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add play/pause and brightness to layer 1
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1 changed files with 2 additions and 2 deletions
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@ -21,9 +21,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Utility layer - RGB and multimedia control, reset and additional "b" button
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[L1] = LAYOUT_all(
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RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ____, ____,
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KC_B, RGB_TOG, RGB_MOD, RGB_M_K, RGB_M_R, ____, ____, KC_PSCR, ____, KC_PAUS, ____, ____, ____, RESET,
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KC_B, RGB_TOG, RGB_MOD, RGB_M_K, RGB_M_R, ____, ____, KC_PSCR, ____, KC_PAUS, KC_BRID, KC_BRIU, ____, RESET,
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____, RGB_HUI, RGB_HUD, KC_DEL, ____, ____, ____, KC_INS, KC_HOME, KC_PGUP, ____, ____, ____,
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____, ____, RGB_SAI, RGB_SAD, ____, ____, ____, ____, ____, KC_END, KC_PGDN, ____, KC_MPLY, KC_MUTE, KC_MUTE,
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____, ____, RGB_SAI, RGB_SAD, ____, ____, ____, ____, ____, KC_END, KC_PGDN, KC_MPLY, ____, KC_MUTE, KC_MUTE,
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____, RGB_VAI, RGB_VAD, ____, ____, ____, ____, KC_MPRV, KC_VOLU, KC_VOLD, KC_MNXT),
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};
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