mirror of
https://github.com/qmk/qmk_firmware
synced 2024-11-11 22:44:56 +00:00
Add callback function for emulator drawing
This commit is contained in:
parent
fa8feb21a4
commit
94519e387a
2 changed files with 10 additions and 1 deletions
|
@ -413,6 +413,10 @@ static DECLARE_THREAD_FUNCTION(visualizerThread, arg) {
|
|||
#ifdef LED_ENABLE
|
||||
gdispGFlush(LED_DISPLAY);
|
||||
#endif
|
||||
|
||||
#if EMULATOR
|
||||
draw_emulator();
|
||||
#endif
|
||||
// The animation can enable the visualizer
|
||||
// And we might need to update the state when that happens
|
||||
// so don't sleep
|
||||
|
|
|
@ -50,6 +50,11 @@ void visualizer_resume(void);
|
|||
GDisplay* get_lcd_display(void);
|
||||
GDisplay* get_led_display(void);
|
||||
|
||||
// For emulator builds, this function need to be implemented
|
||||
#if EMULATOR
|
||||
void draw_emulator(void);
|
||||
#endif
|
||||
|
||||
// If you need support for more than 16 keyframes per animation, you can change this
|
||||
#define MAX_VISUALIZER_KEY_FRAMES 16
|
||||
|
||||
|
@ -134,7 +139,7 @@ bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualiz
|
|||
// directly from the initalize_user_visualizer function (the animation can be null)
|
||||
bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state);
|
||||
|
||||
// These two functions have to be implemented by the user
|
||||
// These functions have to be implemented by the user
|
||||
void initialize_user_visualizer(visualizer_state_t* state);
|
||||
void update_user_visualizer_state(visualizer_state_t* state);
|
||||
void user_visualizer_suspend(visualizer_state_t* state);
|
||||
|
|
Loading…
Reference in a new issue