[Keyboard] add scatter42 by bbrfkr (#10893)

* add new keyboard scatter42 by bbrfkr

* mod info.json to work

* mod info.json

* mod readme

* Update keyboards/scatter42/keymaps/default/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/scatter42/keymaps/default/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/scatter42/scatter42.h

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/scatter42/config.h

Co-authored-by: Ryan <fauxpark@gmail.com>

Co-authored-by: Ryan <fauxpark@gmail.com>
This commit is contained in:
bbrfkr 2020-12-04 11:08:56 +09:00 committed by GitHub
parent 138c3e7042
commit c1dc676d28
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
8 changed files with 505 additions and 0 deletions

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/*
Copyright 2020 bbrfkr
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x3B47
#define DEVICE_VER 0x0001
#define MANUFACTURER bbrfkr
#define PRODUCT scatter42
/* key matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 6
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { D4, C6, D7, E6 }
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
#define SOFT_SERIAL_PIN D2 // or D1, D2, D3, E6
#define USE_SERIAL
//#define BACKLIGHT_PIN B7
//#define BACKLIGHT_LEVELS 3
//#define BACKLIGHT_BREATHING
//#define RGB_DI_PIN E2
//#ifdef RGB_DI_PIN
//# define RGBLED_NUM 16
//# define RGBLIGHT_HUE_STEP 8
//# define RGBLIGHT_SAT_STEP 8
//# define RGBLIGHT_VAL_STEP 8
//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
//# define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
//# define RGBLIGHT_EFFECT_BREATHING
//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//# define RGBLIGHT_EFFECT_SNAKE
//# define RGBLIGHT_EFFECT_KNIGHT
//# define RGBLIGHT_EFFECT_CHRISTMAS
//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
//# define RGBLIGHT_EFFECT_RGB_TEST
//# define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
//#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
*/
//#define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
/* Bootmagic Lite key configuration */
//#define BOOTMAGIC_LITE_ROW 0
//#define BOOTMAGIC_LITE_COLUMN 0

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{
"keyboard_name": "scatter42",
"url": "https://github.com/bbrfkr/keyboards/tree/master/scatter42",
"maintainer": "bbrfkr",
"width": 14,
"height": 5.125,
"layouts": {
"LAYOUT": {
"layout": [
{
"label": "Q",
"x": 0,
"y": 0.5
},
{
"label": "W",
"x": 1,
"y": 0.25
},
{
"label": "E",
"x": 2,
"y": 0
},
{
"label": "R",
"x": 3,
"y": 0.25
},
{
"label": "T",
"x": 4,
"y": 0.5
},
{
"label": "Y",
"x": 9,
"y": 0.5
},
{
"label": "U",
"x": 10,
"y": 0.25
},
{
"label": "I",
"x": 11,
"y": 0
},
{
"label": "O",
"x": 12,
"y": 0.25
},
{
"label": "P",
"x": 13,
"y": 0.5
},
{
"label": "A",
"x": 0,
"y": 1.5
},
{
"label": "S",
"x": 1,
"y": 1.25
},
{
"label": "D",
"x": 2,
"y": 1
},
{
"label": "F",
"x": 3,
"y": 1.25
},
{
"label": "G",
"x": 4,
"y": 1.5
},
{
"label": "H",
"x": 9,
"y": 1.5
},
{
"label": "J",
"x": 10,
"y": 1.25
},
{
"label": "K",
"x": 11,
"y": 1
},
{
"label": "L",
"x": 12,
"y": 1.25
},
{
"label": ";",
"x": 13,
"y": 1.5
},
{
"label": "Z",
"x": 0,
"y": 2.5
},
{
"label": "X",
"x": 1,
"y": 2.25
},
{
"label": "C",
"x": 2,
"y": 2
},
{
"label": "V",
"x": 3,
"y": 2.25
},
{
"label": "B",
"x": 4,
"y": 2.5
},
{
"label": "N",
"x": 9,
"y": 2.5
},
{
"label": "M",
"x": 10,
"y": 2.25
},
{
"label": ",",
"x": 11,
"y": 2
},
{
"label": ".",
"x": 12,
"y": 2.25
},
{
"label": "/",
"x": 13,
"y": 2.5
},
{
"label": "Ctrl",
"x": 0,
"y": 3.5
},
{
"label": "Shift",
"x": 1,
"y": 3.25
},
{
"label": "Tab",
"x": 2,
"y": 3
},
{
"label": "Super",
"x": 3.5,
"y": 3.625
},
{
"label": "Lower",
"x": 4.5,
"y": 3.875
},
{
"label": "Space",
"x": 5.5,
"y": 4.125
},
{
"label": "Enter",
"x": 7.45,
"y": 4.125
},
{
"label": "Raise",
"x": 8.45,
"y": 3.875
},
{
"label": "Alt",
"x": 9.45,
"y": 3.625
},
{
"label": "Back",
"x": 11,
"y": 3
},
{
"label": "Shift",
"x": 12,
"y": 3.25
},
{
"label": "Ctrl",
"x": 13,
"y": 3.5
}
]
}
}
}

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/* Copyright 2020 bbrfkr
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE,
_LOWER,
_RAISE,
_FN
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LCTL, KC_LSFT, KC_TAB, KC_LGUI, MO(1), KC_SPC, KC_ENT, MO(2), KC_RALT, KC_BSPC, KC_RSFT, KC_RCTL),
[1] = LAYOUT(KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_F11, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_LCTL, KC_LSFT, KC_ESC, KC_LGUI, KC_TRNS, KC_SPC, KC_ENT, MO(3), KC_RALT, KC_DEL, KC_RSFT, KC_PSCR),
[2] = LAYOUT(KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_NO, KC_NO, KC_NO, KC_BSLS, KC_GRV, KC_MINS, KC_EQL, KC_QUOT, KC_LCBR, KC_RCBR, KC_NO, KC_NO, KC_NO, KC_PIPE, KC_TILD, KC_UNDS, KC_PLUS, KC_DQUO, KC_LBRC, KC_RBRC, KC_LCTL, KC_LSFT, KC_ESC, KC_LGUI, MO(3), KC_SPC, KC_ENT, KC_TRNS, KC_RALT, KC_DEL, KC_RSFT, KC_RCTL),
[3] = LAYOUT(KC_VOLU, RESET, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_BRIU, KC_VOLD, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, KC_NO, KC_NO, KC_NO, KC_NO, KC_BRID, KC_MUTE, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_NO, KC_NO, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO)
};

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# The default keymap for scatter42

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# scatter42
[![scatter42](https://i.imgur.com/2MGMcip.jpg)](https://imgur.com/2MGMcip)
A split keyboard with 39 (4rows and 5columns) keys and 3 keys for thumbs.
* Keyboard Maintainer: [bbrfkr](https://github.com/bbrfkr) [@bbrfkr](https://twitter.com/bbrfkr)
* Hardware Supported: scatter42 PCB, Pro Micro
* Hardware Availability: https://bbrfkr.booth.pm/
Make example for this keyboard (after setting up your build environment):
make scatter42:default
Flashing example for this keyboard:
make scatter42:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output
SPLIT_KEYBOARD = yes

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/* Copyright 2020 bbrfkr
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "scatter42.h"

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/* Copyright 2020 bbrfkr
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35 \
) \
{ \
{ L00, L01, L02, L03, L04, KC_NO }, \
{ L10, L11, L12, L13, L14, KC_NO }, \
{ L20, L21, L22, L23, L24, KC_NO }, \
{ L30, L31, L32, L33, L34, L35 }, \
{ R04, R03, R02, R01, R00, KC_NO }, \
{ R14, R13, R12, R11, R10, KC_NO }, \
{ R24, R23, R22, R21, R20, KC_NO }, \
{ R35, R34, R33, R32, R31, R30 } \
}