mirror of
https://github.com/qmk/qmk_firmware
synced 2024-11-13 07:25:44 +00:00
Merge branch 'layer_stack'
This commit is contained in:
commit
f8d289e669
12 changed files with 500 additions and 134 deletions
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@ -3,6 +3,7 @@ SRC += $(COMMON_DIR)/host.c \
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$(COMMON_DIR)/keyboard.c \
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$(COMMON_DIR)/action.c \
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$(COMMON_DIR)/action_macro.c \
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$(COMMON_DIR)/layer_stack.c \
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$(COMMON_DIR)/keymap.c \
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$(COMMON_DIR)/command.c \
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$(COMMON_DIR)/timer.c \
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195
common/action.c
195
common/action.c
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@ -24,6 +24,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "util.h"
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#include "debug.h"
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#include "action.h"
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#include "layer_stack.h"
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/* default layer indicates base layer */
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@ -209,14 +210,27 @@ void action_exec(keyevent_t event)
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static action_t get_action(key_t key)
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{
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action_t action = action_for_key(current_layer, key);
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action_t action;
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action.code = ACTION_NO;
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/* Transparently use default layer */
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if (action.code == ACTION_TRANSPARENT) {
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// TODO: layer stacking
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action = action_for_key(default_layer, key);
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debug("TRNASPARENT: "); debug_hex16(action.code); debug("\n");
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/* layer stack */
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action = layer_stack_get_action(key);
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if (action.code != ACTION_TRANSPARENT) {
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return action;
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}
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/* current layer: 0 means default layer */
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if (current_layer) {
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action = action_for_key(current_layer, key);
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if (action.code != ACTION_TRANSPARENT) {
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debug("current layer: used. "); debug_dec(current_layer); debug("\n");
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return action;
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}
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}
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/* default layer */
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debug("default layer: used. \n");
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action = action_for_key(default_layer, key);
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return action;
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}
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@ -287,7 +301,7 @@ static void process_action(keyrecord_t *record)
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} else {
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if (tap_count == 0) {
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debug("MODS_TAP: Oneshot: cancel/del_mods\n");
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// cancel oneshot by holding.
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// cancel oneshot on hold
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oneshot_cancel();
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del_mods(mods);
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}
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@ -377,7 +391,7 @@ static void process_action(keyrecord_t *record)
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}
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else {
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// NOTE: This is needed by legacy keymap support
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layer_switch(default_layer);
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layer_switch(0);
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}
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break;
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case LAYER_ON_PRESS:
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@ -390,22 +404,8 @@ static void process_action(keyrecord_t *record)
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layer_switch(action.layer.val);
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}
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break;
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case LAYER_DEFAULT: /* default layer */
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switch (action.layer.val) {
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case DEFAULT_ON_BOTH:
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layer_switch(default_layer);
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break;
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case DEFAULT_ON_PRESS:
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if (event.pressed) {
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layer_switch(default_layer);
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}
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break;
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case DEFAULT_ON_RELEASE:
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if (!event.pressed) {
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layer_switch(default_layer);
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}
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break;
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}
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case LAYER_ON_BOTH:
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layer_switch(action.layer.val);
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break;
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case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
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if (event.pressed) {
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@ -419,30 +419,40 @@ static void process_action(keyrecord_t *record)
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}
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}
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break;
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case LAYER_CHANGE_DEFAULT: /* change default layer */
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case LAYER_SET_DEFAULT_ON_PRESS:
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if (event.pressed) {
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default_layer = action.layer.val;
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layer_switch(default_layer);
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layer_switch(0);
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}
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break;
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default: /* switch layer on hold and key on tap*/
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case LAYER_SET_DEFAULT_ON_RELEASE:
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if (!event.pressed) {
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default_layer = action.layer.val;
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layer_switch(0);
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}
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break;
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case LAYER_SET_DEFAULT_ON_BOTH:
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default_layer = action.layer.val;
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layer_switch(0);
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break;
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default:
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/* tap key */
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if (event.pressed) {
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if (tap_count > 0) {
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debug("LAYER_PRESSED: Tap: register_code\n");
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register_code(action.layer.code);
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} else {
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debug("LAYER_PRESSED: No tap: layer_switch\n");
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layer_switch(action.layer.val);
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}
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if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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debug("LAYER_SET: Tap: register_code\n");
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register_code(action.layer.code);
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} else {
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debug("LAYER_SET: No tap: layer_set(on press)\n");
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layer_switch(action.layer.val);
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}
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} else {
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if (tap_count > 0) {
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debug("LAYER_PRESSED: Tap: unregister_code\n");
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if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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debug("LAYER_SET: Tap: unregister_code\n");
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unregister_code(action.layer.code);
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} else {
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//debug("LAYER_PRESSED: No tap: NO ACTION\n");
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// NOTE: This is needed by legacy keymap support
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debug("LAYER_PRESSED: No tap: return to default layer\n");
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layer_switch(default_layer);
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debug("LAYER_SET: No tap: return to default layer(on release)\n");
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layer_switch(0);
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}
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}
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break;
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@ -452,9 +462,9 @@ static void process_action(keyrecord_t *record)
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switch (action.layer.code) {
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case LAYER_MOMENTARY: /* momentary */
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if (event.pressed) {
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layer_switch(current_layer ^ action.layer.val);
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layer_switch(current_layer | action.layer.val);
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} else {
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layer_switch(current_layer ^ action.layer.val);
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layer_switch(current_layer & ~action.layer.val);
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}
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break;
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case LAYER_ON_PRESS:
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@ -467,6 +477,9 @@ static void process_action(keyrecord_t *record)
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layer_switch(current_layer ^ action.layer.val);
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}
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break;
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case LAYER_ON_BOTH:
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layer_switch(current_layer ^ action.layer.val);
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break;
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case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
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if (event.pressed) {
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if (tap_count < TAPPING_TOGGLE) {
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@ -480,24 +493,30 @@ static void process_action(keyrecord_t *record)
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}
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}
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break;
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case 0xFF:
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// change default layer
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case LAYER_SET_DEFAULT_ON_PRESS:
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if (event.pressed) {
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default_layer = current_layer ^ action.layer.val;
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layer_switch(default_layer);
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} else {
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default_layer = current_layer ^ action.layer.val;
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layer_switch(default_layer);
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default_layer = default_layer ^ action.layer.val;
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layer_switch(0);
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}
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break;
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case LAYER_SET_DEFAULT_ON_RELEASE:
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if (!event.pressed) {
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default_layer = default_layer ^ action.layer.val;
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layer_switch(0);
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}
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break;
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case LAYER_SET_DEFAULT_ON_BOTH:
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default_layer = default_layer ^ action.layer.val;
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layer_switch(0);
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break;
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default:
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// with tap key
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// tap key
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if (event.pressed) {
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if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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debug("LAYER_BIT: Tap: register_code\n");
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register_code(action.layer.code);
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} else {
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debug("LAYER_BIT: No tap: layer_switch(bit on)\n");
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debug("LAYER_BIT: No tap: layer_bit(on press)\n");
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layer_switch(current_layer ^ action.layer.val);
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}
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} else {
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@ -505,13 +524,79 @@ static void process_action(keyrecord_t *record)
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debug("LAYER_BIT: Tap: unregister_code\n");
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unregister_code(action.layer.code);
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} else {
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debug("LAYER_BIT: No tap: layer_switch(bit off)\n");
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debug("LAYER_BIT: No tap: layer_bit(on release)\n");
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layer_switch(current_layer ^ action.layer.val);
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}
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}
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break;
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}
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break;
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case ACT_LAYER_STACK:
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switch (action.layer.code) {
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case LAYER_MOMENTARY: /* momentary */
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if (event.pressed) {
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layer_stack_remove_then_push(action.layer.val);
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layer_stack_debug();
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} else {
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layer_stack_remove(action.layer.val);
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layer_stack_debug();
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}
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break;
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case LAYER_ON_PRESS:
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if (event.pressed) {
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layer_stack_remove_or_push(action.layer.val);
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layer_stack_debug();
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}
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break;
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case LAYER_ON_RELEASE:
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if (!event.pressed) {
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layer_stack_remove_or_push(action.layer.val);
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layer_stack_debug();
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}
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break;
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case LAYER_ON_BOTH:
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layer_stack_remove_or_push(action.layer.val);
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layer_stack_debug();
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break;
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case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
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if (event.pressed) {
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if (tap_count < TAPPING_TOGGLE) {
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debug("LAYER_STACK: tap toggle(press).\n");
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layer_stack_remove_or_push(action.layer.val);
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layer_stack_debug();
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}
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} else {
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if (tap_count <= TAPPING_TOGGLE) {
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debug("LAYER_STACK: tap toggle(release).\n");
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layer_stack_remove_or_push(action.layer.val);
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layer_stack_debug();
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}
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}
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break;
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default:
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// tap key
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if (event.pressed) {
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if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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debug("LAYER_STACK: Tap: register_code\n");
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register_code(action.layer.code);
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} else {
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debug("LAYER_STACK: No tap: layer_stack(on press)\n");
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layer_stack_remove_or_push(action.layer.val);
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layer_stack_debug();
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}
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} else {
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if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
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debug("LAYER_STACK: Tap: unregister_code\n");
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unregister_code(action.layer.code);
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} else {
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debug("LAYER_STACK: No tap: layer_stack(on release)\n");
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layer_stack_remove_or_push(action.layer.val);
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layer_stack_debug();
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}
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}
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break;
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}
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break;
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/* Extentions */
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case ACT_MACRO:
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@ -839,7 +924,10 @@ bool is_tap_key(key_t key)
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case LAYER_MOMENTARY:
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case LAYER_ON_PRESS:
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case LAYER_ON_RELEASE:
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case LAYER_DEFAULT:
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case LAYER_ON_BOTH:
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case LAYER_SET_DEFAULT_ON_PRESS:
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case LAYER_SET_DEFAULT_ON_RELEASE:
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case LAYER_SET_DEFAULT_ON_BOTH:
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return false;
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case LAYER_TAP_TOGGLE:
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default: /* tap key */
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@ -876,8 +964,9 @@ static void debug_action(action_t action)
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case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break;
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case ACT_USAGE: debug("ACT_USAGE"); break;
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case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break;
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case ACT_LAYER: debug("ACT_LAYER"); break;
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case ACT_LAYER: debug("ACT_LAYER"); break;
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case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break;
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case ACT_LAYER_STACK: debug("ACT_LAYER_STACK"); break;
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case ACT_MACRO: debug("ACT_MACRO"); break;
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case ACT_COMMAND: debug("ACT_COMMAND"); break;
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case ACT_FUNCTION: debug("ACT_FUNCTION"); break;
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|
|
133
common/action.h
133
common/action.h
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@ -162,25 +162,34 @@ bool waiting_buffer_has_anykey_pressed(void);
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*
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* Layer Actions
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* -------------
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* ACT_LAYER(1000): Set layer
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* ACT_LAYER_BIT(1001): Bit-op layer
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* ACT_LAYER(1000): Set layer
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* ACT_LAYER_BIT(1001): Bit-op layer
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* ACT_LAYER_STACK: Layer stack
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*
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* 1000|LLLL|0000 0000 set L to layer on press and set default on release(momentary)
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* 1000|LLLL|0000 0001 set L to layer on press
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* 1000|LLLL|0000 0010 set L to layer on release
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* 1000|----|0000 0011 set default to layer on both(return to default layer)
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* 1000|LLLL| keycode set L to layer while hold and send key on tap
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* 1000|LLLL|1111 0000 set L to layer while hold and toggle on several taps
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* 1000|LLLL|1111 1111 set L to default and layer(on press)
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* 1000|LLLL|0000 0000 set current layer on press and return to default on release(momentary)
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* 1000|LLLL|0000 0001 set current layer on press
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* 1000|LLLL|0000 0010 set current layer on release
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* 1000|LLLL|0000 0011 set current layer on both
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* 1000|LLLL| keycode set current layer on hold and send key on tap
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* 1000|LLLL|1111 0000 set current layer on hold and toggle on several taps
|
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* 1000|DDDD|1111 1111 set default layer on press
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* L: 0 means default layer
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*
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* 1001|BBBB|0000 0000 (not used)
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* 1001|BBBB|0000 0001 bit-xor layer with B on press
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* 1001|BBBB|0000 0010 bit-xor layer with B on release
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* 1001|BBBB|0000 0011 bit-xor layer with B on both(momentary)
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||||
* 1001|BBBB| keycode bit-xor layer with B while hold and send key on tap
|
||||
* 1001|BBBB|1111 0000 bit-xor layer with B while hold and toggle on several taps
|
||||
* 1001|BBBB|1111 1111 bit-xor default with B and set layer(on press)
|
||||
* 1001|BBBB|0000 0000 bit-on current layer on press and bit-off on release(momentary)
|
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* 1001|BBBB|0000 0001 bit-xor current layer on press
|
||||
* 1001|BBBB|0000 0010 bit-xor current layer on release
|
||||
* 1001|BBBB|0000 0011 bit-xor current layer on both
|
||||
* 1001|BBBB| keycode bit-xor current layer on hold and send key on tap
|
||||
* 1001|BBBB|1111 0000 bit-xor current layer on hold and toggle on several taps
|
||||
* 1001|BBBB|1111 1111 bit-xor default layer on both
|
||||
*
|
||||
* 1011|LLLL|0000 0000 push on press and remove on release(momentary)
|
||||
* 1011|LLLL|0000 0001 push or remove on press
|
||||
* 1011|LLLL|0000 0010 push or remove on release
|
||||
* 1011|LLLL|0000 0011 push or remove on both
|
||||
* 1011|LLLL| keycode push or remove on hold and send key on tap
|
||||
* 1011|LLLL|1111 0000 push or remove on hold and toggle on several taps
|
||||
* 1011|LLLL|1111 1111 (not used)
|
||||
*
|
||||
*
|
||||
* Extensions(11XX)
|
||||
|
@ -210,6 +219,7 @@ enum action_kind_id {
|
|||
|
||||
ACT_LAYER = 0b1000,
|
||||
ACT_LAYER_BIT = 0b1001,
|
||||
ACT_LAYER_STACK = 0b1011,
|
||||
|
||||
ACT_MACRO = 0b1100,
|
||||
ACT_COMMAND = 0b1110,
|
||||
|
@ -223,20 +233,20 @@ enum action_kind_id {
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|||
#define ACTION(kind, param) ((kind)<<12 | (param))
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||||
#define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F)
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||||
|
||||
/* Key */
|
||||
/*
|
||||
* Key
|
||||
*/
|
||||
#define ACTION_KEY(key) ACTION(ACT_LMODS, key)
|
||||
/* Mods & key */
|
||||
#define ACTION_LMODS(mods) ACTION(ACT_LMODS, MODS4(mods)<<8 | 0x00)
|
||||
#define ACTION_LMODS_KEY(mods, key) ACTION(ACT_LMODS, MODS4(mods)<<8 | (key))
|
||||
#define ACTION_RMODS(mods) ACTION(ACT_RMODS, MODS4(mods)<<8 | 0x00)
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#define ACTION_RMODS_KEY(mods, key) ACTION(ACT_RMODS, MODS4(mods)<<8 | (key))
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||||
/* Mod & key */
|
||||
#define ACTION_LMOD(mod) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
|
||||
#define ACTION_LMOD_KEY(mod, key) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | (key))
|
||||
#define ACTION_RMOD(mod) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
|
||||
#define ACTION_RMOD_KEY(mod, key) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | (key))
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||||
|
||||
/* Mods + Tap key */
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||||
/* Tap key */
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||||
enum mods_codes {
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||||
MODS_ONESHOT = 0x00,
|
||||
};
|
||||
|
@ -244,7 +254,6 @@ enum mods_codes {
|
|||
#define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
|
||||
#define ACTION_RMODS_TAP_KEY(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key))
|
||||
#define ACTION_RMODS_ONESHOT(mods) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
|
||||
/* Mod + Tap key */
|
||||
#define ACTION_LMOD_TAP_KEY(mod, key) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
|
||||
#define ACTION_LMOD_ONESHOT(mod) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
|
||||
#define ACTION_RMOD_TAP_KEY(mod, key) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
|
||||
|
@ -252,73 +261,77 @@ enum mods_codes {
|
|||
|
||||
|
||||
/*
|
||||
* Switch layer
|
||||
* Layer switching
|
||||
*/
|
||||
enum layer_codes {
|
||||
LAYER_MOMENTARY = 0,
|
||||
LAYER_ON_PRESS = 1,
|
||||
LAYER_ON_RELEASE = 2,
|
||||
LAYER_DEFAULT =3,
|
||||
LAYER_ON_BOTH =3,
|
||||
LAYER_TAP_TOGGLE = 0xF0,
|
||||
LAYER_CHANGE_DEFAULT = 0xFF
|
||||
LAYER_SET_DEFAULT_ON_PRESS = 0xFD,
|
||||
LAYER_SET_DEFAULT_ON_RELEASE = 0xFE,
|
||||
LAYER_SET_DEFAULT_ON_BOTH = 0xFF
|
||||
};
|
||||
enum layer_vals_default {
|
||||
DEFAULT_ON_PRESS = 1,
|
||||
DEFAULT_ON_RELEASE = 2,
|
||||
DEFAULT_ON_BOTH = 3,
|
||||
};
|
||||
|
||||
/*
|
||||
* return to default layer
|
||||
* Default layer
|
||||
*/
|
||||
/* set default layer */
|
||||
#define ACTION_LAYER_SET_DEFAULT(layer) ACTION_LAYER_SET_DEFAULT_R(layer)
|
||||
#define ACTION_LAYER_SET_DEFAULT_P(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
|
||||
#define ACTION_LAYER_SET_DEFAULT_R(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
|
||||
#define ACTION_LAYER_SET_DEFAULT_B(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
|
||||
/* bit-xor default layer */
|
||||
#define ACTION_LAYER_BIT_DEFAULT(bits) ACTION_LAYER_BIT_DEFAULT_R(bits)
|
||||
#define ACTION_LAYER_BIT_DEFAULT_P(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
|
||||
#define ACTION_LAYER_BIT_DEFAULT_R(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
|
||||
#define ACTION_LAYER_BIT_DEFAULT_B(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
|
||||
/*
|
||||
* Current layer: Return to default layer
|
||||
*/
|
||||
#define ACTION_LAYER_DEFAULT ACTION_LAYER_DEFAULT_R
|
||||
/* set default layer on press */
|
||||
#define ACTION_LAYER_DEFAULT_P ACTION(ACT_LAYER, DEFAULT_ON_PRESS<<8 | LAYER_DEFAULT)
|
||||
/* set default layer on release */
|
||||
#define ACTION_LAYER_DEFAULT_R ACTION(ACT_LAYER, DEFAULT_ON_RELEASE<<8 | LAYER_DEFAULT)
|
||||
/* change default layer and set layer */
|
||||
|
||||
#define ACTION_LAYER_DEFAULT_P ACTION_LAYER_SET_P(0)
|
||||
#define ACTION_LAYER_DEFAULT_R ACTION_LAYER_SET_R(0)
|
||||
#define ACTION_LAYER_DEFAULT_B ACTION_LAYER_SET_B(0)
|
||||
/*
|
||||
* Set layer
|
||||
* Current layer: Set
|
||||
*/
|
||||
/* set layer on press and none on release */
|
||||
#define ACTION_LAYER_SET(layer) ACTION_LAYER_SET_P(layer)
|
||||
/* set layer on press and set default on release (This is needed by legacy keymap support.) */
|
||||
#define ACTION_LAYER_SET_MOMENTARY(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY)
|
||||
/* set layer on press and none on release */
|
||||
#define ACTION_LAYER_SET_TOGGLE(layer) ACTION_LAYER_SET_R(layer)
|
||||
/* set layer while hold and send key on tap */
|
||||
#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER, (layer)<<8 | (key))
|
||||
/* set layer on press */
|
||||
#define ACTION_LAYER_SET_P(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_PRESS)
|
||||
/* set layer on release */
|
||||
#define ACTION_LAYER_SET_R(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_RELEASE)
|
||||
/* set layer on hold and toggle on several taps */
|
||||
#define ACTION_LAYER_SET_B(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_BOTH)
|
||||
#define ACTION_LAYER_SET_TAP_TOGGLE(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_TAP_TOGGLE)
|
||||
/* set default layer on both press and release */
|
||||
#define ACTION_LAYER_SET_DEFAULT(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_CHANGE_DEFAULT)
|
||||
|
||||
#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER, (layer)<<8 | (key))
|
||||
/*
|
||||
* Bit-op layer
|
||||
* Current layer: Bit-op
|
||||
*/
|
||||
/* bit-xor on both press and release */
|
||||
#define ACTION_LAYER_BIT(bits) ACTION_LAYER_BIT_MOMENTARY(bits)
|
||||
#define ACTION_LAYER_BIT_MOMENTARY(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_MOMENTARY)
|
||||
/* bit-xor on press */
|
||||
#define ACTION_LAYER_BIT_TOGGLE(bits) ACTION_LAYER_BIT_R(bits)
|
||||
/* bit-xor while hold and send key on tap */
|
||||
#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
|
||||
/* bit-xor on press */
|
||||
#define ACTION_LAYER_BIT_P(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_PRESS)
|
||||
/* bit-xor on release */
|
||||
#define ACTION_LAYER_BIT_R(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_RELEASE)
|
||||
/* bit-xor while hold and toggle on several taps */
|
||||
#define ACTION_LAYER_BIT_B(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_BOTH)
|
||||
#define ACTION_LAYER_BIT_TAP_TOGGLE(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE)
|
||||
/* bit-xor default layer and set layer */
|
||||
#define ACTION_LAYER_BIT_DEFAULT(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_CHANGE_DEFAULT)
|
||||
#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
|
||||
/*
|
||||
* Layer Stack
|
||||
*/
|
||||
/* momentary */
|
||||
#define ACTION_LAYER_STACK(layer) ACTION_LAYER_STACK_MOMENTARY(layer)
|
||||
#define ACTION_LAYER_STACK_MOMENTARY(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_MOMENTARY)
|
||||
#define ACTION_LAYER_STACK_TOGGLE(layer) ACTION_LAYER_STACK_R(layer)
|
||||
#define ACTION_LAYER_STACK_P(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_PRESS)
|
||||
#define ACTION_LAYER_STACK_R(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_RELEASE)
|
||||
#define ACTION_LAYER_STACK_B(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_BOTH)
|
||||
#define ACTION_LAYER_STACK_TAP_TOGGLE(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_TAP_TOGGLE)
|
||||
#define ACTION_LAYER_STACK_TAP_KEY(layer, key) ACTION(ACT_LAYER_STACK, (layer)<<8 | (key))
|
||||
|
||||
|
||||
/* HID Usage */
|
||||
/*
|
||||
* HID Usage
|
||||
*/
|
||||
enum usage_pages {
|
||||
PAGE_SYSTEM,
|
||||
PAGE_CONSUMER
|
||||
|
|
|
@ -27,6 +27,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
#include "keyboard.h"
|
||||
#include "bootloader.h"
|
||||
#include "command.h"
|
||||
#include "layer_stack.h"
|
||||
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
#include "mousekey.h"
|
||||
#endif
|
||||
|
@ -53,7 +55,7 @@ static void mousekey_console_help(void);
|
|||
#endif
|
||||
|
||||
static uint8_t numkey2num(uint8_t code);
|
||||
static void switch_layer(uint8_t layer);
|
||||
static void switch_default_layer(uint8_t layer);
|
||||
|
||||
|
||||
typedef enum { ONESHOT, CONSOLE, MOUSEKEY } cmdstate_t;
|
||||
|
@ -261,18 +263,16 @@ static bool command_common(uint8_t code)
|
|||
#endif
|
||||
break;
|
||||
#endif
|
||||
case KC_ESC:
|
||||
case KC_GRV:
|
||||
case KC_0:
|
||||
case KC_F10:
|
||||
clear_keyboard();
|
||||
switch_layer(0);
|
||||
switch_default_layer(0);
|
||||
break;
|
||||
case KC_1 ... KC_9:
|
||||
clear_keyboard();
|
||||
switch_layer((code - KC_1) + 1);
|
||||
switch_default_layer((code - KC_1) + 1);
|
||||
break;
|
||||
case KC_F1 ... KC_F9:
|
||||
clear_keyboard();
|
||||
switch_layer((code - KC_F1) + 1);
|
||||
case KC_F1 ... KC_F12:
|
||||
switch_default_layer((code - KC_F1) + 1);
|
||||
break;
|
||||
default:
|
||||
print("?");
|
||||
|
@ -541,11 +541,14 @@ static uint8_t numkey2num(uint8_t code)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static void switch_layer(uint8_t layer)
|
||||
static void switch_default_layer(uint8_t layer)
|
||||
{
|
||||
print_val_hex8(current_layer);
|
||||
print_val_hex8(default_layer);
|
||||
current_layer = layer;
|
||||
default_layer = layer;
|
||||
print("switch to "); print_val_hex8(layer);
|
||||
|
||||
default_layer = layer;
|
||||
current_layer = 0; /* 0 means default_layer */
|
||||
layer_stack_clear();
|
||||
clear_keyboard();
|
||||
}
|
||||
|
|
108
common/layer_stack.c
Normal file
108
common/layer_stack.c
Normal file
|
@ -0,0 +1,108 @@
|
|||
#include <stdint.h>
|
||||
#include "keyboard.h"
|
||||
#include "layer_stack.h"
|
||||
#include "debug.h"
|
||||
|
||||
|
||||
static uint8_t top_layer = 0;
|
||||
|
||||
/* [0] always works as sentinel and not used for store.*/
|
||||
static layer_item_t layer_stack[LAYER_STACK_SIZE] = {};
|
||||
|
||||
|
||||
void layer_stack_clear(void)
|
||||
{
|
||||
for (uint8_t i = 0; i < LAYER_STACK_SIZE; i++) {
|
||||
layer_stack[i] = (layer_item_t){ .layer = 0,
|
||||
.next = 0,
|
||||
.used = false };
|
||||
}
|
||||
}
|
||||
|
||||
bool layer_stack_push(uint8_t layer)
|
||||
{
|
||||
for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) {
|
||||
if (!layer_stack[i].used) {
|
||||
layer_stack[i] = (layer_item_t){ .layer = layer,
|
||||
.next = top_layer,
|
||||
.used = true };
|
||||
top_layer = i;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool layer_stack_pop(void)
|
||||
{
|
||||
if (layer_stack[top_layer].used) {
|
||||
uint8_t popped = top_layer;
|
||||
top_layer = layer_stack[popped].next;
|
||||
layer_stack[popped] = (layer_item_t){};
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool layer_stack_remove(uint8_t layer)
|
||||
{
|
||||
if (layer_stack[top_layer].used && layer_stack[top_layer].layer == layer) {
|
||||
layer_stack_pop();
|
||||
debug("layer_stack_remove: top_layer\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
for (uint8_t i = top_layer; layer_stack[i].used; i = layer_stack[i].next) {
|
||||
debug("layer_stack_remove: ["); debug_dec(i); debug("]");
|
||||
debug_dec(layer_stack[i].layer); debug("\n");
|
||||
uint8_t removed = layer_stack[i].next;
|
||||
if (layer_stack[removed].used && layer_stack[removed].layer == layer) {
|
||||
layer_stack[i].next = layer_stack[removed].next;
|
||||
layer_stack[removed] = (layer_item_t){};
|
||||
debug("layer_stack_remove: removed.\n");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool layer_stack_remove_then_push(uint8_t layer)
|
||||
{
|
||||
layer_stack_remove(layer);
|
||||
return layer_stack_push(layer);
|
||||
}
|
||||
|
||||
bool layer_stack_remove_or_push(uint8_t layer)
|
||||
{
|
||||
return (layer_stack_remove(layer)) || layer_stack_push(layer);
|
||||
}
|
||||
|
||||
void layer_stack_debug(void)
|
||||
{
|
||||
debug("layer_stack: ");
|
||||
layer_item_t item = layer_stack[top_layer];
|
||||
while (item.used) {
|
||||
debug_dec(item.layer);
|
||||
debug("["); debug_dec(item.next); debug("] ");
|
||||
item = layer_stack[item.next];
|
||||
}
|
||||
debug("\n");
|
||||
}
|
||||
|
||||
action_t layer_stack_get_action(key_t key)
|
||||
{
|
||||
action_t action;
|
||||
action.code = ACTION_TRANSPARENT;
|
||||
|
||||
/* layer stack */
|
||||
for (layer_item_t i = layer_stack[top_layer]; i.used; i = layer_stack[i.next]) {
|
||||
action = action_for_key(i.layer, key);
|
||||
if (action.code != ACTION_TRANSPARENT) {
|
||||
layer_stack_debug();
|
||||
debug("layer_stack: used. "); debug_dec(i.layer); debug("\n");
|
||||
return action;
|
||||
}
|
||||
debug("layer_stack: through. "); debug_dec(i.layer); debug("\n");
|
||||
}
|
||||
return action;
|
||||
}
|
45
common/layer_stack.h
Normal file
45
common/layer_stack.h
Normal file
|
@ -0,0 +1,45 @@
|
|||
/*
|
||||
Copyright 2013 Jun Wako <wakojun@gmail.com>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#ifndef LAYER_STACK_H
|
||||
#define LAYER_STACK_H
|
||||
|
||||
#include <stdint.h>
|
||||
#include "action.h"
|
||||
|
||||
|
||||
/*
|
||||
* Layer stack
|
||||
*/
|
||||
#define LAYER_STACK_SIZE 8
|
||||
typedef struct {
|
||||
uint8_t layer:4;
|
||||
uint8_t next:3;
|
||||
bool used;
|
||||
} layer_item_t;
|
||||
|
||||
|
||||
void layer_stack_clear(void);
|
||||
bool layer_stack_push(uint8_t layer);
|
||||
bool layer_stack_pop(void);
|
||||
bool layer_stack_remove(uint8_t layer);
|
||||
bool layer_stack_remove_then_push(uint8_t layer);
|
||||
bool layer_stack_remove_or_push(uint8_t layer);
|
||||
void layer_stack_debug(void);
|
||||
action_t layer_stack_get_action(key_t key);
|
||||
|
||||
#endif
|
||||
|
|
@ -124,3 +124,6 @@ plain: all
|
|||
|
||||
poker: OPT_DEFS += -DKEYMAP_POKER
|
||||
poker: all
|
||||
|
||||
poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK
|
||||
poker_stack: all
|
||||
|
|
|
@ -94,3 +94,6 @@ plain: all
|
|||
|
||||
poker: OPT_DEFS += -DKEYMAP_POKER
|
||||
poker: all
|
||||
|
||||
poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK
|
||||
poker_stack: all
|
||||
|
|
|
@ -64,6 +64,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
#include "keymap_plain.h"
|
||||
#elif defined(KEYMAP_POKER)
|
||||
#include "keymap_poker.h"
|
||||
#elif defined(KEYMAP_POKER_STACK)
|
||||
#include "keymap_poker_stack.h"
|
||||
#else
|
||||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/*
|
||||
|
|
|
@ -48,31 +48,52 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
/* Layer x100: Poker Default + Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
|
||||
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
|
||||
/* Layer x101: Poker with Arrow + Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \
|
||||
TRNS,TRNS,TRNS, FN0, FN2, LEFT,DOWN,RGHT),
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
|
||||
TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END),
|
||||
/* Layer x110: Poker with Esc + Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
|
||||
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
|
||||
/* Layer x111: Poker with Arrow and Esc + Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \
|
||||
TRNS,TRNS,TRNS, FN0, FN2, LEFT,DOWN,RGHT),
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
|
||||
TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END),
|
||||
/* colemak */
|
||||
[8] = KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
|
||||
BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
|
||||
LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
|
||||
/* dvorak */
|
||||
KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
|
||||
TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
|
||||
LCTL,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
|
||||
LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
|
||||
/* workman */
|
||||
KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
|
||||
BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
|
||||
LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
|
||||
};
|
||||
|
||||
/*
|
||||
|
|
77
keyboard/gh60/keymap_poker_stack.h
Normal file
77
keyboard/gh60/keymap_poker_stack.h
Normal file
|
@ -0,0 +1,77 @@
|
|||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/*
|
||||
* Poker Layer
|
||||
*/
|
||||
/* Layer x000: Poker Default Layer
|
||||
* ,-----------------------------------------------------------.
|
||||
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
|
||||
* |-----------------------------------------------------------|
|
||||
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
|
||||
* |-----------------------------------------------------------|
|
||||
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
|
||||
* |-----------------------------------------------------------|
|
||||
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
|
||||
* |-----------------------------------------------------------|
|
||||
* |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
|
||||
* `-----------------------------------------------------------'
|
||||
*/
|
||||
KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
|
||||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
|
||||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
|
||||
/* Layer 1: Poker with Arrow */
|
||||
KEYMAP_ANSI(
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
|
||||
TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT),
|
||||
/* Layer 2: Poker with Esc */
|
||||
KEYMAP_ANSI(
|
||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
|
||||
/* Layer 3: Poker Fn'd */
|
||||
KEYMAP_ANSI(
|
||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
|
||||
TRNS,TRNS,TRNS, FN0, TRNS,TRNS,TRNS,TRNS),
|
||||
/* colemak */
|
||||
[4] = KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
|
||||
BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
|
||||
LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
|
||||
/* dvorak */
|
||||
KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
|
||||
TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
|
||||
CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
|
||||
LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
|
||||
/* workman */
|
||||
KEYMAP_ANSI(
|
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
|
||||
BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
|
||||
LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
|
||||
};
|
||||
|
||||
/*
|
||||
* Fn action definition
|
||||
*/
|
||||
static const uint16_t PROGMEM fn_actions[] = {
|
||||
/* Poker Layout */
|
||||
[0] = ACTION_LAYER_STACK_TOGGLE(1), // FN0 Poker Arrow toggle(Space)
|
||||
[1] = ACTION_LAYER_STACK_TOGGLE(2), // FN1 Poker Esc toggle(Q)
|
||||
[2] = ACTION_LAYER_STACK(3), // FN2 Poker Fn
|
||||
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
|
||||
};
|
3
rules.mk
3
rules.mk
|
@ -340,7 +340,8 @@ LST = $(patsubst %.c,$(OBJDIR)/%.lst,$(patsubst %.cpp,$(OBJDIR)/%.lst,$(patsubst
|
|||
|
||||
|
||||
# Compiler flags to generate dependency files.
|
||||
GENDEPFLAGS = -MMD -MP -MF .dep/$(@F).d
|
||||
#GENDEPFLAGS = -MMD -MP -MF .dep/$(@F).d
|
||||
GENDEPFLAGS = -MMD -MP -MF .dep/$(subst /,_,$@).d
|
||||
|
||||
|
||||
# Combine all necessary flags and optional flags.
|
||||
|
|
Loading…
Reference in a new issue