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[Keymap] Add andrewcharnley keymap for GMMK Pro (#15320)
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keyboards/gmmk/pro/ansi/keymaps/andrewcharnley/config.h
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keyboards/gmmk/pro/ansi/keymaps/andrewcharnley/config.h
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/* Copyright 2021 Andrew Charnley
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_STATIC_LIGHT
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#define RGBLIGHT_DEFAULT_SAT 0
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#define RGB_DISABLE_WHEN_USB_SUSPENDED
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
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keyboards/gmmk/pro/ansi/keymaps/andrewcharnley/keymap.c
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keyboards/gmmk/pro/ansi/keymaps/andrewcharnley/keymap.c
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/* Copyright 2021 Andrew Charnley
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Windows key changed to second FN key. Use KC_LGUI to revert.
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enum userspace_layers {
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QWERTY,
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FNLAYER
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// The FN key by default maps to a momentary toggle to layer 1 to provide access to the RESET key (to put the board into bootloader mode). Without
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// this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB
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// cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI
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// if that's your preference.
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//
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// To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and
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// it'll be back to normal when you plug it back in.
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[QWERTY] = LAYOUT(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_MUTE,
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
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KC_LCTL, MO(FNLAYER), KC_LALT, KC_SPC, KC_RALT, MO(FNLAYER),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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),
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[FNLAYER] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MEDIA_PLAY_PAUSE,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET , _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD, _______
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),
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};
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bool encoder_update_user(uint8_t index, bool clockwise) {
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if(IS_LAYER_ON(FNLAYER)) {
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if (clockwise) {
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tap_code(KC_MEDIA_NEXT_TRACK);
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} else {
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tap_code(KC_MEDIA_PREV_TRACK);
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}
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} else {
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if (clockwise) {
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tap_code(KC_VOLU);
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} else {
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tap_code(KC_VOLD);
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}
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}
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return false;
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}
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static uint8_t val;
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void keyboard_post_init_user(void) {
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val = rgb_matrix_get_val();
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}
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void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
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if (host_keyboard_led_state().caps_lock) {
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rgb_matrix_set_color_all(val,0,0);
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} else {
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rgb_matrix_set_color_all(val, val, val);
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val = rgb_matrix_get_val();
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}
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}
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keyboards/gmmk/pro/ansi/keymaps/andrewcharnley/readme.md
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keyboards/gmmk/pro/ansi/keymaps/andrewcharnley/readme.md
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# Description
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A keymap designed to be functional for development purposes - no flashing lights or gimmicks. PRTSC and DEL key in the top right corner.
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Solid backlight that changes red if CAPS is on and reverts back afterwards. Brightness retained in both cases.
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Backlight is disabled on suspend and restored upon wake-up.
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The 'Windows' key is a second FN key. This makes it more natural to use the encoder wheel (good luck trying to do it with one hand).
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Compile using `qmk compile -kb gmmk/pro/ansi -km andrewcharnley`
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# Encoder
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FN + Encoder scroll = media next/prev
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FN + Encoder press = media pause
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default encoder behavior = volume up/down
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# Function Layer
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FN + Up = increase brightness
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FN + Down = decrease brightness
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FN + Backslash = bootloader
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