diff --git a/keyboards/hub20/config.h b/keyboards/hub20/config.h index 8ebe1f9e2bd..f8e5d6be8d1 100644 --- a/keyboards/hub20/config.h +++ b/keyboards/hub20/config.h @@ -1,5 +1,6 @@ /* -Copyright 2020 joshajohnson +Copyright 2020 joshajohnson +Copyright 2021 peepeetee This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -41,29 +42,56 @@ along with this program. If not, see . #define RGB_DI_PIN B15 #define RGBLED_NUM 27 -#define RGBLIGHT_HUE_STEP 8 -#define RGBLIGHT_SAT_STEP 8 -#define RGBLIGHT_VAL_STEP 8 -#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ -#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ -// /*== all animations enable ==*/ -#define RGBLIGHT_ANIMATIONS -// /*== or choose animations ==*/ -// #define RGBLIGHT_EFFECT_BREATHING -// #define RGBLIGHT_EFFECT_RAINBOW_MOOD -// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL -// #define RGBLIGHT_EFFECT_SNAKE -// #define RGBLIGHT_EFFECT_KNIGHT -// #define RGBLIGHT_EFFECT_CHRISTMAS -// #define RGBLIGHT_EFFECT_STATIC_GRADIENT -// #define RGBLIGHT_EFFECT_RGB_TEST -// #define RGBLIGHT_EFFECT_ALTERNATING -// /*== customize breathing effect ==*/ -// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ -// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 -// /*==== use exp() and sin() ====*/ -// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 -// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 + +#define DRIVER_LED_TOTAL 27 +#ifdef RGB_DI_PIN + #define RGBLED_NUM 27 +#endif + +#define RGB_MATRIX_FRAMEBUFFER_EFFECTS +#define RGB_MATRIX_KEYPRESSES + +// This list in in the correct mode order. Next mode is the following line, previous mode is previous line. Loops around. +// #define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support +#define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue +//#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes +//#define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient top to bottom, speed controls how much gradient changes +//#define DISABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation +#define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right +#define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right +#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation +#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness +#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation +#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness +#define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient +//#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right +//#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom +#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right +#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in +#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in +#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard +#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard +#define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard +#define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard +#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard +//#define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue +//#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation +// =================================================== Requires RGB_MATRIX_FRAMEBUFFER_EFFECTS ============================================================= +// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! +//#define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation +// =================================================== RGB_MATRIX_KEYPRESSES OR RGB_MATRIX_KEYRELEASES ===================================================== +//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out +//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue +#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out +#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out +#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out +#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out +#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out +#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out +#define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out +#define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out +#define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out +#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCE 5 diff --git a/keyboards/hub20/hub20.c b/keyboards/hub20/hub20.c index 306ab788d9c..f7171c52193 100644 --- a/keyboards/hub20/hub20.c +++ b/keyboards/hub20/hub20.c @@ -1,4 +1,4 @@ -/* Copyright 2020 joshajohnson +/* Copyright 2020 joshajohnson 2021 peepeetee * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -16,3 +16,156 @@ #include "hub20.h" + +#ifdef RGB_MATRIX_ENABLE +led_config_t g_led_config = { { + // Key Matrix to LED Index + {NO_LED,NO_LED,NO_LED,NO_LED}, + { 7, 8, 9, 10}, + { 11, 12, 13, 14}, + { 15, 16, 17, 18}, + { 19, 20, 21, 22}, + { 23, 24, 25, 26} + //todo: assign leds to keys differently for the different layouts +}, { + // LED Index to Physical Position + { 190, 50}, { 111, 50}, { 35, 50}, {38, 0}, {38, 35}, {186, 35}, {186, 0}, // UNDERGLOW + //todo: underglow location needs to be recalculated. The top row is above row 4, and for now they have the same y value 0 + { 0, 0}, {75, 0}, {150, 0}, {225, 0}, // row 4 + { 0, 16}, {75, 16}, {150, 16}, {225, 16}, // row 3 + { 0, 32}, {75, 32}, {150, 32}, {225, 32}, // row 2 + { 0, 48}, {75, 48}, {150, 48}, {225, 48}, // row 1 + { 0, 64}, {75, 64}, {150, 64}, {225, 64} // row 0 + +}, { + // LED Index to Flag + LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, // UNDERGLOW + LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, // row 4 + LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, // row 3 + LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, // row 2 + LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, // row 1 + LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT // row 0 + +} }; +#endif + + + +// #if LED_MERGE_NUMPAD_LEFT_HANDED_ENTER && LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO +// #error lower left enter conflicts with lower left zero +// #endif + +// #if LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER && LED_MERGE_NUMPAD_LEFT_HANDED_ZERO +// #error lower right enter conflicts with lower right zero +// #endif + +// /* LAYOUT_left_handed + + +// * ┌───┬───┐ +// * │01 │02 │ +// * ┌───┼───┼───┼───┐ +// * │10 │11 │12 │13 │ +// * ├───┼───┼───┼───┤ +// * │ │21 │22 │23 │ +// * │20 ├───┼───┼───┤ +// * │ │31 │32 │33 │ +// * ├───┼───┼───┼───┤ +// * │ │41 │42 │43 │ +// * │40 ├───┼───┴───┤ +// * │ │51 │ 52 │ +// * └───┴───┴───────┘ +// */ + +// #ifndef LED_MERGE_NUMPAD_LEFT_HANDED_PLUS //key 20 +// #define LED_MERGE_NUMPAD_LEFT_HANDED_PLUS FALSE +// #endif // LED_MERGE_NUMPAD_LEFT_HANDED_PLUS + +// #ifndef LED_MERGE_NUMPAD_LEFT_HANDED_ENTER //key 40 +// #define LED_MERGE_NUMPAD_LEFT_HANDED_ENTER FALSE +// #endif // LED_MERGE_NUMPAD_LEFT_HANDED_ENTER + +// #ifndef LED_MERGE_NUMPAD_LEFT_HANDED_ZERO //key 52 +// #define LED_MERGE_NUMPAD_LEFT_HANDED_ZERO FALSE +// #endif // LED_MERGE_NUMPAD_LEFT_HANDED_ZERO + + +// /* LAYOUT_right_handed + + +// * ┌───┬───┐ +// * │01 │02 │ +// * ┌───┼───┼───┼───┐ +// * │10 │11 │12 │13 │ +// * ├───┼───┼───┼───┤ +// * │20 │21 │22 │ │ +// * ├───┼───┼───┤23 │ +// * │30 │31 │32 │ │ +// * ├───┼───┼───┼───┤ +// * │40 │41 │42 │ │ +// * ├───┴───┼───┤43 │ +// * │ 50 │52 │ │ +// * └───────┴───┴───┘ +// */ +// //LOCATION OF bottom row 0 NOT TESTED, WAITING ENDORSEMENT FROM MANUFACTURER + +// #ifndef LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS // key 23 +// #define LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS FALSE +// #endif // LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS + +// #ifndef LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER // key 43 +// #define LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER FALSE +// #endif // LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER + +// #ifndef LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO // key 50 (confirm with manufacturer) +// #define LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO FALSE +// #endif // LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO + +// uint8_t rgb_matrix_map_row_column_to_led_kb(uint8_t row, uint8_t column, uint8_t *led_i) { +// // Keys here have 2 leds. Here we add the led that is not bound to the key +// // and the default led would be added +// // by the default code that runs after this in rgb_matrix_map_row_column_to_led + +// uint8_t counter = 0; + +// #if LED_MERGE_NUMPAD_LEFT_HANDED_PLUS //key 20, leds 7 and 11, 7 already bound + +// if (row == 2 && column == 0) { +// led_i[counter] = 11; +// counter ++; +// } +// #endif +// #if LED_MERGE_NUMPAD_LEFT_HANDED_ENTER //key 40, leds 19 and 23, 23 already bound +// if (row == 4 && column == 0) { +// led_i[counter] = 23; +// counter ++; +// } +// #endif +// #if LED_MERGE_NUMPAD_LEFT_HANDED_ZERO //key 52, leds 25 and 26, 26 already bound +// if (row == 5 && column == 2) { +// led_i[counter] = 26; +// counter ++; +// } +// #endif + +// #if LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS // key 23, led 14 and 18, 14 already bound +// if (row == 2 && column == 3) { +// led_i[counter] = 18; +// counter ++; +// } +// #endif +// #if LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER // key 43, led 22 and 26, 22 already bound +// if (row == 4 && column == 3) { +// led_i[counter] = 26; +// counter ++; +// } +// #endif +// #if LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO // key 50 (confirm with manufacturer) +// // LED 23 and 24, 23(?) already bound +// if (row == 5 && column == 0) { +// led_i[counter] = 24; +// counter ++; +// } +// #endif +// return counter; +// } diff --git a/keyboards/hub20/hub20.h b/keyboards/hub20/hub20.h index b4b1c799243..a86cc02c774 100644 --- a/keyboards/hub20/hub20.h +++ b/keyboards/hub20/hub20.h @@ -29,6 +29,24 @@ * represents the switch matrix. */ + + /* LAYOUT_all + + + * ┌───┬───┐ + * │01 │02 │ + * ┌───┼───┼───┼───┐ + * │10 │11 │12 │13 │ + * ├───┼───┼───┼───┤ + * │20 │21 │22 │23 │ + * ├───┼───┼───┼───┤ + * │30 │31 │32 │33 │ + * ├───┼───┼───┼───┤ + * │40 │41 │42 │43 │ + * ├───┼───┼───┼───┤ + * │50 │51 │52 │53 │ + * └───┴───┴───┴───┘ + */ #define LAYOUT_all( \ K01, K02, \ K10, K11, K12, K13, \ @@ -45,3 +63,75 @@ { K40, K41, K42, K43, }, \ { K50, K51, K52, K53, }, \ } + + /* LAYOUT_left_handed + + + * ┌───┬───┐ + * │01 │02 │ + * ┌───┼───┼───┼───┐ + * │10 │11 │12 │13 │ + * ├───┼───┼───┼───┤ + * │ │21 │22 │23 │ + * │20 ├───┼───┼───┤ + * │ │31 │32 │33 │ + * ├───┼───┼───┼───┤ + * │ │41 │42 │43 │ + * │40 ├───┼───┴───┤ + * │ │51 │ 52 │ + * └───┴───┴───────┘ + */ +#define LAYOUT_left_handed( \ + K01, K02, \ + K10, K11, K12, K13, \ + K21, K22, K23, \ + K20, K31, K32, K33, \ + K41, K42, K43, \ + K40, K51, K52 \ +) \ +{ \ + { ___, K01, K02, ___, }, \ + { K10, K11, K12, K13, }, \ + { K20, K21, K22, K23, }, \ + { ___, K31, K32, K33, }, \ + { K40, K41, K42, K43, }, \ + { ___, K51, K52, ___, }, \ +} + + + /* LAYOUT_right_handed + + + * ┌───┬───┐ + * │01 │02 │ + * ┌───┼───┼───┼───┐ + * │10 │11 │12 │13 │ + * ├───┼───┼───┼───┤ + * │20 │21 │22 │ │ + * ├───┼───┼───┤23 │ + * │30 │31 │32 │ │ + * ├───┼───┼───┼───┤ + * │40 │41 │42 │ │ + * ├───┴───┼───┤43 │ + * │ 50(not sure, confirm) │52 │ │ + * └───────┴───┴───┘ + */ + //NOT TESTED, WAITING ENDORSEMENT FROM MANUFACTURER +#define LAYOUT_right_handed( \ + K01, K02, \ + K10, K11, K12, K13, \ + K20, K21, K22, \ + K30, K31, K32, K23, \ + K40, K41, K42, \ + K50, K52, K43 \ +) \ +{ \ + { ___, K01, K02, ___, }, \ + { K10, K11, K12, K13, }, \ + { K20, K21, K22, K23, }, \ + { K30, K31, K32, ___, }, \ + { K40, K41, K42, K43, }, \ + { K50, ___, K52, ___, }, \ +} + + diff --git a/keyboards/hub20/info.json b/keyboards/hub20/info.json index d60212c273e..d58294ffbf8 100644 --- a/keyboards/hub20/info.json +++ b/keyboards/hub20/info.json @@ -30,6 +30,56 @@ {"label":"0", "x":2, "y":5}, {"label":"0", "x":3, "y":5} ] + }, + "LAYOUT_left_handed": { + "layout": [ + {"label":"Mute", "x":0.5, "y":0}, + {"label":"Play / Pause", "x":2.5, "y":0}, + {"label":"-", "x":0, "y":1}, + {"label":"*", "x":1, "y":1}, + {"label":"/", "x":2, "y":1}, + {"label":"Numlock", "x":3, "y":1}, + {"label":"7", "x":1, "y":2}, + {"label":"8", "x":2, "y":2}, + {"label":"9", "x":3, "y":2}, + {"label":"+", "x":0, "y":2, "h":2}, + {"label":"4", "x":1, "y":3}, + {"label":"5", "x":2, "y":3}, + {"label":"6", "x":3, "y":3}, + {"label":"Enter", "x":0, "y":4, "h":2}, + {"label":"1", "x":1, "y":4}, + {"label":"2", "x":2, "y":4}, + {"label":"3", "x":3, "y":4}, + {"label":".", "x":1, "y":5}, + {"label":"0", "x":3, "y":5, "w":2} + ] + }, + "LAYOUT_right_handed": { + "layout": [ + {"label":"Mute", "x":0.5, "y":0}, + {"label":"Play / Pause", "x":2.5, "y":0}, + {"label":"Numlock", "x":0, "y":1}, + {"label":"/", "x":1, "y":1}, + {"label":"*", "x":2, "y":1}, + {"label":"-", "x":3, "y":1}, + + {"label":"7", "x":0, "y":2}, + {"label":"8", "x":1, "y":2}, + {"label":"9", "x":2, "y":2}, + + {"label":"4", "x":0, "y":3}, + {"label":"5", "x":1, "y":3}, + {"label":"6", "x":2, "y":3}, + {"label":"+", "x":3, "y":2, "h":2}, + + {"label":"1", "x":0, "y":4}, + {"label":"2", "x":1, "y":4}, + {"label":"3", "x":2, "y":4}, + + {"label":"0", "x":0, "y":5, "w":2}, + {"label":".", "x":2, "y":5}, + {"label":"Enter", "x":3, "y":4, "h":2} + ] } } } diff --git a/keyboards/hub20/keymaps/left_hand_numpad/keymap.c b/keyboards/hub20/keymaps/left_hand_numpad/keymap.c new file mode 100644 index 00000000000..395ebc15b4a --- /dev/null +++ b/keyboards/hub20/keymaps/left_hand_numpad/keymap.c @@ -0,0 +1,61 @@ +/* Copyright 2020 joshajohnson 2021 peepeetee + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ +#include QMK_KEYBOARD_H + + + +// #define LED_MERGE_NUMPAD_LEFT_HANDED_PLUS TRUE +// #define LED_MERGE_NUMPAD_LEFT_HANDED_ENTER TRUE +// #define LED_MERGE_NUMPAD_LEFT_HANDED_ZERO TRUE + + +#define MO_NLCK LT(1, KC_NLCK) // Numlock on tap, layer change on hold + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [0] = LAYOUT_left_handed( + KC_MUTE, KC_MPLY, + KC_PMNS, KC_PAST, KC_PSLS, MO_NLCK, + KC_P7, KC_P8, KC_P9, + KC_PPLS, KC_P4, KC_P5, KC_P6, + KC_P1, KC_P2, KC_P3, + KC_PENT, KC_PDOT, KC_P0 +), + [1] = LAYOUT_left_handed( + RESET, _______, + RGB_TOG, RGB_RMOD, RGB_MOD, _______, + _______, RGB_VAD, RGB_VAI, _______, + RGB_HUD, RGB_HUI, _______, + _______, RGB_SAD, RGB_SAI, _______, + _______, _______ +) +}; + +void encoder_update_user(uint8_t index, bool clockwise) { + if (index == 0) { /* Left Encoder */ + if (clockwise) { + tap_code(KC_VOLU); + } else { + tap_code(KC_VOLD); + } + } else if (index == 1) { /* Right Encoder */ + if (clockwise) { + tap_code(KC_MNXT); + } else { + tap_code(KC_MPRV); + } + } +} + diff --git a/keyboards/hub20/keymaps/right_hand_numpad/keymap.c b/keyboards/hub20/keymaps/right_hand_numpad/keymap.c new file mode 100644 index 00000000000..89466d31ba1 --- /dev/null +++ b/keyboards/hub20/keymaps/right_hand_numpad/keymap.c @@ -0,0 +1,66 @@ +/* Copyright 2021 peepeetee + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ +#include QMK_KEYBOARD_H + + + +// #define LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS TRUE +// #define LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER TRUE +// #define LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO TRUE + + +#define MO_NLCK LT(1, KC_NLCK) // Numlock on tap, layer change on hold + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +//NOT TESTED, WAITING ENDORSEMENT FROM MANUFACTURER + [0] = LAYOUT_right_handed( + KC_MUTE, KC_MPLY, + MO_NLCK, KC_PSLS, KC_PAST, KC_PMNS, + KC_P7, KC_P8, KC_P9, + KC_P4, KC_P5, KC_P6, KC_PPLS, + KC_P1, KC_P2, KC_P3, + KC_P0, KC_PDOT, KC_PENT +), + [1] = LAYOUT_right_handed( + RESET, _______, + RGB_TOG, RGB_RMOD, RGB_MOD, _______, + _______, RGB_VAD, RGB_VAI, + _______, RGB_HUD, RGB_HUI, _______, + _______, RGB_SAD, RGB_SAI, + _______, _______, _______ +) +}; + + + + +void encoder_update_user(uint8_t index, bool clockwise) { + if (index == 0) { /* Left Encoder */ + if (clockwise) { + tap_code(KC_VOLU); + } else { + tap_code(KC_VOLD); + } + } else if (index == 1) { /* Right Encoder */ + if (clockwise) { + tap_code(KC_MNXT); + } else { + tap_code(KC_MPRV); + } + } +} + diff --git a/keyboards/hub20/rules.mk b/keyboards/hub20/rules.mk index 61d6ba1f564..59a4b8aa15f 100644 --- a/keyboards/hub20/rules.mk +++ b/keyboards/hub20/rules.mk @@ -10,16 +10,18 @@ BOOTLOADER = stm32-dfu BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration MOUSEKEY_ENABLE = yes # Mouse keys EXTRAKEY_ENABLE = yes # Audio control and System control -CONSOLE_ENABLE = yes # Console for debug -COMMAND_ENABLE = yes # Commands for debug and configuration +CONSOLE_ENABLE = no # Console for debug +COMMAND_ENABLE = no # Commands for debug and configuration # Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend # if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work NKRO_ENABLE = yes # USB Nkey Rollover BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality -RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow +RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow BLUETOOTH_ENABLE = no # Enable Bluetooth AUDIO_ENABLE = no # Audio output +RGB_MATRIX_ENABLE = yes +RGB_MATRIX_DRIVER = WS2812 ENCODER_ENABLE = yes # Enter lower-power sleep mode when on the ChibiOS idle thread