mirror of
https://github.com/qmk/qmk_firmware
synced 2024-11-11 22:44:56 +00:00
Add function for running the next keyframe
This commit is contained in:
parent
444132edd0
commit
891edbd533
2 changed files with 18 additions and 0 deletions
15
visualizer.c
15
visualizer.c
|
@ -178,6 +178,21 @@ static bool update_keyframe_animation(keyframe_animation_t* animation, visualize
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void run_next_keyframe(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||||
|
int next_frame = animation->current_frame + 1;
|
||||||
|
if (next_frame == animation->num_frames) {
|
||||||
|
next_frame = 0;
|
||||||
|
}
|
||||||
|
keyframe_animation_t temp_animation = *animation;
|
||||||
|
temp_animation.current_frame = next_frame;
|
||||||
|
temp_animation.time_left_in_frame = animation->frame_lengths[next_frame];
|
||||||
|
temp_animation.first_update_of_frame = true;
|
||||||
|
temp_animation.last_update_of_frame = false;
|
||||||
|
temp_animation.need_update = false;
|
||||||
|
visualizer_state_t temp_state = *state;
|
||||||
|
(*temp_animation.frame_functions[next_frame])(&temp_animation, &temp_state);
|
||||||
|
}
|
||||||
|
|
||||||
bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t* state) {
|
bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t* state) {
|
||||||
(void)animation;
|
(void)animation;
|
||||||
(void)state;
|
(void)state;
|
||||||
|
|
|
@ -106,6 +106,9 @@ extern GDisplay* LED_DISPLAY;
|
||||||
|
|
||||||
void start_keyframe_animation(keyframe_animation_t* animation);
|
void start_keyframe_animation(keyframe_animation_t* animation);
|
||||||
void stop_keyframe_animation(keyframe_animation_t* animation);
|
void stop_keyframe_animation(keyframe_animation_t* animation);
|
||||||
|
// This runs the next keyframe, but does not update the animation state
|
||||||
|
// Useful for crossfades for example
|
||||||
|
void run_next_keyframe(keyframe_animation_t* animation, visualizer_state_t* state);
|
||||||
|
|
||||||
// Some predefined keyframe functions that can be used by the user code
|
// Some predefined keyframe functions that can be used by the user code
|
||||||
// Does nothing, useful for adding delays
|
// Does nothing, useful for adding delays
|
||||||
|
|
Loading…
Reference in a new issue