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https://github.com/qmk/qmk_firmware
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simplify
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parent
10ff962321
commit
dc3937d485
2 changed files with 19 additions and 44 deletions
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@ -7,22 +7,21 @@
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extern keymap_config_t keymap_config;
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BASE 0
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#define _BASE 0
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#define _MOVE 1
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#define _MOVE 1
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#define _SYMB 2
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#define _SYMB 2
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#define _MOUSE 3
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#define _MOUSE 3
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#define _FUNC 4
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#define _FUNC 4
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#define CMDLEFT LGUI(KC_LEFT)
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#define CMDRGHT LGUI(KC_RGHT)
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#define ENDASH LALT(KC_MINS)
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#define POUND LALT(KC_3)
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enum planck_keycodes {
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enum planck_keycodes {
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MOVE = SAFE_RANGE,
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MOVE = SAFE_RANGE,
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SYMB,
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SYMB,
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FUNC,
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FUNC
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BELOW,
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ABOVE
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};
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};
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// Fillers to make layering more clear
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// Fillers to make layering more clear
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@ -55,16 +54,16 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Del | Caps | Left | Down | Right| | | Left | Down | Right| Caps | Del |
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* | Del | Caps | Left | Down | Right| | | Left | Down | Right| Caps | Del |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | Pg Up| Pg Dn| Above| | Pg Dn| Pg Up| | | |
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* | | | | Pg Up| Pg Dn| | | Pg Dn| Pg Up| | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | Below| | | | | | |
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* | | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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* `-----------------------------------------------------------------------------------'
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*/
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*/
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[_MOVE] = {
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[_MOVE] = {
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{KC_ESC, XXXXXXX, LGUI(KC_LEFT), KC_UP, LGUI(KC_RGHT), XXXXXXX, XXXXXXX, LGUI(KC_LEFT), KC_UP, LGUI(KC_RGHT), XXXXXXX, KC_ESC },
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{KC_ESC, XXXXXXX, CMDLEFT, KC_UP, CMDRGHT, XXXXXXX, XXXXXXX, CMDLEFT, KC_UP, CMDRGHT, XXXXXXX, KC_ESC },
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{KC_DEL, KC_CAPS, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_CAPS, KC_DEL },
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{KC_DEL, KC_CAPS, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_CAPS, KC_DEL },
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{_______, XXXXXXX, XXXXXXX, KC_PGUP, KC_PGDN, ABOVE, XXXXXXX, KC_PGDN, KC_PGUP, XXXXXXX, XXXXXXX, _______},
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{_______, XXXXXXX, XXXXXXX, KC_PGUP, KC_PGDN, XXXXXXX, XXXXXXX, KC_PGDN, KC_PGUP, XXXXXXX, XXXXXXX, _______},
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{_______, _______, _______, _______, _______, BELOW, _______, _______, _______, _______, _______, _______}
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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},
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},
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/* SYMB
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/* SYMB
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@ -79,8 +78,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* `-----------------------------------------------------------------------------------'
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* `-----------------------------------------------------------------------------------'
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*/
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*/
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[_SYMB] = {
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[_SYMB] = {
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{KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, LALT(KC_MINS)},
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{KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, ENDASH },
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{KC_DEL, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, LALT(KC_3)},
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{KC_DEL, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, POUND },
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{_______, KC_TILD, KC_GRV, KC_PLUS, KC_EQL, KC_PIPE, KC_BSLS, KC_LBRC, KC_RBRC, KC_LCBR, KC_RCBR, _______},
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{_______, KC_TILD, KC_GRV, KC_PLUS, KC_EQL, KC_PIPE, KC_BSLS, KC_LBRC, KC_RBRC, KC_LCBR, KC_RCBR, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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},
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},
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@ -153,30 +152,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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}
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}
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return false;
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return false;
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break;
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break;
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case BELOW:
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if (record->event.pressed) {
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register_code(KC_LGUI);
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register_code(KC_RGHT);
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unregister_code(KC_RGHT);
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unregister_code(KC_LGUI);
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register_code(KC_ENT);
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unregister_code(KC_ENT);
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}
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return false;
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break;
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case ABOVE:
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if (record->event.pressed) {
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register_code(KC_LGUI);
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register_code(KC_LEFT);
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unregister_code(KC_LEFT);
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unregister_code(KC_LGUI);
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register_code(KC_ENT);
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unregister_code(KC_ENT);
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register_code(KC_UP);
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unregister_code(KC_UP);
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}
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return false;
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break;
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}
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}
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return true;
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return true;
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}
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}
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@ -2,11 +2,11 @@
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This is a layout for the grid planck, built with a few ideals in mind:
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This is a layout for the grid planck, built with a few ideals in mind:
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- Minimal response times should be maintained. Keys that react differently depending on whether they are tapped or held, keys that react differently if they are double tapped, etc. should be avoided – they inevitably send their keycode later than a normal key – interrupting the immediate feedback from the screen. Therefore we restrict ourselves to chording as our only means of getting more than one symbol out of a single physical key.
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- Consistent and minimal response times should be maintained. Keys that react differently depending on whether they are tapped or held, keys that react differently if they are double tapped, etc. should be avoided – they inevitably send their keycode later than a normal key – interrupting the immediate feedback from the screen. Therefore we restrict ourselves to chording as our only means of getting more than one symbol out of a single physical key.
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- The hands should never need to leave the home position. The usual culprit for this is the arrow cluster, so the arrow cluster should be as close to home as possible.
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- The hands should never need to leave the home position. The usual culprit for this is the arrow cluster, so the arrow cluster should be as close to home as possible.
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- There should be two of every modifier (one on each side), otherwise certain long key combinations become hard to make.
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- There should be two of every modifier (one on each side), otherwise certain long key combinations become hard to make.
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We have five layers. A `BASE` layer, in colemak; a `MOVE` layer, with an arrow cluster and other movement keys; a `SYMB` layer, with numbers and symbols; a `FUNC` layer, with function keys and media keys; and a `MOUSE` layer, with mouse emulation.
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We have five layers. A `BASE` layer, in colemak; a `MOVE` layer, with an arrow cluster and other movement keys; a `SYMB` layer, with numbers and symbols; a `FUNC` layer, with function keys and media keys; and a `MOUSE` layer, with mouse emulation. The `MOUSE` layer is activated by holding the Move and Symb keys simultaniously.
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```
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```
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/* BASE
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/* BASE
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@ -27,9 +27,9 @@ We have five layers. A `BASE` layer, in colemak; a `MOVE` layer, with an arrow c
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Del | Caps | Left | Down | Right| | | Left | Down | Right| Caps | Del |
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* | Del | Caps | Left | Down | Right| | | Left | Down | Right| Caps | Del |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | Pg Up| Pg Dn| Above| | Pg Dn| Pg Up| | | |
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* | | | | Pg Up| Pg Dn| | | Pg Dn| Pg Up| | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | Below| | | | | | |
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* | | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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* `-----------------------------------------------------------------------------------'
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*/
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*/
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@ -63,9 +63,9 @@ We have five layers. A `BASE` layer, in colemak; a `MOVE` layer, with an arrow c
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | F11 | F12 | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | Vol- |
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* | | F11 | F12 | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | Vol- |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | F21 | F22 | F23 | F24 | | | Lock | | | | |
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* | | F21 | F22 | F23 | F24 | | | Power| | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | Prev | Mute | Play | Next | | | | |
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* | | | | | Prev | Mute | Play | Next | | | | |
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* `-----------------------------------------------------------------------------------'
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* `-----------------------------------------------------------------------------------'
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*/
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*/
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```
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```
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