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audio: Don't play the first note of zero-note melodies (#21661)
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@ -311,6 +311,10 @@ void audio_play_melody(float (*np)[][2], uint16_t n_count, bool n_repeat) {
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return;
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return;
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}
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}
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if (n_count == 0) {
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return;
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}
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if (!audio_initialized) {
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if (!audio_initialized) {
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audio_init();
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audio_init();
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}
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}
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