From 872744f5ab515c2169ac43e54148d845f483ebaf Mon Sep 17 00:00:00 2001 From: Drashna Jaelre Date: Thu, 14 Nov 2019 10:54:34 -0800 Subject: [PATCH] Update debounce docs (#7355) --- docs/feature_debounce_type.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/docs/feature_debounce_type.md b/docs/feature_debounce_type.md index 38eca3f37c8..b5e5b61bb3d 100644 --- a/docs/feature_debounce_type.md +++ b/docs/feature_debounce_type.md @@ -17,14 +17,14 @@ endif | DEBOUNCE_TYPE | Description | What else is needed | | ------------- | --------------------------------------------------- | ----------------------------- | | Not defined | Use the default algorithm, currently sym_g | Nothing | -| custom | Use your own debounce.c | ```SRC += debounce.c``` add your own debounce.c and implement necessary functions | +| custom | Use your own debounce code | ```SRC += debounce.c``` add your own debounce.c and implement necessary functions | | anything_else | Use another algorithm from quantum/debounce/* | Nothing | **Regarding split keyboards**: The debounce code is compatible with split keyboards. # Use your own debouncing code -* Set ```DEBOUNCE_TYPE = custom ```. +* Set ```DEBOUNCE_TYPE = custom```. * Add ```SRC += debounce.c``` * Add your own ```debounce.c```. Look at current implementations in ```quantum/debounce``` for examples. * Debouncing occurs after every raw matrix scan. @@ -33,10 +33,10 @@ The debounce code is compatible with split keyboards. # Changing between included debouncing methods You can either use your own code, by including your own debounce.c, or switch to another included one. Included debounce methods are: -* eager_pr - debouncing per row. On any state change, response is immediate, followed by locking the row ```DEBOUNCE_DELAY``` milliseconds of no further input for that row. +* eager_pr - debouncing per row. On any state change, response is immediate, followed by locking the row ```DEBOUNCE``` milliseconds of no further input for that row. For use in keyboards where refreshing ```NUM_KEYS``` 8-bit counters is computationally expensive / low scan rate, and fingers usually only hit one row at a time. This could be appropriate for the ErgoDox models; the matrix is rotated 90°, and hence its "rows" are really columns, and each finger only hits a single "row" at a time in normal use. -* eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE_DELAY``` milliseconds of no further input for that key -* sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE_DELAY``` milliseconds of no changes has occured, all input changes are pushed. +* eager_pk - debouncing per key. On any state change, response is immediate, followed by ```DEBOUNCE``` milliseconds of no further input for that key +* sym_g - debouncing per keyboard. On any state change, a global timer is set. When ```DEBOUNCE``` milliseconds of no changes has occured, all input changes are pushed.