mirror of
https://github.com/qmk/qmk_firmware
synced 2024-11-18 09:55:48 +00:00
Updated personal keymaps (#1945)
* Add woodpad * Cleanup * Remove misc layouts for woodpad * Move woodpad to handwired * Updated RGB Underglow info * Cleanup macros * Fix odd merge issue * Tweaked RGB lighting stuff * Start to merge orthodox/ergodox keymaps (persistant layers) * Add forced NKRO * Added Colemak and Dvorak layers to default orthodox keymap * Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow * Updated macros and added workman keymaps * Fixed RGB lighting for Workman layout * Add leader keys * Remove force NKRO * Add Viterbi one handed layout and minor tweaks to others * Finishing up Viterbi keyboard layout, and NKRO tweaks to other layouts * Made "make" keystroke universal * Clean up and updates of drashna keymaps * Add workman layer to planck * Update to keymaps * Fix accidental commit because I don't know how to git * Fix makefile toggle code in ez keymap Finish adding RGB code to orthodox * missing underscore in init function declaration * Updated RGB Underglow layer indication code due to discovery of the layer_state_set_kb function * Remove unnecessary planck layout
This commit is contained in:
parent
44d9ad95b7
commit
b79a4cfeba
14 changed files with 502 additions and 470 deletions
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@ -13,6 +13,4 @@
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#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
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#endif // RGBLIGHT_ENABLE
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#define FORCE_NKRO
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#endif
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@ -48,17 +48,16 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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//define layer change stuff for underglow indicator
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bool skip_leds = false;
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#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
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#define rgblight_set_red rgblight_sethsv(0x00, 0xFF, 0xFF);
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#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
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#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
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#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
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#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
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#define rgblight_set_urine rgblight_sethsv (0x3C, 0xFF, 0xFF);
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#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
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//This is both for underglow, and Diablo 3 macros
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static uint8_t current_layer = 0;
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#ifdef RGBLIGHT_ENABLE
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#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
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#define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
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#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
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#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
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#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
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#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
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#define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
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#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
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#endif
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//define diablo macro timer variables
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static uint16_t diablo_timer[4];
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@ -136,11 +135,13 @@ void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
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// and set the underglow to red, because red == bad
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void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count >= 4) {
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#ifdef RGBLIGHT_ENABLE
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rgblight_enable();
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rgblight_mode(1);
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rgblight_setrgb(0xff,0x00,0x00);
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reset_keyboard();
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#endif
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reset_tap_dance(state);
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reset_keyboard();
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}
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}
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@ -229,7 +230,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_LSHIFT, LCTL_T(KC_Z),KC_X, KC_C, KC_V, KC_B, TG(OVERWATCH),
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LT(SYMB,KC_GRAVE),KC_QUOTE, KC_LGUI, KC_LBRACKET,KC_RBRACKET,
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ALT_T(KC_APPLICATION), KC_LEAD,
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ALT_T(KC_APPLICATION), KC_LGUI,
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KC_HOME,
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KC_SPACE, KC_BSPACE, KC_END,
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@ -237,8 +238,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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TG(DIABLO), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH,
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KC_H, KC_J, KC_K, KC_L, KC_SCOLON, GUI_T(KC_QUOTE),
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TG(OVERWATCH), KC_N, KC_M, KC_COMMA, KC_DOT, RCTL_T(KC_SLASH),KC_RSHIFT,
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KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_FN1,
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KC_LALT, CTL_T(KC_ESCAPE),
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KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, TT(SYMB),
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KC_LEAD, CTL_T(KC_ESCAPE),
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KC_PGUP,
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KC_PGDOWN, KC_DELETE, KC_ENTER
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),
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@ -280,7 +281,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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TG(DIABLO), KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
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KC_H, KC_N, KC_E, KC_I, KC_O, GUI_T(KC_QUOTE),
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TG(OVERWATCH),KC_K, KC_M, KC_COMM,KC_DOT, RCTL_T(KC_SLASH), KC_RSHIFT,
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KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_FN1,
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KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, TT(SYMB),
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KC_LALT, CTL_T(KC_ESC),
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KC_PGUP,
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KC_PGDN,KC_DELETE, KC_ENT
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@ -323,7 +324,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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TG(DIABLO), KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
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KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
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TG(OVERWATCH),KC_B, KC_M, KC_W, KC_V, RCTL_T(KC_Z), KC_RSHIFT,
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KC_LEFT,KC_DOWN,KC_UP, KC_RIGHT, KC_FN1,
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KC_LEFT,KC_DOWN,KC_UP, KC_RIGHT, TT(SYMB),
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KC_LALT, CTL_T(KC_ESC),
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KC_PGUP,
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KC_PGDN,KC_DELETE, KC_ENT
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@ -366,7 +367,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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TG(DIABLO), KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_BSLS,
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KC_Y, KC_N, KC_E, KC_O, KC_I, KC_QUOTE,
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TG(OVERWATCH),KC_K, KC_L, KC_COMM,KC_DOT, RCTL_T(KC_SLASH), KC_RSHIFT,
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KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_FN1,
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KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, TT(SYMB),
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KC_LALT, CTL_T(KC_ESC),
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KC_PGUP,
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KC_PGDN,KC_DELETE, KC_ENT
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@ -398,7 +399,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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VRSN, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_DVORAK,
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KC_MAKEQMK, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRAVE,
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TD(TD_FLSH), KC_PERC, KC_CIRC, KC_LBRACKET,KC_RBRACKET,KC_TILD, KC_COLEMAK,
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KC_NO, KC_AMPR, KC_ASTR, KC_COLN, KC_SCOLON,
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KC_TRNS, KC_AMPR, KC_ASTR, KC_COLN, KC_SCOLON,
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KC_TRNS, KC_TRNS,
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KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS,
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@ -540,16 +541,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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};
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_TAP_TOGGLE(SYMB),
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// FN1 - Momentary Layer 1 (Symbols)
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};
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void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)
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{
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}
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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@ -558,6 +549,9 @@ void persistent_default_layer_set(uint16_t default_layer) {
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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#ifdef CONSOLE_ENABLE
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xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
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#endif
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switch (keycode) {
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// dynamically generate these.
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case EPRM:
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@ -574,7 +568,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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break;
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case RGB_SLD:
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if (record->event.pressed) {
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#ifdef RGBLIGHT_ENABLE
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rgblight_mode(1);
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#endif
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}
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return false;
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break;
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@ -668,8 +664,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return false;
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break;
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case KC_MAKEQMK:
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if (record->event.pressed) {
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SEND_STRING("make ergodox_ez:drashna-custom:teensy"SS_TAP(X_ENTER));
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if (!record->event.pressed) {
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SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP ":teensy"SS_TAP(X_ENTER));
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}
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return false;
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break;
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@ -678,10 +674,11 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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#ifdef TAP_DANCE_ENABLE
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// Sends the key press to system, but only if on the Diablo layer
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void send_diablo_keystroke (uint8_t diablo_key) {
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if (current_layer == DIABLO) {
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if (biton32(layer_state) == DIABLO) {
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switch (diablo_key) {
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case 0:
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SEND_STRING("1");
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@ -713,16 +710,33 @@ void run_diablo_macro_check(void) {
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}
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void matrix_init_user(void) { // Runs boot tasks for keyboard
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#endif
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void matrix_init_user(void) { // Runs boot tasks for keyboard
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#ifdef RGBLIGHT_ENABLE
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uint8_t default_layer = eeconfig_read_default_layer();
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rgblight_enable();
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if (default_layer & (1UL << COLEMAK)) {
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rgblight_set_magenta;
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}
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else if (default_layer & (1UL << DVORAK)) {
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rgblight_set_green;
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}
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else if (default_layer & (1UL << WORKMAN)) {
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rgblight_set_purple;
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}
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else {
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rgblight_set_teal;
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}
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#endif
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};
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LEADER_EXTERNS();
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void matrix_scan_user(void) { // runs frequently to update info
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uint8_t modifiders = get_mods();
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uint8_t layer = biton32(layer_state);
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static bool has_layer_changed = true;
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if (!skip_leds) {
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ergodox_board_led_off();
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}
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}
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if (layer != current_layer) {
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has_layer_changed = true;
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current_layer = layer;
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}
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// Check layer, and apply color if its changed since last check
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if (has_layer_changed) {
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uint8_t default_layer = 0;
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default_layer = eeconfig_read_default_layer();
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switch (layer) {
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case SYMB:
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rgblight_set_blue;
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rgblight_mode(2);
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break;
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case OVERWATCH:
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rgblight_set_orange;
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rgblight_mode(17);
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break;
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case DIABLO:
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rgblight_set_red;
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rgblight_mode(5);
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break;
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case MOUS:
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rgblight_set_urine;
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rgblight_mode(1);
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break;
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case 7:
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rgblight_sethsv (255,255,255);
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rgblight_mode(1);
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break;
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default:
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if (default_layer & (1UL << COLEMAK)) {
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rgblight_set_green;
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}
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else if (default_layer & (1UL << DVORAK)) {
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rgblight_set_magenta;
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}
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else if (default_layer & (1UL << WORKMAN)) {
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rgblight_set_purple;
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}
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else {
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rgblight_set_teal;
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}
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rgblight_mode(1);
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break;
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}
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has_layer_changed = false;
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}
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// Run Diablo 3 macro checking code.
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#ifdef TAP_DANCE_ENABLE
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run_diablo_macro_check();
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#ifdef LEADER_KEYS
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#endif
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LEADER_DICTIONARY() {
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leading = false;
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leader_end();
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SEQ_ONE_KEY(KC_C) {
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SEND_STRING("Covecube");
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}
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SEQ_ONE_KEY(KC_D) {
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SEND_STRING("StableBit CloudDrive");
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}
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SEQ_ONE_KEY(KC_L) {
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register_code(KC_LGUI);
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register_code(KC_L);
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unregister_code(KC_L);
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unregister_code(KC_LGUI);
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}
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SEQ_TWO_KEYS(KC_S, KC_D) {
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SEND_STRING("StableBit DrivePool");
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}
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SEQ_TWO_KEYS(KC_C, KC_D) {
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SEND_STRING("StableBit CloudDrive");
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}
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SEQ_TWO_KEYS(KC_S, KC_C) {
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SEND_STRING("StableBit Scanner");
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}
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@ -815,6 +788,45 @@ void matrix_scan_user(void) { // runs frequently to update info
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SEND_STRING("StableBit Troubleshooter");
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}
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}
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#endif
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};
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uint32_t layer_state_set_kb(uint32_t state) {
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#ifdef RGBLIGHT_ENABLE
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uint8_t default_layer = eeconfig_read_default_layer();
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switch (biton32(state)) {
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case SYMB:
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rgblight_set_blue;
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rgblight_mode(2);
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break;
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case OVERWATCH:
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rgblight_set_orange;
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rgblight_mode(17);
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break;
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case DIABLO:
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rgblight_set_red;
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rgblight_mode(5);
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break;
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case MOUS:
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rgblight_set_yellow;
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rgblight_mode(1);
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break;
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default:
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if (default_layer & (1UL << COLEMAK)) {
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rgblight_set_green;
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}
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else if (default_layer & (1UL << DVORAK)) {
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rgblight_set_magenta;
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}
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else if (default_layer & (1UL << WORKMAN)) {
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rgblight_set_purple;
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}
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else {
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rgblight_set_teal;
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}
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rgblight_mode(1);
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break;
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}
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#endif
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return state;
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}
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@ -1,10 +1,13 @@
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TAP_DANCE_ENABLE = yes
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SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
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COMMAND_ENABLE = no # Commands for debug and configuration
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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COMMAND_ENABLE = yes # Commands for debug and configuration
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RGBLIGHT_ENABLE = yes
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MIDI_ENABLE = no
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CONSOLE_ENABLE = no
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LEADER_KEYS = no
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EXTRAFLAGS = -flto
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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@ -17,8 +17,6 @@
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#define MOUS 2
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#ifdef LAYER_UNDERGLOW_LIGHTING
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bool has_layer_changed = true;
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#define rgblight_set_teal rgblight_setrgb(0x00, 0xFF, 0xFF)
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#define rgblight_set_red rgblight_setrgb(0xFF, 0x00, 0x00)
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#define rgblight_set_blue rgblight_setrgb(0x00, 0xFF, 0x00);
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@ -100,20 +98,23 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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void matrix_init_user(void) {
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#ifdef LAYER_UNDERGLOW_LIGHTING
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rgblight_enable();
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rgblight_set_teal;
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rgblight_mode(1);
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#endif
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}
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void matrix_scan_user(void) {
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uint8_t new_layer = biton32(layer_state);
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ergodox_board_led_off();
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ergodox_right_led_1_off();
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ergodox_right_led_2_off();
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ergodox_right_led_3_off();
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#ifdef LAYER_UNDERGLOW_LIGHTING
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static uint8_t old_layer = 0;
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uint8_t modifiders = get_mods();
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if ( modifiders & MODS_SHIFT_MASK) {
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@ -124,44 +125,10 @@ void matrix_scan_user(void) {
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}
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if ( modifiders & MODS_ALT_MASK) {
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ergodox_right_led_3_on();
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}
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if (old_layer != new_layer) {
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has_layer_changed = true;
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old_layer = new_layer;
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}
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if (has_layer_changed) {
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switch (new_layer) {
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case 1:
|
||||
rgblight_set_red;
|
||||
break;
|
||||
case 2:
|
||||
rgblight_set_blue;
|
||||
break;
|
||||
case 3:
|
||||
rgblight_set_green;
|
||||
break;
|
||||
case 4:
|
||||
rgblight_set_yellow;
|
||||
break;
|
||||
case 5:
|
||||
rgblight_setrgb(0xFF, 0xFF, 0x00);
|
||||
break;
|
||||
case 6:
|
||||
rgblight_setrgb(0xFF, 0xFF, 0x00);
|
||||
break;
|
||||
case 7:
|
||||
rgblight_setrgb(0xFF, 0xFF, 0xFF);
|
||||
break;
|
||||
default:
|
||||
rgblight_set_teal;
|
||||
break;
|
||||
}
|
||||
has_layer_changed = false;
|
||||
}
|
||||
|
||||
#else
|
||||
switch (new_layer) {
|
||||
}
|
||||
#else
|
||||
uint8_t layer = biton32(layer_state);
|
||||
switch (layer) {
|
||||
case 1:
|
||||
ergodox_right_led_1_on();
|
||||
break;
|
||||
|
@ -193,3 +160,35 @@ void matrix_scan_user(void) {
|
|||
}
|
||||
#endif
|
||||
};
|
||||
|
||||
uint32_t layer_state_set_kb(uint32_t state) {
|
||||
#ifdef LAYER_UNDERGLOW_LIGHTING
|
||||
switch (biton32(state)) {
|
||||
case 1:
|
||||
rgblight_set_red;
|
||||
break;
|
||||
case 2:
|
||||
rgblight_set_blue;
|
||||
break;
|
||||
case 3:
|
||||
rgblight_set_green;
|
||||
break;
|
||||
case 4:
|
||||
rgblight_set_yellow;
|
||||
break;
|
||||
case 5:
|
||||
rgblight_setrgb(0xFF, 0xFF, 0x00);
|
||||
break;
|
||||
case 6:
|
||||
rgblight_setrgb(0xFF, 0xFF, 0x00);
|
||||
break;
|
||||
case 7:
|
||||
rgblight_setrgb(0xFF, 0xFF, 0xFF);
|
||||
break;
|
||||
default:
|
||||
rgblight_set_teal;
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
return state;
|
||||
}
|
||||
|
|
|
@ -53,6 +53,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
// #define BACKLIGHT_BREATHING
|
||||
// #define BACKLIGHT_LEVELS 3
|
||||
|
||||
#define CATERINA_BOOTLOADER
|
||||
|
||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
|
||||
#define DEBOUNCING_DELAY 5
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
#define TAPPING_TERM 200
|
||||
#endif // TAP_DANCE_ENABLE
|
||||
|
||||
#define CATERINA_BOOTLOADER
|
||||
|
||||
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
|
|
|
@ -29,15 +29,22 @@
|
|||
#define _______ KC_TRNS
|
||||
#define XXXXXXX KC_NO
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
|
||||
#define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
|
||||
#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
|
||||
#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
|
||||
#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
|
||||
#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
|
||||
#define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
|
||||
#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
|
||||
#endif
|
||||
|
||||
//define layer change stuff for underglow indicator
|
||||
bool skip_leds = false;
|
||||
|
||||
bool is_overwatch = false;
|
||||
|
||||
//This is both for underglow, and Diablo 3 macros
|
||||
bool has_layer_changed = false;
|
||||
static uint8_t current_layer;
|
||||
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
//define diablo macro timer variables
|
||||
|
@ -65,7 +72,8 @@ enum custom_keycodes {
|
|||
KC_DOOMFIST,
|
||||
KC_JUSTGAME,
|
||||
KC_GLHF,
|
||||
KC_TORB
|
||||
KC_TORB,
|
||||
KC_MAKE
|
||||
};
|
||||
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
|
@ -163,7 +171,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
),
|
||||
[_MEDIA] = KEYMAP( /* Base */
|
||||
RESET, KC_MUTE, KC_VOLD, KC_VOLU,\
|
||||
_______, _______, RGB_HUI, RGB_HUD, \
|
||||
KC_MAKE, _______, RGB_HUI, RGB_HUD, \
|
||||
KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, \
|
||||
RGB_TOG, RGB_MOD, RGB_SAI, RGB_VAI, \
|
||||
_______, _______, RGB_SAD, RGB_VAD \
|
||||
|
@ -171,22 +179,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM fn_actions[] = {
|
||||
|
||||
};
|
||||
|
||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
|
||||
{
|
||||
switch (id) {
|
||||
case 0:
|
||||
if (record->event.pressed) {
|
||||
// Output Keyboard Firmware info
|
||||
SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP );
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return MACRO_NONE;
|
||||
};
|
||||
void numlock_led_on(void) {
|
||||
PORTF |= (1<<7);
|
||||
}
|
||||
|
@ -216,11 +209,13 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
return false;
|
||||
break;
|
||||
#endif
|
||||
case KC_OVERWATCH: // reset all Diable timers, disabling them
|
||||
case KC_OVERWATCH:
|
||||
if (record->event.pressed) {
|
||||
is_overwatch = !is_overwatch;
|
||||
has_layer_changed = true;
|
||||
}
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case KC_SALT:
|
||||
|
@ -324,6 +319,13 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_MAKE:
|
||||
if (!record->event.pressed) {
|
||||
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP SS_TAP(X_ENTER));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
||||
|
||||
}
|
||||
return true;
|
||||
|
@ -332,7 +334,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
|
||||
// Sends the key press to system, but only if on the Diablo layer
|
||||
void send_diablo_keystroke(uint8_t diablo_key) {
|
||||
if (current_layer == _DIABLO) {
|
||||
if (biton32(layer_state) == _DIABLO) {
|
||||
switch (diablo_key) {
|
||||
case 0:
|
||||
SEND_STRING("1");
|
||||
|
@ -365,10 +367,16 @@ void run_diablo_macro_check(void) {
|
|||
}
|
||||
#endif
|
||||
void matrix_init_user(void) {
|
||||
has_layer_changed = true;
|
||||
// set Numlock LED to output and low
|
||||
DDRF |= (1<<7);
|
||||
PORTF &= ~(1<<7);
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
rgblight_enable();
|
||||
rgblight_set_teal;
|
||||
rgblight_mode(1);
|
||||
#endif
|
||||
|
||||
if (!(host_keyboard_leds() & (1 << USB_LED_NUM_LOCK)) ){
|
||||
register_code(KC_NUMLOCK);
|
||||
unregister_code(KC_NUMLOCK);
|
||||
|
@ -376,69 +384,46 @@ void matrix_init_user(void) {
|
|||
}
|
||||
|
||||
void matrix_scan_user(void) {
|
||||
uint8_t layer = biton32(layer_state);
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
|
||||
numlock_led_off();
|
||||
// Check layer, and apply color if its changed since last check
|
||||
switch (layer) {
|
||||
case _NAV:
|
||||
if (has_layer_changed) {
|
||||
rgblight_sethsv(240, 255, 255);
|
||||
rgblight_mode(1);
|
||||
}
|
||||
break;
|
||||
case _MACROS:
|
||||
if (has_layer_changed) {
|
||||
rgblight_sethsv(30, 255, 255);
|
||||
if (is_overwatch) {
|
||||
rgblight_mode(17);
|
||||
} else {
|
||||
rgblight_mode(18);
|
||||
}
|
||||
}
|
||||
if (is_overwatch) {
|
||||
numlock_led_on();
|
||||
}
|
||||
break;
|
||||
case _DIABLO:
|
||||
if (has_layer_changed) {
|
||||
rgblight_sethsv(0, 255, 255);
|
||||
rgblight_mode(5);
|
||||
}
|
||||
break;
|
||||
case _MEDIA:
|
||||
if (has_layer_changed) {
|
||||
rgblight_sethsv(120, 255, 255);
|
||||
rgblight_mode(22);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if (has_layer_changed) {
|
||||
rgblight_sethsv(195, 255, 255);
|
||||
rgblight_mode(1);
|
||||
}
|
||||
break;
|
||||
if (is_overwatch && biton32(layer_state) == _MACROS) {
|
||||
numlock_led_on();
|
||||
}
|
||||
|
||||
#endif
|
||||
// Update layer status at the end, so this sets the default color
|
||||
// rather than relying on the init, which was unreliably...
|
||||
// Probably due to a timing issue, but this requires no additional code
|
||||
if (current_layer == layer) {
|
||||
has_layer_changed = false;
|
||||
}
|
||||
else {
|
||||
has_layer_changed = true;
|
||||
current_layer = layer;
|
||||
}
|
||||
// Run Diablo 3 macro checking code.
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
run_diablo_macro_check();
|
||||
#endif
|
||||
}
|
||||
|
||||
uint32_t layer_state_set_kb(uint32_t state) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
// Check layer, and apply color if its changed since last check
|
||||
switch (biton32(state)) {
|
||||
case _NAV:
|
||||
rgblight_set_blue;
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
case _MACROS:
|
||||
rgblight_set_orange;
|
||||
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
|
||||
break;
|
||||
case _DIABLO:
|
||||
rgblight_set_red;
|
||||
rgblight_mode(5);
|
||||
break;
|
||||
case _MEDIA:
|
||||
rgblight_set_green;
|
||||
rgblight_mode(22);
|
||||
break;
|
||||
default:
|
||||
rgblight_set_teal;
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
}
|
||||
|
||||
void led_set_user(uint8_t usb_led) {
|
||||
|
||||
#endif
|
||||
return state;
|
||||
}
|
||||
void led_set_user(uint8_t usb_led) {
|
||||
|
||||
}
|
||||
|
|
|
@ -1,10 +1,12 @@
|
|||
TAP_DANCE_ENABLE = yes
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
RGBLIGHT_ENABLE = yes
|
||||
MIDI_ENABLE = no
|
||||
CONSOLE_ENABLE = no
|
||||
|
||||
EXTRAFLAGS = -flto
|
||||
|
||||
ifndef QUANTUM_DIR
|
||||
include ../../../../Makefile
|
||||
endif
|
||||
|
|
|
@ -40,9 +40,18 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
#endif
|
||||
|
||||
|
||||
/* key combination for command */
|
||||
#ifdef IS_COMMAND
|
||||
#undef IS_COMMAND
|
||||
#endif
|
||||
#define IS_COMMAND() ( \
|
||||
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_LALT)) \
|
||||
)
|
||||
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
#define RGB_DI_PIN D3
|
||||
#define RGBLED_NUM 12 // Number of LEDs
|
||||
#define RGBLED_NUM 16 // Number of LEDs
|
||||
#define RGBLIGHT_ANIMATIONS
|
||||
#define RGBLIGHT_HUE_STEP 12
|
||||
#define RGBLIGHT_SAT_STEP 12
|
||||
|
|
|
@ -45,6 +45,7 @@ enum custom_keycodes {
|
|||
LOWER,
|
||||
RAISE,
|
||||
ADJUST,
|
||||
KC_MAKE
|
||||
};
|
||||
|
||||
// Fillers to make layering more clear
|
||||
|
@ -52,21 +53,17 @@ enum custom_keycodes {
|
|||
#define XXXXXXX KC_NO
|
||||
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
//define layer change stuff for underglow indicator
|
||||
#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
|
||||
#define rgblight_set_red rgblight_sethsv(0x00, 0xFF, 0xFF);
|
||||
#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
|
||||
#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
|
||||
#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
|
||||
#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
|
||||
#define rgblight_set_urine rgblight_sethsv (0x3C, 0xFF, 0xFF);
|
||||
#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
|
||||
|
||||
//This is both for underglow, and Diablo 3 macros
|
||||
bool has_layer_changed = true;
|
||||
static uint8_t current_layer = 10;
|
||||
#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
|
||||
#define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
|
||||
#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
|
||||
#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
|
||||
#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
|
||||
#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
|
||||
#define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
|
||||
#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
enum {
|
||||
TD_FLSH = 0,
|
||||
|
@ -84,8 +81,8 @@ void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
|
|||
rgblight_mode(1);
|
||||
rgblight_setrgb(0xff, 0x00, 0x00);
|
||||
#endif
|
||||
reset_keyboard();
|
||||
reset_tap_dance(state);
|
||||
reset_keyboard();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -137,9 +134,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
),
|
||||
|
||||
[_ADJUST] = KEYMAP( \
|
||||
_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
|
||||
KC_MAKE, RESET, TD(TD_FLSH), _______, _______, _______, _______, _______, _______, _______, _______, _______, \
|
||||
_______, _______, _______, AU_ON, AU_OFF, AG_NORM, _______, XXXXXXX, _______, _______, XXXXXXX, _______, AG_SWAP, QWERTY, COLEMAK, DVORAK, WORKMAN, _______, \
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, MAGIC_TOGGLE_NKRO, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, MAGIC_TOGGLE_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY \
|
||||
)
|
||||
|
||||
|
||||
|
@ -149,6 +146,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|||
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
|
||||
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
|
||||
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
|
||||
float tone_workman[][2] = SONG(PLOVER_SONG);
|
||||
#endif
|
||||
|
||||
void persistent_default_layer_set(uint16_t default_layer) {
|
||||
|
@ -159,23 +157,23 @@ void persistent_default_layer_set(uint16_t default_layer) {
|
|||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case QWERTY:
|
||||
if (record->event.pressed) {
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(tone_qwerty);
|
||||
PLAY_SONG(tone_qwerty);
|
||||
#endif
|
||||
persistent_default_layer_set(1UL<<_QWERTY);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
persistent_default_layer_set(1UL<<_QWERTY);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case COLEMAK:
|
||||
if (record->event.pressed) {
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(tone_colemak);
|
||||
PLAY_SONG(tone_colemak);
|
||||
#endif
|
||||
persistent_default_layer_set(1UL<<_COLEMAK);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
persistent_default_layer_set(1UL<<_COLEMAK);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DVORAK:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
|
@ -188,102 +186,124 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
case WORKMAN:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
PLAY_SONG(tone_dvorak);
|
||||
PLAY_SONG(tone_workman);
|
||||
#endif
|
||||
persistent_default_layer_set(1UL << _WORKMAN);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case LOWER:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_LOWER);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
} else {
|
||||
layer_off(_LOWER);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
if (record->event.pressed) {
|
||||
layer_on(_LOWER);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
} else {
|
||||
layer_off(_LOWER);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case RAISE:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_RAISE);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
} else {
|
||||
layer_off(_RAISE);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
if (record->event.pressed) {
|
||||
layer_on(_RAISE);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
} else {
|
||||
layer_off(_RAISE);
|
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case ADJUST:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_ADJUST);
|
||||
} else {
|
||||
layer_off(_ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
if (record->event.pressed) {
|
||||
layer_on(_ADJUST);
|
||||
} else {
|
||||
layer_off(_ADJUST);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_MAKE:
|
||||
if (!record->event.pressed) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP SS_TAP(X_ENTER));
|
||||
#else
|
||||
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP " RGBLIGHT_ENABLE=no"SS_TAP(X_ENTER));
|
||||
#endif
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void matrix_init_user(void) { // Runs boot tasks for keyboard
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
uint8_t default_layer = eeconfig_read_default_layer();
|
||||
|
||||
rgblight_enable();
|
||||
if (default_layer & (1UL << _COLEMAK)) {
|
||||
rgblight_set_magenta;
|
||||
}
|
||||
else if (default_layer & (1UL << _DVORAK)) {
|
||||
rgblight_set_green;
|
||||
}
|
||||
else if (default_layer & (1UL << _WORKMAN)) {
|
||||
rgblight_set_purple;
|
||||
}
|
||||
else {
|
||||
rgblight_set_teal;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
};
|
||||
|
||||
void matrix_scan_user(void) { // runs frequently to update info
|
||||
uint8_t layer = biton32(layer_state);
|
||||
|
||||
if (layer != current_layer) {
|
||||
has_layer_changed = true;
|
||||
current_layer = layer;
|
||||
}
|
||||
// Check layer, and apply color if its changed since last check
|
||||
if (has_layer_changed) {
|
||||
uint8_t default_layer = 0;
|
||||
default_layer = eeconfig_read_default_layer();
|
||||
};
|
||||
|
||||
switch (layer) {
|
||||
case _QWERTY:
|
||||
if (default_layer & (1UL << _COLEMAK)) {
|
||||
rgblight_set_magenta;
|
||||
}
|
||||
else if (default_layer & (1UL << _DVORAK)) {
|
||||
rgblight_set_green;
|
||||
}
|
||||
else if (default_layer & (1UL << _WORKMAN)) {
|
||||
rgblight_set_purple;
|
||||
}
|
||||
else {
|
||||
rgblight_set_teal;
|
||||
}
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
case _COLEMAK:
|
||||
rgblight_set_magenta;
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
case _DVORAK:
|
||||
rgblight_set_green;
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
case _RAISE:
|
||||
rgblight_set_blue;
|
||||
rgblight_mode(2);
|
||||
break;
|
||||
case _LOWER:
|
||||
rgblight_set_orange;
|
||||
rgblight_mode(3);
|
||||
break;
|
||||
case _ADJUST:
|
||||
rgblight_set_red;
|
||||
rgblight_mode(17);
|
||||
break;
|
||||
case 6:
|
||||
rgblight_set_urine;
|
||||
break;
|
||||
uint32_t layer_state_set_kb(uint32_t state) { // runs on layer switch
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
uint8_t default_layer = eeconfig_read_default_layer();
|
||||
|
||||
switch (biton32(state)) {
|
||||
case _COLEMAK:
|
||||
rgblight_set_magenta;
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
case _DVORAK:
|
||||
rgblight_set_green;
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
case _RAISE:
|
||||
rgblight_set_yellow;
|
||||
rgblight_mode(5);
|
||||
break;
|
||||
case _LOWER:
|
||||
rgblight_set_orange;
|
||||
rgblight_mode(5);
|
||||
break;
|
||||
case _ADJUST:
|
||||
rgblight_set_red;
|
||||
rgblight_mode(23);
|
||||
break;
|
||||
case 6:
|
||||
rgblight_set_blue;
|
||||
break;
|
||||
case _QWERTY:
|
||||
if (default_layer & (1UL << _COLEMAK)) {
|
||||
rgblight_set_magenta;
|
||||
}
|
||||
has_layer_changed = false;
|
||||
else if (default_layer & (1UL << _DVORAK)) {
|
||||
rgblight_set_green;
|
||||
}
|
||||
else if (default_layer & (1UL << _WORKMAN)) {
|
||||
rgblight_set_purple;
|
||||
}
|
||||
else {
|
||||
rgblight_set_teal;
|
||||
}
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
}
|
||||
|
||||
};
|
||||
#endif
|
||||
#endif
|
||||
return state;
|
||||
}
|
||||
|
|
|
@ -1,8 +1,11 @@
|
|||
CONSOLE_ENABLE = no
|
||||
TAP_DANCE_ENABLE = yes
|
||||
RGBLIGHT_ENABLE = no
|
||||
TAP_DANCE_ENABLE = no
|
||||
RGBLIGHT_ENABLE = yes
|
||||
AUDIO_ENABLE = no
|
||||
MOUSEKEY_ENABLE = no
|
||||
|
||||
NKRO_ENABLE = yes
|
||||
FAUXCLICKY_ENABLE = no
|
||||
EXTRAFLAGS = -flto
|
||||
|
||||
ifndef QUANTUM_DIR
|
||||
include ../../../../Makefile
|
||||
|
|
|
@ -37,5 +37,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
#define RGBLIGHT_HUE_STEP 8
|
||||
#define RGBLIGHT_SAT_STEP 8
|
||||
#define RGBLIGHT_VAL_STEP 8
|
||||
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
|
||||
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 2
|
||||
#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
|
||||
|
||||
|
||||
#endif
|
||||
|
|
|
@ -10,14 +10,16 @@ extern keymap_config_t keymap_config;
|
|||
// entirely and just use numbers.
|
||||
#define _NUMNAV 0
|
||||
#define _DIABLO 1
|
||||
#define _MACROS 2
|
||||
#define _GAMEPAD 3
|
||||
#define _GAMEPAD 2
|
||||
#define _MACROS 3
|
||||
#define _MEDIA 4
|
||||
#define _COVECUBE 5
|
||||
|
||||
|
||||
enum custom_keycodes {
|
||||
KC_DIABLO_CLEAR = SAFE_RANGE,
|
||||
KC_P00,
|
||||
KC_MAKE,
|
||||
KC_OVERWATCH,
|
||||
KC_SALT,
|
||||
KC_MORESALT,
|
||||
|
@ -27,33 +29,33 @@ enum custom_keycodes {
|
|||
KC_DOOMFIST,
|
||||
KC_JUSTGAME,
|
||||
KC_GLHF,
|
||||
KC_TORB
|
||||
KC_TORB,
|
||||
KC_AIM
|
||||
};
|
||||
|
||||
// Fillers to make layering more clear
|
||||
#define _______ KC_TRNS
|
||||
#define XXXXXXX KC_NO
|
||||
#define MACROS TG(_MACROS)
|
||||
#define DIABLO TG(_DIABLO)
|
||||
#define GAMEPAD TG(_GAMEPAD)
|
||||
#define MEDIA TG(_MEDIA)
|
||||
#define MACROS TG(_MACROS)
|
||||
#define DIABLO TG(_DIABLO)
|
||||
#define GAMEPAD TG(_GAMEPAD)
|
||||
#define MEDIA TG(_MEDIA)
|
||||
#define COVECUBE TG(_COVECUBE)
|
||||
|
||||
|
||||
bool is_overwatch = false;
|
||||
|
||||
//This is both for underglow, and Diablo 3 macros
|
||||
static uint8_t current_layer = 0;
|
||||
bool has_layer_changed = true;
|
||||
|
||||
|
||||
#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
|
||||
#define rgblight_set_red rgblight_sethsv(0x00, 0xFF, 0xFF);
|
||||
#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
|
||||
#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
|
||||
#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
|
||||
#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
|
||||
#define rgblight_set_urine rgblight_sethsv (0x3C, 0xFF, 0xFF);
|
||||
#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
|
||||
#define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
|
||||
#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
|
||||
#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
|
||||
#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
|
||||
#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
|
||||
#define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
|
||||
#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
|
||||
#endif
|
||||
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
//define diablo macro timer variables
|
||||
|
@ -122,77 +124,71 @@ qk_tap_dance_action_t tap_dance_actions[] = {
|
|||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
/* QWERTY
|
||||
* ,------------------------------------------------. ,------------------------------------------------.
|
||||
* | Ins | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp | Del |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | - | Tab | Q | W | E | R | T | | Y | U | I | O | P | [ | ] |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | = | Esc | A | S | D | F | G | | H | J | K | L | ; | " |Enter |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | Pg Up| Shift| Z | X | C | V | B | | N | M | , | . | / | Home | End |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | Pg Dn|Adjust| Ctrl | Alt | GUI |Lower |Space | |Space |Raise | Left | Down | Up | Right| \ |
|
||||
* `------------------------------------------------' `------------------------------------------------'
|
||||
*/
|
||||
[_NUMNAV] = KEYMAP(
|
||||
MACROS, DIABLO, GAMEPAD, KC_NLCK, KC_SCLK, KC_PTSC, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
MEDIA, XXXXXXX, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
MACROS, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
MEDIA, KC_CALC, COVECUBE,KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_P00, KC_PDOT, KC_PENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
|
||||
),
|
||||
|
||||
/* Lower
|
||||
* ,------------------------------------------------. ,------------------------------------------------.
|
||||
* | | ~ | F1 | F3 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | _ | | ! | @ | # | $ | % | | ^ | & | * | ( | ) | { | } |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | + | | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | | | F7 | F8 | F9 | F10 | F11 | | F12 | | | | | | |
|
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
|
||||
* | | | | | | | | | | | Next | Vol- | Vol+ | Play | |
|
||||
* `------------------------------------------------' `------------------------------------------------'
|
||||
*/
|
||||
[_DIABLO] = KEYMAP(
|
||||
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
|
||||
KC_ESC, DIABLO, KC_V, KC_D, XXXXXXX, XXXXXXX, KC_L, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_J, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_F, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_LCTL, (TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), KC_Z, KC_DIABLO_CLEAR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
|
||||
),
|
||||
|
||||
[_GAMEPAD] = KEYMAP( // Game pad layout designed primarily for Overwatch
|
||||
MACROS, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
|
||||
),
|
||||
|
||||
|
||||
[_MACROS] = KEYMAP(
|
||||
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
|
||||
MACROS, XXXXXXX, GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_SYMM, KC_TORB, KC_DOOMFIST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_GLHF, KC_GOODGAME, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_SALT, KC_MORESALT, KC_SALTHARD, KC_JUSTGAME, KC_AIM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
|
||||
),
|
||||
|
||||
[_COVECUBE] = KEYMAP(
|
||||
COVECUBE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
|
||||
),
|
||||
|
||||
[_MEDIA] = KEYMAP(
|
||||
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
_______, _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
|
||||
RESET, KC_MAKE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
MEDIA, XXXXXXX, RGB_SAI, RGB_VAI, RGB_M_P, RGB_M_B, RGB_M_R, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
RGB_TOG, RGB_MOD, RGB_SAD, RGB_VAD, RGB_M_SW,RGB_M_SN,RGB_M_K, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, RGB_M_K, RGB_M_X, RGB_M_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
|
||||
KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
|
||||
)
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
uint16_t kc;
|
||||
if (is_overwatch) {
|
||||
kc = KC_BSPC;
|
||||
if (is_overwatch) {
|
||||
kc = KC_BSPC;
|
||||
}
|
||||
else {
|
||||
kc = KC_ENTER;
|
||||
}
|
||||
// Once a delay command is added to "SEND_STRING",
|
||||
// replace these with X_BSPC and X_ENTER instead.
|
||||
// and add "SS_TAP(kc) SS_DELAY(50)" to all of the
|
||||
// SEND_STRING commands, to compress things.
|
||||
switch (keycode) {
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
|
||||
|
@ -215,11 +211,19 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_MAKE:
|
||||
if (!record->event.pressed) {
|
||||
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP SS_TAP(X_ENTER));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_OVERWATCH: // reset all Diable timers, disabling them
|
||||
if (record->event.pressed) {
|
||||
is_overwatch = !is_overwatch;
|
||||
has_layer_changed = true;
|
||||
}
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
|
||||
#endif
|
||||
return false;
|
||||
break;
|
||||
case KC_SALT:
|
||||
|
@ -227,9 +231,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Salt, salt, salt...");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
SEND_STRING("Salt, salt, salt..." SS_TAP(X_ENTER));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
@ -238,9 +240,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Please sir, can I have some more salt?!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
SEND_STRING("Please sir, can I have some more salt?!" SS_TAP(X_ENTER));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
@ -249,9 +249,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!" SS_TAP(X_ENTER));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
@ -260,9 +258,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Good game, everyone!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
SEND_STRING("Good game, everyone!" SS_TAP(X_ENTER));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
@ -271,9 +267,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Good luck, have fun!!!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
SEND_STRING("Good luck, have fun!!!" SS_TAP(X_ENTER));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
@ -282,20 +276,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Left click to win!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_DOOMFIST:
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Hey, look at me. I'm Doomfist, and I'm overpowered! All I do is spam punches all day! I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
SEND_STRING("Left click to win!" SS_TAP(X_ENTER));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
@ -305,9 +286,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games." SS_TAP(X_ENTER));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
@ -317,12 +296,23 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("That was positively riveting!");
|
||||
register_code(KC_ENTER);
|
||||
unregister_code(KC_ENTER);
|
||||
SEND_STRING("That was positively riveting! SS_TAP(X_ENTER)");
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case KC_AIM:
|
||||
|
||||
if (!record->event.pressed) {
|
||||
register_code(kc);
|
||||
unregister_code(kc);
|
||||
_delay_ms(50);
|
||||
SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER));
|
||||
_delay_ms(50);
|
||||
SEND_STRING("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
||||
|
||||
}
|
||||
return true;
|
||||
|
@ -332,7 +322,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
|
||||
// Sends the key press to system, but only if on the Diablo layer
|
||||
void send_diablo_keystroke(uint8_t diablo_key) {
|
||||
if (current_layer == _DIABLO) {
|
||||
if (biton32(layer_state) == _DIABLO) {
|
||||
switch (diablo_key) {
|
||||
case 0:
|
||||
SEND_STRING("1");
|
||||
|
@ -366,48 +356,51 @@ void run_diablo_macro_check(void) {
|
|||
#endif
|
||||
|
||||
|
||||
void matrix_init_user(void) { // Runs boot tasks for keyboard
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
rgblight_enable();
|
||||
rgblight_set_teal;
|
||||
rgblight_mode(1);
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
void matrix_scan_user(void) { // runs frequently to update info
|
||||
uint8_t layer = biton32(layer_state);
|
||||
|
||||
if (layer != current_layer) {
|
||||
has_layer_changed = true;
|
||||
current_layer = layer;
|
||||
}
|
||||
// Check layer, and apply color if its changed since last check
|
||||
if (has_layer_changed) {
|
||||
|
||||
switch (layer) {
|
||||
case _NUMNAV:
|
||||
rgblight_set_teal;
|
||||
rgblight_mode(2);
|
||||
break;
|
||||
case _MACROS:
|
||||
rgblight_set_orange;
|
||||
if (is_overwatch) {
|
||||
rgblight_mode(17);
|
||||
}
|
||||
else {
|
||||
rgblight_mode(18);
|
||||
}
|
||||
break;
|
||||
case _DIABLO:
|
||||
rgblight_set_red;
|
||||
rgblight_mode(5);
|
||||
break;
|
||||
case _GAMEPAD:
|
||||
rgblight_set_urine;
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
case _MEDIA:
|
||||
rgblight_set_blue;
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
}
|
||||
has_layer_changed = false;
|
||||
}
|
||||
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
// Run Diablo 3 macro checking code.
|
||||
run_diablo_macro_check();
|
||||
#endif
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
uint32_t layer_state_set_kb(uint32_t state) {
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
rgblight_enable();
|
||||
switch (biton32(state)) {
|
||||
case _NUMNAV:
|
||||
rgblight_set_teal;
|
||||
rgblight_mode(2);
|
||||
break;
|
||||
case _MACROS:
|
||||
rgblight_set_orange;
|
||||
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
|
||||
break;
|
||||
case _DIABLO:
|
||||
rgblight_set_red;
|
||||
rgblight_mode(5);
|
||||
break;
|
||||
case _GAMEPAD:
|
||||
rgblight_set_yellow;
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
case _MEDIA:
|
||||
rgblight_set_blue;
|
||||
rgblight_mode(1);
|
||||
break;
|
||||
case _COVECUBE:
|
||||
rgblight_set_green;
|
||||
rgblight_mode(2);
|
||||
}
|
||||
#endif
|
||||
return state;
|
||||
}
|
||||
|
|
|
@ -2,6 +2,9 @@ CONSOLE_ENABLE = no
|
|||
TAP_DANCE_ENABLE = yes
|
||||
RGBLIGHT_ENABLE = yes
|
||||
MOUSEKEY_ENABLE = no
|
||||
NKRO_ENABLE = yes
|
||||
|
||||
EXTRAFLAGS = -flto
|
||||
|
||||
ifndef QUANTUM_DIR
|
||||
include ../../../../Makefile
|
||||
|
|
Loading…
Reference in a new issue