* noah_avr.h: use QMK 3-character notation for matrix positions
* Community Layout support, Stage 1
- rename LAYOUT_ansi to LAYOUT_65_ansi_blocker
- rename LAYOUT_ansi_splitbs to LAYOUT_65_ansi_blocker_split_bs
- enable Community Layout support
* info.json: add line breaks between rows
* info.json: correct LAYOUT_iso data
- unsplit the Backspace
- change ANSI Enter to ISO Enter
- split the left Shift
* Community Layout support, Stage 2
- rename LAYOUT_iso to LAYOUT_65_iso_blocker
- update Community Layout support
* Community Layout support, Stage 3
- add LAYOUT_65_iso_blocker_split_bs
- update Community Layout support
* noah_avr.h: add matrix diagram
* info.json: human-friendly formatting
* info.json: remove "w":1 instances
* info.json: correct positions of Left, Down and Right Arrow keys
* info.json: add LAYOUT_all data
* move Home key to end of home row
According to photographs of the keyboard, the fourth key down on the right side is physically on the home row. This commit moves the key argument and keycodes to the home row.
* whale75.h: use QMK 3-character notation for matrix
* whale75.h: add matrix diagram
* add keyboard-level encoder functionality
* info.json: correct key sequence on ISO layouts
* Update new community universal keymaps
* Revert bottom row to default for better use of WIN_MODS and MAC_MODS
* Revert to use public domain songs
* Update Dpad layer in junonum to tailor for StarCraft group control
* Remove junonum512
* Update junonum readme
* Define custom songs in the keymap
* Move DP_OFF location
* Update DPAD modifiers
* Update F-row placement in junonum dpad layer
* Update CapsLock location and rectify KC_APP
* Update keymap & readme
-Keymap.c: Key combinations removed for resetting and added a new way to reset. Also removed unused timer code.
-config.h & rules.mk: Removed on kemap level (these were there for the key combo's)
-Readme.md: Changed the preview image and changed the description to reset the keyboard. Also added what connector type is used.
* Update readme.md
Better wording on how to get the keyboard in bootloader mode
* Update keymap.c
Switched + and - around, same with / and *.
* add info.json for Quefrency rev1
* add info.json for Quefrency rev2
* add info.json for Quefrency rev3
* add info.json for Quefrency rev4
* remove "global" Quefrency info.json
* remove layout macro aliases from keyboard headers
These were moved into the info.json files.
* rename layout macros
The existing layout macro names were not accurate to QMK's standard for the names that were given.
- rename LAYOUT_65_ansi_blocker to LAYOUT_65_ansi_blocker_split_bs
- rename LAYOUT_65_iso_blocker to LAYOUT_65_iso_blocker_split_bs
* correct info.json data
* add LAYOUT_65_iso_blocker
* add LAYOUT_65_ansi_blocker
* add Community Layout support
* update grid alignment on layout macros
* add LAYOUT_all
* refactor default and via keymaps
- use LAYOUT_all macro
- use _______ for KC_TRNS
- via keymap fixes
- swap KC_BSPC for KC_DEL on Layer 1 (matches default keymap)
- remove KC_PGUP from Layers 2 and 3 (makes both layers fully transparent)
* Add config.h and rules.mk support for data driven keymaps
* tidy up after rebase
* Rename key as it can contain more than just keyboard overrides
* tidy up after rebase
* Add validation
* Remove hysteresis on 4x encoders
Sometimes, controller skips encoder pulses and when it returns to default position, the encoder_pulses variable isn't equals 0. And when I turn encoder in opposite direciton, it skips first click becase of encoder_pulses crosses zero. To prevent this, I add the ENCODER_DEFAULT_POS constant, and reset encoder_pulses into 0 when the state variable equals ENCODER_DEFAULT_POS.
* Documentation for ENCODER_DEFAULT_POS