.
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ALT_LOCAL_KEYS_START = SAFE_RANGE,
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#ifdef ALT_LOCAL_ENABLE
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#undef MK_KEY
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#define MK_KEY KEY_NAME
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#undef MK_SKEY
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#define MK_SKEY KEY_NAME
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#include "altlocal_keys.def"
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#undef MK_KEY
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#undef MK_SKEY
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#endif
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ALT_LOCAL_KEYS_END,
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#ifdef ACCENTED_KEYS_ENABLE
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#undef ACCENTED
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#define ACCENTED KEY_NAME
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#include "accented_keys.def"
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#undef ACCENTED
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#endif
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#ifdef TAP_HOLD_ENABLE
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#undef TP_TPL
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#define TP_TPL KEY_NAME
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#undef TP_SML
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#define TP_SML KEY_NAME
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#undef OPEN_OCL
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#define OPEN_OCL KEY_NAME
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#undef OPEN_OCL_ND
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#define OPEN_OCL_ND KEY_NAME
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#include "tap_hold.def"
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#undef OPEN_OCL
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#undef OPEN_OCL_ND
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#undef TP_TPL
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#undef TP_SML
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#endif
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#ifdef UNICODE_ENABLE
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#undef UC_STR
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#define UC_STR KEY_NAME
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#include "unicode.def"
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#undef UC_STR
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#endif
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#ifdef SEND_STRING_ENABLE
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#undef SEND_STR
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#define SEND_STR KEY_NAME
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#undef SEND_STR_DELAY
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#define SEND_STR_DELAY KEY_NAME
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#include "send_string.def"
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#undef SEND_STR
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#undef SEND_STR_DELAY
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#endif
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#ifdef SMART_LOCK_ENABLE
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#undef SMLM
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#define SMLM KEY_NAME
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#undef SMLL
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#define SMLL KEY_NAME
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#include "smart_lock.def"
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#undef SMLM
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#undef SMLL
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#endif
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#ifdef MOD_LOCK_ENABLE
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#undef IGNORE_KC
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#define IGNORE_KC BLANK
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#undef MODL
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#define MODL KEY_NAME
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#include "mod_lock.def"
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#undef IGNORE_KC
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#undef MODL
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#endif
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#undef IGNORE_KEY
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#define IGNORE_KEY BLANK
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#undef CANCEL_KEY
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#define CANCEL_KEY BLANK
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#undef ONESHOT
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#undef NSHOT
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#define ONESHOT KEY_NAME
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#define NSHOT KEY_NAME
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#ifdef NSHOT_ENABLE
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#include "nshot.def"
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#else
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TS_RCTL,
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TS_LCTL,
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#endif
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#ifdef ONESHOT_MOD_ENABLE
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#include "oneshot.def"
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#endif
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#undef IGNORE_KEY
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#undef CANCEL_KEY
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#undef ONESHOT
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#undef NSHOT
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#ifdef SWAPPER_ENABLE
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#undef SWAPPER_KEY
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#define SWAPPER_KEY KEY_NAME
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#include "swapper.def"
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#undef SWAPPER_KEY
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#endif
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#ifdef NOT_DEAD_ENABLE
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#undef NOT_DEAD
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#define NOT_DEAD KEY_NAME
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#include "not_dead.def"
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#undef NOT_DEAD
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#endif
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#include "custom_keys.def"
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NEW_SAFE_RANGE
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};
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#define FIRST_LAYER (BEGINNING_OF_BASE_LAYERS + 1)
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#define TL_DQUO TLKC(_DQUO)
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#define TL_QUOT TLKC(_QUOT)
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#define TL_COMM TLKC(_COMM)
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#define TL_DOT TLKC(_DOT)
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#define TL_SCLN TLKC(_SCLN)
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#define TL_SLSH TLKC(_SLSH)
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#define TL_EXLM TLKC(_EXLM)
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#define TL_MINS TLKC(_MINS)
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#define TL_LPRN TLKC(_LPRN)
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#define TL_LCBR TLKC(_LCBR)
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#ifdef SYMBOL_LAYER_ENABLE
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#define TL_DOT_SYMB LT(LN_SYMB, LANG_KC(TL_DOT))
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#endif
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#define BP_LT BP_LABK
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#define BP_GT BP_RABK
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#define BP_TAB KC_TAB
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#define US_GT US_RABK
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#define US_LT US_LABK
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#define US_TAB KC_TAB
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#define US_DCMM KC_COMM // us doesn't have this dead key.
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// this is odd, there is interplay between this and
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// the not-dead extension. - and tap-hold not-dead.
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#undef US_TILD
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#define US_TILD KC_TILD
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// redefine us_circ so we actually get a circ.
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#undef US_CIRC
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#define US_CIRC KC_CIRC
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#define US_EQUAL KC_EQUAL
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// redefine us_quote so we actually get a quote.
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#undef US_QUOT
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#define US_QUOT KC_QUOT
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#define US_PRINT_SCREEN KC_PRINT_SCREEN
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#define US_SCROLL_LOCK KC_SCROLL_LOCK
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#define US_PAUSE KC_PAUSE
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#define BP_PRINT_SCREEN KC_PRINT_SCREEN
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#define BP_SCROLL_LOCK KC_SCROLL_LOCK
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#define BP_PAUSE KC_PAUSE
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#define BP_F1 KC_F1
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#define BP_F2 KC_F2
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#define BP_F3 KC_F3
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#define BP_F4 KC_F4
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#define BP_F5 KC_F5
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#define BP_F6 KC_F6
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#define BP_F7 KC_F7
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#define BP_F8 KC_F8
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#define BP_F9 KC_F9
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#define BP_F10 KC_F10
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#define BP_F11 KC_F11
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#define BP_F12 KC_F12
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#define BP_TRNS KC_TRNS
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#define US_F1 KC_F1
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#define US_F2 KC_F2
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#define US_F3 KC_F3
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#define US_F4 KC_F4
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#define US_F5 KC_F5
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#define US_F6 KC_F6
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#define US_F7 KC_F7
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#define US_F8 KC_F8
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#define US_F9 KC_F9
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#define US_F10 KC_F10
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#define US_F11 KC_F11
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#define US_F12 KC_F12
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#define US_TRNS KC_TRNS
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#ifdef KEYPAD_LAYER_ENABLE
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#define TT_KEYPAD TT(LANG_N(_KEYPAD))
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#define MO_KEYPAD MO(LANG_N(_KEYPAD))
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#else
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#define TT_KEYPAD ___
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#define MO_KEYPAD ___
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#endif
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#ifdef SYMBOL_LAYER_ENABLE
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#define TT_SYMB TT(LANG_N(_SYMB))
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#define MO_SYMB MO(LANG_N(_SYMB))
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#define OSL_SYMB OSL(LANG_N(_SYMB))
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#else
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#define TT_SYMB ___
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#define MO_SYMB ___
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#define OSL_SYMB ___
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#endif
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#ifdef TOPROWS_LAYER_ENABLE
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#define TT_TOPROWS TT(LANG_N(_TOPROWS))
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#define MO_TOPROWS MO(LANG_N(_TOPROWS))
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#else
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#define TT_TOPROWS ___
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#define MO_TOPROWS ___
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#endif
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#ifdef RGB_LAYER_ENABLE
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#define MO_RGB MO(_RGB)
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#else
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#define MO_RGB ___
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#endif
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#ifdef ADJUST_LAYER_ENABLE
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#define MO_ADJUST MO(_ADJUST)
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#else
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#define MO_ADJUST ___
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#endif
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#ifdef ACCENTS_MORTE_LAYER_ENABLE
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//#define LN_ACCENTS_MORTE LANG_N(_ACCENTS_MORTE)
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#define OSL_ACCENTS_MORTE OSL(LANG_N(_ACCENTS_MORTE))
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#else
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#define OSL_ACCENTS_MORTE ___
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#endif
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#ifdef ACCENTS_LAYER_ENABLE
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#define LN_ACCENTS LANG_N(_ACCENTS)
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#define OSL_ACCENTS OSL(LN_ACCENTS)
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#else
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#define OSL_ACCENTS ___
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#endif
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#ifdef MORTE_LAYER_ENABLE
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#define LN_MORTE LANG_N(_MORTE)
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#define OSL_MORTE OSL(LN_MORTE)
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#else
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#define OSL_MORTE ___
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#endif
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#define CTLGUI_T(kc) MT(MOD_LGUI | MOD_LCTL, kc)
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#define SFTGUI_T(kc) MT(MOD_LGUI | MOD_LSFT, kc)
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#define ALTGUI_T(kc) MT(MOD_LGUI | MOD_LALT, kc)
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#define ALT_ENT ALGR_T(KC_ENT) // Alt oor nter
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#define CTL_ENT CTL_T(KC_ENT) // ctrl or space
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#define CTL_SPC CTL_T(KC_SPC) // ctrl or space
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#define CTL_BSPC CTL_T(KC_BSPC) // ctrl or backspace
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#define ALT_DEL ALT_T(KC_DEL) // Alt or delete
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#define GUI_ESC GUI_T(KC_ESC) // Gui or escape
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#define ALGR_SYMB ALGR_T(TG(LANG_N(_SYMB))) // Alt gre or toggle symbol layer
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// one shot on tap, or hold like usual
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#define OSLCTL_CTL CTL_T(OS_LCTL)
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#define OSLSFT_SFT SFT_T(OS_LSFT)
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#define OSLALT_ALT ALT_T(OS_LALT)
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#define OSLGUI_GUI GUI_T(OS_LGUI)
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/* miryoku */
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/* esc_media, space_navnm, tab_navm, ENT_SYM, BSPC_TOPR, del_fun */
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/* hands down */
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/* TL_COMM, TL_DOT_SYMB, GUI_ESC, ALT_ENT, SPC_TOPR, BSPC */
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// Lots of LT options. My thumb keys.
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#ifdef TOPROWS_LAYER_ENABLE
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#define LN_TOPROWS LANG_N(_TOPROWS)
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#else
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#define LN_TOPROWS KC_NO
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#endif
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#ifdef SYMBOL_LAYER_ENABLE
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# define LN_SYMB LANG_N(_SYMB)
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# define TH_LTR_SYM LT(LN_SYMB, THUMB_LETTER)
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#else
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# define TH_LTR_SYM THUMB_LETTER
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#endif
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#define TH_LTR_NAV LT(_NAV, THUMB_LETTER)
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#define LN_KEYPAD LANG_N(_KEYPAD)
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#define ACCENTS_RALT MT(MOD_RALT, OSL_ACCENTS)
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#define ACCENTS_CTL MT(MOD_LCTL, OSL_ACCENTS)
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#define ENT_SYM LT(LN_SYMB, KC_ENT)
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#define ENT_NAV LT(_NAV, KC_ENT)
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#define ENT_TOPR LT(LN_TOPROWS, KC_ENT)
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#define ESC_TOPR LT(LN_TOPROWS, KC_ESC)
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#define ESC_SYMB LT(LN_SYMB, KC_ESC)
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#define ESC_NUM LT(LN_KEYPAD, KC_ESC)
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#define ESC_MEDIA LT(_MEDIA, KC_ESC)
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#define DEL_FUN LT(_FUN, KC_DEL)
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#define TAB_NAVM LT(_NAVm, KC_TAB)
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#define TAB_NUM LT(LN_KEYPAD, KC_TAB)
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#define I_SYMB LT(LN_SYMB, KC_I)
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#define SPC_NAVm LT(_NAVm, KC_SPC)
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#define SPC_NAVnm LT(_NAVnm, KC_SPC)
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#define SPC_NAV LT(_NAV, KC_SPC)
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#define SPC_SYMB LT(LN_SYMB, KC_SPC)
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#define SPC_TOPR LT(LN_TOPROWS, KC_SPC)
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#define SPC_LAYR LT(_LAYERS, KC_SPC)
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#define SPC_ADJ LT(_ADJUST, KC_SPC)
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#define SPC_NUM LT(LN_KEYPAD, KC_SPC)
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#define BSPC_NAVm LT(_NAVm, KC_BSPC)
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#define BSPC_NAV LT(_NAV, KC_BSPC)
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#ifdef SYMBOL_LAYER_ENABLE
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#define BSPC_SYMB LT(LN_SYMB, KC_BSPC)
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#else
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#define BSPC_SYMB KC_BSPC
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#endif
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#define BSPC_TOPR LT(LN_TOPROWS, KC_BSPC)
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#define BSPC_NUM LT(LN_KEYPAD, KC_BSPC)
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#define BSPC_ALT MT(MOD_LALT, KC_BSPC)
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#define BSPC_MEDIA LT(_MEDIA, KC_BSPC)
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#define KC_BKTAB LSFT(KC_TAB)
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// layer toggles
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#define LAYER_OSL OSL(_LAYERS)
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#define SYM_OSL OSL(LN_SYMB)
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#define SYM_TG TG(LN_SYMB)
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#define SYM_MO MO(LN_SYMB)
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#define NAV_TG TG(_NAV)
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#define COMBO_REF_TG_EN TG(_COMBO_REF)
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#define NUM_OSL OSL(LN_KEYPAD)
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#define NUM_TO TO(LN_KEYPAD)
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#define FUN_OSL OSL(LN_FUNC)
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#define SYS_OSL OSL(LN_SYSTEM)
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#define SYS_TG TG(LN_SYSTEM)
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// Shortcuts
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#define S_CUT S(KC_DEL)
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#define S_COPY C(KC_INS)
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#define S_PASTE S(KC_INS)
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#define S_UNDO C(KC_Z)
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#define S_REDO C(KC_Y)
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#define S_SAVE C(KC_S)
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#define S_ALL C(KC_A)
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#define S_BACK A(KC_LEFT)
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#define S_FWD A(KC_RIGHT)
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#define C_BSPC C(KC_BSPC)
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#define SCREEN S(C(KC_PSCR))
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// One Shot Mods keycodes,
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#define KC_MLSF OSM(MOD_LSFT)
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#define KC_MRSF OSM(MOD_RSFT)
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#define OS_LGUI OSM(MOD_LGUI)
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#define OS_RGUI OSM(MOD_RGUI)
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#define OS_LSFT OSM(MOD_LSFT)
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#define OS_RSFT OSM(MOD_RSFT)
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#define OS_LCTL OSM(MOD_LCTL)
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#define OS_RCTL OSM(MOD_RCTL)
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#define OS_LALT OSM(MOD_LALT)
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#define OS_RALT OSM(MOD_RALT)
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#define ALT_APP ALT_T(KC_APP)
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#define MG_NKRO MAGIC_TOGGLE_NKRO
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#define UC_IRNY UC(0x2E2E)
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#define UC_CLUE UC(0x203D)
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//// TAP DANCE
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typedef struct {
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bool is_press_action;
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int state;
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} tdtap;
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enum {
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SINGLE_TAP = 1,
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SINGLE_HOLD = 2,
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DOUBLE_TAP = 3,
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DOUBLE_HOLD = 4,
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DOUBLE_SINGLE_TAP = 5, //send two single taps
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TRIPLE_TAP = 6,
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TRIPLE_HOLD = 7
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};
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//Tap Dance Declarations
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enum {
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TD_ESC_CAPS = 0,
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TD_TAB_BKTAB = 1,
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TD_MDIA_SYMB = 2,
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TD_HOME_END = 3,
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TD_XMONAD_ESC = 4,
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TD_DEF_LAYER_SW = 5,
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TD_DEF_OS_LAYER_SW = 6,
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TD_MOUSE_BTNS = 7,
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TD_DVORAK_BEPO = 8,
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TD_UP_HOME = 9,
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TD_DOWN_END = 10,
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TD_RIGHT_TAB = 11,
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TD_LEFT_BACKTAB = 12
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};
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// Tap dance
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#define TAB_BKTAB TD(TD_TAB_BKTAB) // Tab or backtab tapdance.
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#define MDIA_SYMB_KP_LAYERS TD(TD_MDIA_SYMB) // MDIA, symb, keypad, layouts layer tapdance toggle.
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#define DEF_LAYER_SW TD(TD_DEF_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
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#define DEF_OS_LAYER_SW TD(TD_DEF_OS_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
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#define HOME_END TD(TD_HOME_END) // home or end tapdance.
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#define XMONAD_ESC TD(TD_XMONAD_ESC) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
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#define DVORAK_ET_BEPO TD(TD_DVORAK_BEPO) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
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#define TDMOUSE_BTNS TD(TD_MOUSE_BTNS) // hmmm. 1-5
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#define RIGHT_TAB TD(TD_RIGHT_TAB) // Bad idea these 4. Maybe with good timing...
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#define LEFT_BACKTAB TD(TD_LEFT_BACKTAB)
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#define UP_HOME TD(TD_UP_HOME)
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#define DOWN_END TD(TD_DOWN_END) // No! Down Down Not End....
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// HOME ROW LAYER TOGGLE (LT) and Shift.
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// both sides of the home row have "shift, ___, media , symb, ___" and "___, symb, media, ___, shift".
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// so pinky fingers are shift when held and the index and second fingers are symbol and
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// media layers when held.
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// The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators).
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// The KC_CCCV key takes care of the last two...
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#define MK_CUT LSFT(KC_DEL) // shift + delete
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#define MK_COPY LCTL(KC_INS) // ctrl + insert
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#define MK_PASTE LSFT(KC_INS) // shift + insert
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#define EOT LCTL(KC_D)
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#define NAK LCTL(KC_U)
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#define XPASTE LCTL(LSFT(KC_V))
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#define UNDO LCTL(KC_Z)
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#define XCOPY LCTL(LSFT(KC_C))
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#undef ___ //kint defines it as KC_NO
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#define ___ KC_TRNS
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#define XXX KC_NO
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#define ____ _TRNS
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// Blocking keys
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#define _X_ XXX
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#define ___X___ XXX
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#define ___X2___ XXX, XXX
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#define ___X3___ ___X2___, XXX
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#define ___X4___ ___X3___, XXX
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#define ___X5___ ___X4___, XXX
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#define ___X6___ ___X5___, XXX
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#define ___X12___ ___X6___, ___X6___
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#define ___X15___ ___X5___, ___X5___, ___X5___
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// Transparent keys
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#define ___2___ ___, ___
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#define ___3___ ___2___, ___
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#define ___4___ ___3___, ___
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#define ___5___ ___4___, ___
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#define ___6___ ___5___, ___
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#define ___10___ ___6___, ___4___
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#define ___12___ ___6___, ___6___
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#define ___14___ ___5___, ___4___, ___5___
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#define ___15___ ___5___, ___5___, ___5___
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#define ___16___ ___15___, ___
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#define ____2_ ____, ____
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#define ____3_ ____2_, ____
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#define ____4_ ____3_, ____
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#define ____5_ ____4_, ____
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#define ____6_ ____5_, ____
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#define ____10_ ____6_, ____4_
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#define ____12_ ____6_, ____6_
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#define ____14_ ____5_, ____4_, ____5_
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#define ____15_ ____5_, ____5_, ____5_
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#define ____16_ ____15_, ____
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int on_qwerty(void);
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#ifdef TAP_DANCES_ENABLE
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int cur_dance (qk_tap_dance_state_t *state);
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//for the x tap dance. Put it here so it can be used in any keymap
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void x_finished (qk_tap_dance_state_t *state, void *user_data);
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void x_reset (qk_tap_dance_state_t *state, void *user_data);
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#endif
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