Updated FAQ Keymap (markdown)

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tmk 2015-10-06 15:49:17 +09:00
parent 1b0fec884f
commit f7ae70962c

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@ -111,7 +111,7 @@ https://github.com/tekezo/Karabiner/issues/403
## Esc and `~ on a key ## Esc and `~ on a key
https://github.com/p3lim/keyboard_firmware/commit/fd799c12b69a5ab5addd1d4c03380a1b8ef8e9dc
You can define FC660 and Poker style ESC with `ACTION_LAYER_MODS`. You can define FC660 and Poker style ESC with `ACTION_LAYER_MODS`.
https://github.com/tmk/tmk_keyboard/blob/master/doc/keymap.md#35-momentary-switching-with-modifiers https://github.com/tmk/tmk_keyboard/blob/master/doc/keymap.md#35-momentary-switching-with-modifiers
@ -159,6 +159,10 @@ const uint16_t PROGMEM fn_actions[] = {
}; };
``` ```
Otherwise, you can write code, see this.
https://github.com/p3lim/keyboard_firmware/commit/fd799c12b69a5ab5addd1d4c03380a1b8ef8e9dc
## 32 Fn keys are not enough? ## 32 Fn keys are not enough?
### actionmap ### actionmap
It uses 16 bit codes and has no limitation of 32 Fn at the expense of memory space. TMK keymap is actually is 8 bit codes as subset of the actionmap. It uses 16 bit codes and has no limitation of 32 Fn at the expense of memory space. TMK keymap is actually is 8 bit codes as subset of the actionmap.