mirror of
https://github.com/qmk/qmk_firmware
synced 2024-11-09 21:58:19 +00:00
Update to drashna keymaps (#4)
* Minor updates to keymaps * Minor updates to keymaps
This commit is contained in:
parent
1d703a476a
commit
dbd33782f2
11 changed files with 352 additions and 497 deletions
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@ -13,5 +13,6 @@
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#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
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#endif // RGBLIGHT_ENABLE
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#define FORCE_NKRO
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#endif
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@ -32,125 +32,17 @@ bool skip_leds = false;
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#ifdef TAP_DANCE_ENABLE
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//define diablo macro timer variables
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static uint16_t diablo_timer[4];
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static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
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static uint8_t diablo_key_time[4];
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bool check_dtimer(uint8_t dtimer) {
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// has the correct number of seconds elapsed (as defined by diablo_times)
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return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
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};
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enum {
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TD_FLSH = 0,
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TD_DIABLO_1,
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TD_DIABLO_2,
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TD_DIABLO_3,
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TD_DIABLO_4
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};
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// on each tap, light up one led, from right to left
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// on the forth tap, turn them off from right to left
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void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
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if (!skip_leds) {
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ergodox_board_led_off();
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ergodox_right_led_1_off();
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ergodox_right_led_2_off();
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ergodox_right_led_3_off();
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skip_leds = true;
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}
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switch (state->count) {
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case 1:
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ergodox_right_led_1_on();
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break;
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case 2:
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ergodox_right_led_2_on();
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break;
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case 3:
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ergodox_right_led_3_on();
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break;
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case 4:
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ergodox_right_led_1_off();
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_delay_ms(50);
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ergodox_right_led_2_off();
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_delay_ms(50);
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ergodox_right_led_3_off();
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}
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}
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// on the fourth tap, set the keyboard on flash state
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// and set the underglow to red, because red == bad
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void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count >= 4) {
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#ifdef RGBLIGHT_ENABLE
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rgblight_enable();
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rgblight_mode(1);
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rgblight_setrgb(0xff, 0x00, 0x00);
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#define KC_D3_1 TD(TD_D3_1)
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#define KC_D3_2 TD(TD_D3_2)
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#define KC_D3_3 TD(TD_D3_3)
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#define KC_D3_4 TD(TD_D3_4)
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#else
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#define KC_D3_1 KC_1
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#define KC_D3_2 KC_2
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#define KC_D3_3 KC_3
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#define KC_D3_4 KC_4
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#endif
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reset_tap_dance(state);
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reset_keyboard();
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}
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}
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// Cycle through the times for the macro, starting at 0, for disabled.
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// Max of six values, so don't exceed
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void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
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if (state->count >= 7) {
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diablo_key_time[diablo_key] = diablo_times[0];
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reset_tap_dance(state);
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}
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else {
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diablo_key_time[diablo_key] = diablo_times[state->count - 1];
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}
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}
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// Would rather have one function for all of this, but no idea how to do that...
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void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
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diablo_tapdance_master(state, user_data, 0);
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}
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void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
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diablo_tapdance_master(state, user_data, 1);
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}
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void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
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diablo_tapdance_master(state, user_data, 2);
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}
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void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
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diablo_tapdance_master(state, user_data, 3);
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}
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// if the flash state didnt happen, then turn off leds, left to right
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void dance_flsh_reset(qk_tap_dance_state_t *state, void *user_data) {
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_delay_ms(200);
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ergodox_right_led_3_off();
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_delay_ms(200);
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ergodox_right_led_2_off();
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_delay_ms(200);
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ergodox_right_led_1_off();
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_delay_ms(500);
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skip_leds = false;
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}
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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//Once for Blue, Twice for Green, Thrice for Red, and four to flash
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[TD_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED(dance_flsh_each, dance_flsh_finished, dance_flsh_reset),
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// tap once to disable, and more to enable timed micros
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[TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
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[TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
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[TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
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[TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
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};
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#endif
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap 0: Basic layer
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@ -430,9 +322,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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*/
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[_DIABLO] = LAYOUT_ergodox(
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KC_ESCAPE, KC_V, KC_D, KC_LALT, KC_NO, KC_NO, KC_NO,
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KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_TRNS,
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KC_TAB, KC_S, KC_I, KC_F, KC_M, KC_T, KC_TRNS,
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KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G,
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KC_LCTL, TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), KC_Z, KC_NO,
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KC_LCTL, KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, KC_Z, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_L, KC_J,
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KC_F,
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@ -499,44 +391,6 @@ bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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#ifdef TAP_DANCE_ENABLE
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// Sends the key press to system, but only if on the Diablo layer
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void send_diablo_keystroke(uint8_t diablo_key) {
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if (biton32(layer_state) == _DIABLO) {
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switch (diablo_key) {
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case 0:
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SEND_STRING("1");
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break;
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case 1:
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SEND_STRING("2");
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break;
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case 2:
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SEND_STRING("3");
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break;
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case 3:
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SEND_STRING("4");
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break;
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}
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}
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}
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// Checks each of the 4 timers/keys to see if enough time has elapsed
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// Runs the "send string" command if enough time has passed, and resets the timer.
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void run_diablo_macro_check(void) {
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uint8_t dtime;
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for (dtime = 0; dtime < 4; dtime++) {
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if (check_dtimer(dtime) && diablo_key_time[dtime]) {
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diablo_timer[dtime] = timer_read();
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send_diablo_keystroke(dtime);
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}
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}
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}
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#endif
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void matrix_init_keymap(void) { // Runs boot tasks for keyboard
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};
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@ -566,9 +420,5 @@ void matrix_scan_keymap(void) { // runs frequently to update info
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}
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// Run Diablo 3 macro checking code.
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#ifdef TAP_DANCE_ENABLE
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run_diablo_macro_check();
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#endif
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};
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@ -24,6 +24,7 @@
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#endif // TAP_DANCE_ENABLE
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#define B5_AUDIO
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#ifdef RGBLIGHT_ENABLE
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#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
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#endif // RGBLIGHT_ENABLE
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#define FORCE_NKRO
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#endif
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@ -24,78 +24,23 @@
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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#ifdef TAP_DANCE_ENABLE
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#define KC_D3_1 TD(TD_D3_1)
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#define KC_D3_2 TD(TD_D3_2)
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#define KC_D3_3 TD(TD_D3_3)
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#define KC_D3_4 TD(TD_D3_4)
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#else
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#define KC_D3_1 KC_1
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#define KC_D3_2 KC_2
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#define KC_D3_3 KC_3
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#define KC_D3_4 KC_4
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#endif
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//define layer change stuff for underglow indicator
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bool skip_leds = false;
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#ifdef TAP_DANCE_ENABLE
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//define diablo macro timer variables
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static uint16_t diablo_timer[4];
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static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
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static uint8_t diablo_key_time[4];
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bool check_dtimer(uint8_t dtimer) {
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// has the correct number of seconds elapsed (as defined by diablo_times)
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return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
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};
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#endif
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#ifdef TAP_DANCE_ENABLE
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enum {
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TD_D3_1 = 0,
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TD_D3_2,
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TD_D3_3,
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TD_D3_4
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};
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// Cycle through the times for the macro, starting at 0, for disabled.
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// Max of six values, so don't exceed
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void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
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if (state->count >= 7) {
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diablo_key_time[diablo_key] = diablo_times[0];
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reset_tap_dance(state);
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}
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else {
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diablo_key_time[diablo_key] = diablo_times[state->count - 1];
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}
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}
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// Would rather have one function for all of this, but no idea how to do that...
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void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
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diablo_tapdance_master(state, user_data, 0);
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}
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void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
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diablo_tapdance_master(state, user_data, 1);
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}
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void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
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diablo_tapdance_master(state, user_data, 2);
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}
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void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
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diablo_tapdance_master(state, user_data, 3);
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}
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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// tap once to disable, and more to enable timed micros
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[TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
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[TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
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[TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
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[TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
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};
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#endif
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_NUMLOCK] = KEYMAP( /* Base */
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@ -112,38 +57,27 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_END, KC_DOWN, KC_PGDN, _______, \
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KC_INS, KC_DEL, _______, _______ \
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),
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#ifdef TAP_DANCE_ENABLE
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[_DIABLO] = KEYMAP( /* Base */
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KC_ESC, _______, _______, _______,\
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KC_S, KC_F, KC_I, KC_M, \
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KC_ESC, _______, XXXXXXX, _______,\
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KC_S, KC_I, KC_F, KC_M, \
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KC_1, KC_2, KC_3, KC_4, \
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TD(TD_D3_1), TD(TD_D3_2), TD(TD_D3_3), TD(TD_D3_4), \
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_______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \
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KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, \
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XXXXXXX, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \
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),
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#else
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[_DIABLO] = KEYMAP( /* Base */
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KC_ESC, _______, _______, _______,\
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KC_S, KC_F, KC_I, KC_M, \
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KC_1, KC_2, KC_3, KC_4, \
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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_______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \
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),
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#endif
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[_MACROS] = KEYMAP( /* Base */
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KC_OVERWATCH, _______, _______, XXXXXXX,\
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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XXXXXXX, XXXXXXX, XXXXXXX, KC_JUSTGAME, \
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KC_SYMM, KC_TORB, XXXXXXX, KC_GOODGAME, \
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KC_SALT, KC_MORESALT, KC_SALTHARD, KC_GLHF \
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KC_OVERWATCH, XXXXXXX, _______, XXXXXXX,\
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KC_JUSTGAME, XXXXXXX, XXXXXXX, KC_C9, \
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XXXXXXX, XXXXXXX, KC_AIM, KC_GGEZ, \
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KC_SYMM, KC_TORB, XXXXXXX, KC_GOODGAME, \
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KC_SALT, KC_MORESALT, KC_SALTHARD, KC_GLHF \
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),
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[_MEDIA] = KEYMAP( /* Base */
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KC_RESET, KC_MUTE, KC_VOLD, KC_VOLU,\
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KC_MAKE, _______, RGB_HUI, RGB_HUD, \
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KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, \
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RGB_TOG, RGB_MOD, RGB_SAI, RGB_VAI, \
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_______, _______, RGB_SAD, RGB_VAD \
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RGB_TOG, RGB_SMOD, RGB_SAI, RGB_VAI, \
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_______, KC_RGB_T, RGB_SAD, RGB_VAD \
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),
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};
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@ -158,60 +92,7 @@ void numlock_led_off(void) {
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}
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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#ifdef TAP_DANCE_ENABLE
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case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
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if (record->event.pressed) {
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uint8_t dtime;
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for (dtime = 0; dtime < 4; dtime++) {
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diablo_key_time[dtime] = diablo_times[0];
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}
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}
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return false;
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break;
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#endif
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}
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return true;
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}
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#ifdef TAP_DANCE_ENABLE
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// Sends the key press to system, but only if on the Diablo layer
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void send_diablo_keystroke(uint8_t diablo_key) {
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if (biton32(layer_state) == _DIABLO) {
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switch (diablo_key) {
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case 0:
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SEND_STRING("1");
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break;
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case 1:
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SEND_STRING("2");
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break;
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case 2:
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SEND_STRING("3");
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break;
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case 3:
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SEND_STRING("4");
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break;
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}
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}
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}
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// Checks each of the 4 timers/keys to see if enough time has elapsed
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// Runs the "send string" command if enough time has passed, and resets the timer.
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void run_diablo_macro_check(void) {
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uint8_t dtime;
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for (dtime = 0; dtime < 4; dtime++) {
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if (check_dtimer(dtime) && diablo_key_time[dtime]) {
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diablo_timer[dtime] = timer_read();
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send_diablo_keystroke(dtime);
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}
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}
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}
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#endif
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void matrix_init_keymap(void) {
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// set Numlock LED to output and low
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DDRF |= (1 << 7);
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@ -226,13 +107,10 @@ void matrix_init_keymap(void) {
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void matrix_scan_keymap(void) {
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numlock_led_off();
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if ((is_overwatch && biton32(layer_state) == _MACROS) || (biton32(layer_state) == _NAV)) {
|
||||
if ((is_overwatch && biton32(layer_state) == _MACROS) || (biton32(layer_state) == _NUMLOCK)) {
|
||||
numlock_led_on();
|
||||
}
|
||||
|
||||
// Run Diablo 3 macro checking code.
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
run_diablo_macro_check();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
TAP_DANCE_ENABLE = yes
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
RGBLIGHT_ENABLE = yes
|
||||
MIDI_ENABLE = no
|
||||
CONSOLE_ENABLE = no
|
||||
NKRO_ENABLE = yes
|
||||
MOUSEKEY_ENABLE = no
|
||||
|
||||
EXTRAFLAGS = -flto
|
||||
|
||||
|
|
|
@ -61,7 +61,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
[_LOWER] = KEYMAP(\
|
||||
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
|
||||
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, XXXXXXX, KC_F12, _______, XXXXXXX, KC_RCTL, XXXXXXX, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
|
||||
TD(TD_FLSH),KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, _______, _______, _______, XXXXXXX, KC_HOME, KC_COMM, KC_DOT, KC_END, _______ \
|
||||
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, _______, _______, _______, XXXXXXX, KC_HOME, KC_COMM, KC_DOT, KC_END, _______ \
|
||||
),
|
||||
|
||||
[_RAISE] = KEYMAP(\
|
||||
|
@ -72,15 +72,15 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
|
||||
[_ADJUST] = KEYMAP(\
|
||||
KC_MAKE,KC_RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
|
||||
_______, _______, _______, AU_ON, AU_OFF, AG_NORM, _______, XXXXXXX, _______, _______, XXXXXXX, _______, AG_SWAP, KC_QWERTY, KC_COLEMAK, KC_DVORAK, KC_WORKMAN, _______, \
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, MAGIC_TOGGLE_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY \
|
||||
RGB_SMOD,RGB_HUI, _______, AU_ON, AU_OFF, AG_NORM, _______, XXXXXXX, _______, _______, XXXXXXX, _______, AG_SWAP, KC_QWERTY, KC_COLEMAK, KC_DVORAK, KC_WORKMAN, _______, \
|
||||
KC_RGB_T,RGB_HUD, MU_ON, MU_OFF, MU_TOG, MU_MOD, _______, _______, _______, _______, _______, _______, MAGIC_TOGGLE_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY \
|
||||
)
|
||||
|
||||
|
||||
};
|
||||
|
||||
#ifdef FAUXCLICKY_ENABLE
|
||||
float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A4, 0.0625); // (_D4, 0.25);
|
||||
float fauxclicky_released_note[2] = MUSICAL_NOTE(_A4, 0.0625); // (_C4, 0.125);
|
||||
float fauxclicky_beep_note[2] = MUSICAL_NOTE(_C6, 0.25); // (_C4, 0.25);
|
||||
float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A6, 2); // (_D4, 0.25);
|
||||
float fauxclicky_released_note[2] = MUSICAL_NOTE(_A6, 2); // (_C4, 0.125);
|
||||
float fauxclicky_beep_note[2] = MUSICAL_NOTE(_C6, 2); // (_C4, 0.25);
|
||||
#endif
|
||||
|
|
|
@ -42,4 +42,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
|
||||
|
||||
|
||||
#ifdef AUDIO_ENABLE
|
||||
#define C6_AUDIO
|
||||
#endif
|
||||
|
||||
|
||||
#endif
|
||||
|
|
|
@ -21,82 +21,18 @@ extern keymap_config_t keymap_config;
|
|||
#define MEDIA TG(_MEDIA)
|
||||
#define COVECUBE TG(_COVECUBE)
|
||||
|
||||
|
||||
|
||||
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
//define diablo macro timer variables
|
||||
static uint16_t diablo_timer[4];
|
||||
static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
|
||||
static uint8_t diablo_key_time[4];
|
||||
|
||||
|
||||
bool check_dtimer(uint8_t dtimer) {
|
||||
// has the correct number of seconds elapsed (as defined by diablo_times)
|
||||
return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
|
||||
enum more_custom_keycodes {
|
||||
KC_KP_00 = NEW_SAFE_RANGE
|
||||
};
|
||||
|
||||
|
||||
enum {
|
||||
TD_D3_1 = 0,
|
||||
TD_D3_2,
|
||||
TD_D3_3,
|
||||
TD_D3_4
|
||||
};
|
||||
|
||||
|
||||
// Cycle through the times for the macro, starting at 0, for disabled.
|
||||
// Max of six values, so don't exceed
|
||||
void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
|
||||
if (state->count >= 7) {
|
||||
diablo_key_time[diablo_key] = diablo_times[0];
|
||||
reset_tap_dance(state);
|
||||
}
|
||||
else {
|
||||
diablo_key_time[diablo_key] = diablo_times[state->count - 1];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Would rather have one function for all of this, but no idea how to do that...
|
||||
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
|
||||
diablo_tapdance_master(state, user_data, 0);
|
||||
}
|
||||
|
||||
void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
|
||||
diablo_tapdance_master(state, user_data, 1);
|
||||
}
|
||||
|
||||
void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
|
||||
diablo_tapdance_master(state, user_data, 2);
|
||||
}
|
||||
|
||||
void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
|
||||
diablo_tapdance_master(state, user_data, 3);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//Tap Dance Definitions
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
// tap once to disable, and more to enable timed micros
|
||||
[TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
|
||||
[TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
|
||||
[TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
|
||||
[TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
|
||||
|
||||
};
|
||||
#endif
|
||||
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
[_NUMLOCK] = KEYMAP(
|
||||
LMACRO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
MEDIA, KC_CALC, COVECUBE, KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_LEFT, KC_DOWN, K C_RGHT, KC_P0, KC_KP_00,KC_PDOT, KC_PENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
|
||||
KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_KP_00,KC_PDOT, KC_PENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
|
||||
),
|
||||
|
||||
[_DIABLO] = KEYMAP(
|
||||
|
@ -143,68 +79,22 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
};
|
||||
|
||||
|
||||
|
||||
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
|
||||
case KC_KP_00:
|
||||
if (record->event.pressed) {
|
||||
uint8_t dtime;
|
||||
|
||||
for (dtime = 0; dtime < 4; dtime++) {
|
||||
diablo_key_time[dtime] = diablo_times[0];
|
||||
}
|
||||
register_code(KC_KP_0);
|
||||
unregister_code(KC_KP_0);
|
||||
register_code(KC_KP_0);
|
||||
unregister_code(KC_KP_0);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
|
||||
// Sends the key press to system, but only if on the Diablo layer
|
||||
void send_diablo_keystroke(uint8_t diablo_key) {
|
||||
if (biton32(layer_state) == _DIABLO) {
|
||||
switch (diablo_key) {
|
||||
case 0:
|
||||
SEND_STRING("1");
|
||||
break;
|
||||
case 1:
|
||||
SEND_STRING("2");
|
||||
break;
|
||||
case 2:
|
||||
SEND_STRING("3");
|
||||
break;
|
||||
case 3:
|
||||
SEND_STRING("4");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Checks each of the 4 timers/keys to see if enough time has elapsed
|
||||
// Runs the "send string" command if enough time has passed, and resets the timer.
|
||||
void run_diablo_macro_check(void) {
|
||||
uint8_t dtime;
|
||||
|
||||
for (dtime = 0; dtime < 4; dtime++) {
|
||||
if (check_dtimer(dtime) && diablo_key_time[dtime]) {
|
||||
diablo_timer[dtime] = timer_read();
|
||||
send_diablo_keystroke(dtime);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
void matrix_scan_keymap(void) { // runs frequently to update info
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
// Run Diablo 3 macro checking code.
|
||||
run_diablo_macro_check();
|
||||
#endif
|
||||
};
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
CONSOLE_ENABLE = no
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
TAP_DANCE_ENABLE = yes
|
||||
RGBLIGHT_ENABLE = yes
|
||||
MOUSEKEY_ENABLE = no
|
||||
|
|
|
@ -1,8 +1,84 @@
|
|||
/*
|
||||
Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "drashna.h"
|
||||
#include "quantum.h"
|
||||
#include "action.h"
|
||||
#include "version.h"
|
||||
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
//define diablo macro timer variables
|
||||
static uint16_t diablo_timer[4];
|
||||
static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
|
||||
static uint8_t diablo_key_time[4];
|
||||
|
||||
|
||||
bool check_dtimer(uint8_t dtimer) {
|
||||
// has the correct number of seconds elapsed (as defined by diablo_times)
|
||||
return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
// Cycle through the times for the macro, starting at 0, for disabled.
|
||||
// Max of six values, so don't exceed
|
||||
void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
|
||||
if (state->count >= 7) {
|
||||
diablo_key_time[diablo_key] = diablo_times[0];
|
||||
reset_tap_dance(state);
|
||||
}
|
||||
else {
|
||||
diablo_key_time[diablo_key] = diablo_times[state->count - 1];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Would rather have one function for all of this, but no idea how to do that...
|
||||
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
|
||||
diablo_tapdance_master(state, user_data, 0);
|
||||
}
|
||||
|
||||
void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
|
||||
diablo_tapdance_master(state, user_data, 1);
|
||||
}
|
||||
|
||||
void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
|
||||
diablo_tapdance_master(state, user_data, 2);
|
||||
}
|
||||
|
||||
void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
|
||||
diablo_tapdance_master(state, user_data, 3);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//Tap Dance Definitions
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
// tap once to disable, and more to enable timed micros
|
||||
[TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
|
||||
[TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
|
||||
[TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
|
||||
[TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
|
||||
|
||||
};
|
||||
#endif
|
||||
|
||||
|
||||
// Add reconfigurable functions here, for keymap customization
|
||||
// This allows for a global, userspace functions, and continued
|
||||
// customization of the keymap. Use _keymap instead of _user
|
||||
|
@ -17,12 +93,22 @@ __attribute__ ((weak))
|
|||
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
|
||||
return true;
|
||||
}
|
||||
|
||||
__attribute__ ((weak))
|
||||
uint32_t layer_state_set_keymap (uint32_t state) {
|
||||
return state;
|
||||
}
|
||||
|
||||
__attribute__ ((weak))
|
||||
void led_set_keymap(uint8_t usb_led) {}
|
||||
|
||||
bool is_overwatch = false;
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
bool rgb_layer_change = true;
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
// Call user matrix init, set default RGB colors and then
|
||||
// call the keymap's init function
|
||||
|
@ -54,13 +140,56 @@ void matrix_init_user(void) {
|
|||
#endif
|
||||
matrix_init_keymap();
|
||||
}
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
|
||||
// Sends the key press to system, but only if on the Diablo layer
|
||||
void send_diablo_keystroke(uint8_t diablo_key) {
|
||||
if (biton32(layer_state) == _DIABLO) {
|
||||
switch (diablo_key) {
|
||||
case 0:
|
||||
SEND_STRING("1");
|
||||
break;
|
||||
case 1:
|
||||
SEND_STRING("2");
|
||||
break;
|
||||
case 2:
|
||||
SEND_STRING("3");
|
||||
break;
|
||||
case 3:
|
||||
SEND_STRING("4");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Checks each of the 4 timers/keys to see if enough time has elapsed
|
||||
// Runs the "send string" command if enough time has passed, and resets the timer.
|
||||
void run_diablo_macro_check(void) {
|
||||
uint8_t dtime;
|
||||
|
||||
for (dtime = 0; dtime < 4; dtime++) {
|
||||
if (check_dtimer(dtime) && diablo_key_time[dtime]) {
|
||||
diablo_timer[dtime] = timer_read();
|
||||
send_diablo_keystroke(dtime);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
// No global matrix scan code, so just run keymap's matix
|
||||
// scan function
|
||||
void matrix_scan_user(void) {
|
||||
#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
|
||||
run_diablo_macro_check();
|
||||
#endif
|
||||
matrix_scan_keymap();
|
||||
}
|
||||
|
||||
void led_set_user(uint8_t usb_led) {
|
||||
led_set_keymap(usb_led);
|
||||
}
|
||||
|
||||
|
||||
#ifdef AUDIO_ENABLE
|
||||
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
|
||||
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
|
||||
|
@ -201,7 +330,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
SEND_STRING("Good game, everyone!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_GLHF:
|
||||
|
@ -254,11 +383,47 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER));
|
||||
_delay_ms(50);
|
||||
_delay_ms(3000);
|
||||
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
||||
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
||||
SEND_STRING("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_C9:
|
||||
if (!record->event.pressed) {
|
||||
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
||||
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("OMG!!! C9!!!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_GGEZ:
|
||||
if (!record->event.pressed) {
|
||||
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
||||
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("That was a fantastic game, though it was a bit easy. Try harder next time!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
#endif
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
|
||||
if (record->event.pressed) {
|
||||
uint8_t dtime;
|
||||
|
||||
for (dtime = 0; dtime < 4; dtime++) {
|
||||
diablo_key_time[dtime] = diablo_times[0];
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
#endif
|
||||
case KC_MAKE:
|
||||
if (!record->event.pressed) {
|
||||
|
@ -310,6 +475,33 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_RGB_T: // Because I want the option to go back to normal RGB mode rather than always layer indication
|
||||
if (record->event.pressed) {
|
||||
rgb_layer_change = !rgb_layer_change;
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case RGB_MOD:
|
||||
case RGB_SMOD:
|
||||
case RGB_HUI:
|
||||
case RGB_HUD:
|
||||
case RGB_SAI:
|
||||
case RGB_SAD:
|
||||
case RGB_VAI:
|
||||
case RGB_VAD:
|
||||
case RGB_MODE_PLAIN:
|
||||
case RGB_MODE_BREATHE:
|
||||
case RGB_MODE_RAINBOW:
|
||||
case RGB_MODE_SWIRL:
|
||||
case RGB_MODE_SNAKE:
|
||||
case RGB_MODE_KNIGHT:
|
||||
case RGB_MODE_XMAS:
|
||||
case RGB_MODE_GRADIENT:
|
||||
if (record->event.pressed) {
|
||||
rgb_layer_change = false;
|
||||
}
|
||||
return true;
|
||||
break;
|
||||
}
|
||||
return process_record_keymap(keycode, record);
|
||||
}
|
||||
|
@ -317,70 +509,73 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
// Runs state check and changes underglow color and animation
|
||||
// on layer change, no matter where the change was initiated
|
||||
// Then runs keymap's layer change check
|
||||
uint32_t layer_state_set_user (uint32_t state) {
|
||||
uint32_t layer_state_set_user(uint32_t state) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
uint8_t default_layer = eeconfig_read_default_layer();
|
||||
|
||||
switch (biton32(state)) {
|
||||
case _NAV:
|
||||
rgblight_set_blue;
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
case _SYMB:
|
||||
rgblight_set_blue;
|
||||
rgblight_mode(2);
|
||||
break;
|
||||
case _MOUS:
|
||||
rgblight_set_yellow;
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
case _MACROS:
|
||||
rgblight_set_orange;
|
||||
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
|
||||
break;
|
||||
case _MEDIA:
|
||||
rgblight_set_green;
|
||||
rgblight_mode(22);
|
||||
break;
|
||||
case _OVERWATCH:
|
||||
rgblight_set_orange;
|
||||
rgblight_mode(17);
|
||||
break;
|
||||
case _DIABLO:
|
||||
rgblight_set_red;
|
||||
rgblight_mode(5);
|
||||
break;
|
||||
case _RAISE:
|
||||
rgblight_set_yellow;
|
||||
rgblight_mode(5);
|
||||
break;
|
||||
case _LOWER:
|
||||
rgblight_set_orange;
|
||||
rgblight_mode(5);
|
||||
break;
|
||||
case _ADJUST:
|
||||
rgblight_set_red;
|
||||
rgblight_mode(23);
|
||||
break;
|
||||
case _COVECUBE:
|
||||
rgblight_set_green;
|
||||
rgblight_mode(2);
|
||||
default:
|
||||
if (default_layer & (1UL << _COLEMAK)) {
|
||||
rgblight_set_magenta;
|
||||
}
|
||||
else if (default_layer & (1UL << _DVORAK)) {
|
||||
if (rgb_layer_change) {
|
||||
switch (biton32(state)) {
|
||||
case _NAV:
|
||||
rgblight_set_blue;
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
case _SYMB:
|
||||
rgblight_set_blue;
|
||||
rgblight_mode(2);
|
||||
break;
|
||||
case _MOUS:
|
||||
rgblight_set_yellow;
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
case _MACROS:
|
||||
rgblight_set_orange;
|
||||
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
|
||||
break;
|
||||
case _MEDIA:
|
||||
rgblight_set_green;
|
||||
rgblight_mode(22);
|
||||
break;
|
||||
case _OVERWATCH:
|
||||
rgblight_set_orange;
|
||||
rgblight_mode(17);
|
||||
break;
|
||||
case _DIABLO:
|
||||
rgblight_set_red;
|
||||
rgblight_mode(5);
|
||||
break;
|
||||
case _RAISE:
|
||||
rgblight_set_yellow;
|
||||
rgblight_mode(5);
|
||||
break;
|
||||
case _LOWER:
|
||||
rgblight_set_orange;
|
||||
rgblight_mode(5);
|
||||
break;
|
||||
case _ADJUST:
|
||||
rgblight_set_red;
|
||||
rgblight_mode(23);
|
||||
break;
|
||||
case _COVECUBE:
|
||||
rgblight_set_green;
|
||||
rgblight_mode(2);
|
||||
default:
|
||||
if (default_layer & (1UL << _COLEMAK)) {
|
||||
rgblight_set_magenta;
|
||||
}
|
||||
else if (default_layer & (1UL << _DVORAK)) {
|
||||
rgblight_set_green;
|
||||
}
|
||||
else if (default_layer & (1UL << _WORKMAN)) {
|
||||
rgblight_set_purple;
|
||||
}
|
||||
else {
|
||||
rgblight_set_teal;
|
||||
}
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
}
|
||||
else if (default_layer & (1UL << _WORKMAN)) {
|
||||
rgblight_set_purple;
|
||||
}
|
||||
else {
|
||||
rgblight_set_teal;
|
||||
}
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
return layer_state_set_keymap (state);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1,3 +1,20 @@
|
|||
/*
|
||||
Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef USERSPACE
|
||||
#define USERSPACE
|
||||
|
||||
|
@ -26,6 +43,7 @@
|
|||
#define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
|
||||
#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
|
||||
#define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
|
||||
#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
|
||||
|
@ -39,8 +57,9 @@
|
|||
#endif
|
||||
|
||||
extern bool is_overwatch;
|
||||
extern bool rgb_layer_change;
|
||||
|
||||
enum custom_keycodes {
|
||||
enum userrpace_custom_keycodes {
|
||||
PLACEHOLDER = SAFE_RANGE, // can always be here
|
||||
EPRM,
|
||||
VRSN,
|
||||
|
@ -62,9 +81,24 @@ enum custom_keycodes {
|
|||
KC_GLHF,
|
||||
KC_TORB,
|
||||
KC_AIM,
|
||||
KC_C9,
|
||||
KC_GGEZ,
|
||||
KC_MAKE,
|
||||
KC_RESET,
|
||||
NEWPLACEHOLDER //use "NEWPLACEHOLDER for keymap specific codes
|
||||
KC_RGB_T,
|
||||
NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
|
||||
};
|
||||
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
enum {
|
||||
TD_D3_1 = 0,
|
||||
TD_D3_2,
|
||||
TD_D3_3,
|
||||
TD_D3_4
|
||||
};
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue