[Keyboard] add YMDK YMD21 v2 (#16442)

* [Keyboard] add YMDK YMD21 v2

* remove trailing whitespace from default keymap
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James Young 2022-02-26 17:36:30 -08:00 committed by GitHub
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commit c1e008b052
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/* Copyright 2022 QMK / James Young (@noroadsleft)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x45D4
#define PRODUCT_ID 0x0110
#define DEVICE_VER 0x0001
#define MANUFACTURER YMDK
#define PRODUCT YMD21 v2
/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 4
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { B3, B6, B2, B1, D7, B4 }
#define MATRIX_COL_PINS { F5, F4, D3, D2 }
#define DIODE_DIRECTION ROW2COL
#define BACKLIGHT_PIN B7
#define BACKLIGHT_BREATHING
#define BACKLIGHT_LEVELS 3
#define RGB_DI_PIN E2
#if defined(RGBLIGHT_ENABLE)
#define RGBLED_NUM 8
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LIMIT_VAL 180 /* The maximum brightness level */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
#define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
#endif

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{
"keyboard_name": "YMD21 v2",
"url": "",
"maintainer": "qmk",
"layouts": {
"LAYOUT_ortho_6x4": {
"layout": [
{"label":"F1", "x":0, "y":0},
{"label":"F2", "x":1, "y":0},
{"label":"F3", "x":2, "y":0},
{"label":"F4", "x":3, "y":0},
{"label":"Num Lock", "x":0, "y":1.25},
{"label":"/", "x":1, "y":1.25},
{"label":"*", "x":2, "y":1.25},
{"label":"-", "x":3, "y":1.25},
{"label":"7", "x":0, "y":2.25},
{"label":"8", "x":1, "y":2.25},
{"label":"9", "x":2, "y":2.25},
{"label":"=", "x":3, "y":2.25},
{"label":"4", "x":0, "y":3.25},
{"label":"5", "x":1, "y":3.25},
{"label":"6", "x":2, "y":3.25},
{"label":"+", "x":3, "y":3.25},
{"label":"1", "x":0, "y":4.25},
{"label":"2", "x":1, "y":4.25},
{"label":"3", "x":2, "y":4.25},
{"label":"Space", "x":3, "y":4.25},
{"label":"Fn", "x":0, "y":5.25},
{"label":"0", "x":1, "y":5.25},
{"label":".", "x":2, "y":5.25},
{"label":"Enter", "x":3, "y":5.25}
]
}
}
}

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/* Copyright 2022 QMK / James Young (@noroadsleft)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_ortho_6x4(
KC_F1, KC_F2, KC_F3, KC_F4,
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_P7, KC_P8, KC_P9, KC_PEQL,
KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_P1, KC_P2, KC_P3, KC_SPC,
MO(1), KC_P0, KC_PDOT, KC_PENT
),
[1] = LAYOUT_ortho_6x4(
RGB_MOD, BL_STEP, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______
),
};

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# YMDK YMD21 v2
![YMDK YMD21 v2](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/ymdk/ymd21/v2/New-YMD21-V2-QMK-VIA-21-23-24-Key-RGB-Programmable-Marco-Function-MX-Cherry-Gateron.jpg_Q90.jpg_1_640.jpg)
A 21-to-24-key numpad with RGB Underglow, USB-C, and support for in-switch LEDs.
* Keyboard Maintainer: [The QMK Community](https://github.com/qmk)
* Hardware Supported: YMDK YMD21 v2 (ATmega32U4)
* Hardware Availability: [YMDKey.com](https://ymdkey.com/collections/num-pad-diy/products/new-ymd21-v2-qmk-via-21-23-24-key-rgb-programmable-marco-function-mx-cherry-gateron-switches-numpad-for-lol-battlegrounds), [AliExpress](https://www.aliexpress.com/item/32916152785.html)
Make example for this keyboard (after setting up your build environment):
make ymdk/ymd21/v2:default
Flashing example for this keyboard:
make ymdk/ymd21/v2:default:flash
## Bootloader
Enter the bootloader using one of the following methods:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB
* **Keycode in layout**: Press the key mapped to `RESET` if it is available
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Enable N-Key Rollover
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output
LAYOUTS = ortho_6x4

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/* Copyright 2022 QMK / James Young (@noroadsleft)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "v2.h"

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/* Copyright 2022 QMK / James Young (@noroadsleft)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define XXX KC_NO
/*
*
* 00 01 02 03
*
*
* 10 11 12 13
*
* 20 21 22 23
* ?? 2u Plus
* 30 31 32 33
*
* 40 41 42 43
* ?? 2u Enter
* 50 51 52 53
*
*
* ?? 2u 0
*
*/
#define LAYOUT_ortho_6x4( \
K00, K01, K02, K03, \
K10, K11, K12, K13, \
K20, K21, K22, K23, \
K30, K31, K32, K33, \
K40, K41, K42, K43, \
K50, K51, K52, K53 \
) { \
{ K00, K01, K02, K03 }, \
{ K10, K11, K12, K13 }, \
{ K20, K21, K22, K23 }, \
{ K30, K31, K32, K33 }, \
{ K40, K41, K42, K43 }, \
{ K50, K51, K52, K53 }, \
}