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Add config for Atreus based on Adafruit Feather BLE (#9140)
Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Erovia <Erovia@users.noreply.github.com>
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#include "astar.h"
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#elif KEYBOARD_atreus_astar_mirrored
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#include "astar_mirrored.h"
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#elif KEYBOARD_atreus_feather
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#include "feather.h"
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#elif KEYBOARD_atreus_teensy2
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#include "teensy2.h"
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#elif KEYBOARD_atreus_promicro
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40
keyboards/atreus/feather/config.h
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40
keyboards/atreus/feather/config.h
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/* Copyright 2019
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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// #define MATRIX_ROW_PINS { D0, D1, D3, D2 }
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// #define MATRIX_COL_PINS { D7, C6, B5, B4, E6, D4, B6, F6, F7, D6, B7 }
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#define MATRIX_ROW_PINS { B7, D6, C7, F5 }
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#define MATRIX_COL_PINS { D7, B5, D1, D0, C6, B6, F0, D2, D3, F4, F1 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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#define OUTPUT_AUTO_ENABLE
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16
keyboards/atreus/feather/feather.c
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keyboards/atreus/feather/feather.c
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/* Copyright 2019
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "feather.h"
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keyboards/atreus/feather/feather.h
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keyboards/atreus/feather/feather.h
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/* Copyright 2019
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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60
keyboards/atreus/feather/readme.md
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keyboards/atreus/feather/readme.md
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# Bluetreus - a conversion of an Atreus to use a Bluetooth microcontroller
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I have created a keymap for this with Bluetooth control on layer 2 so that you
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can switch the keyboard between auto, USB only, and Bluetooth only. I'm
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working on fixing turning on auto by default, but have still not succeeded.
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To build it and flash it, do:
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```
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make atreus/feather:clash:flash
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```
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## Wiring it up
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Physically, SDA to pin 13 on the new board are connected to what 9-1 were
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connected to on the old board. Pin 0 from the old board is brought over to the
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other side with a jumper wire to pin a2. TX, RX, A5, A4, A3 on the new board
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connect to what a0 to 12 connected to on the old board. GND attaches to g.
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You have to bend some of the pins at about a 45 degree angle to make them line up.
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Here's a side view of what the most bent pins look like:
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![Side View](https://i.imgur.com/S6ngibe.jpg)
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Here's a top view, USB port down, wireless antenna up. Note: the USB port orientation is opposite what it used to be.
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![Top View](https://i.imgur.com/DBjkxU2.jpg)
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### New board:
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This is an [Adafruit Feather BLE](https://learn.adafruit.com/adafruit-feather-32u4-bluefruit-le/pinouts)
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|QMK | Screen Print | Feather |SCREEN|QMK REF |
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|----|--------------|-------------|------|---------|
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| D1 | SDA | RADIO | dfu | |
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| D0 | SCL | | 1/TX | D3 |
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| C6 | 5 | | 0/RX | D2 |
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| D7 | 6 | | MISO | B3/Blue |
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| B5 | 9 | | MOSI | B2/Blue |
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| B6 | 10 | | SCK | B1/Blue |
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| B7 | 11 | | A5 | F0 |
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| D6 | 12 | | a4 | F1 |
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| C7 | 13 | | a3 | F4 |
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| | usb | | a2 | F5 |
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| | e0 | | a1 | F6 |
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| | bat | | a0 | |
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| | Battery | | GND | |
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| | Connector | | ARf | |
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| | | | | USB PORT | 3V | |
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| | v v | | RST | |
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### Old board:
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This is an A Star, non-flipped
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|QMK| Scrn | A | Scrn|QMK |
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|---|------|-----|-----|----|
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| b5| 9 | USB | a0 | F7 |
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| b4| 8 | port| a1 | F6 |
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| e6| 7 | | 10 | B6 |
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| d7| 6 | | 11 | B7 |
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| c6| 5 | | 12 | D6 |
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| d4| 4 | | rst | RST|
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| d0| 3 | | 3v | x |
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| d1| 2 | | 5v | x |
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| d3| 1 | | g | G |
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| d2| 0 | | v | x |
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21
keyboards/atreus/feather/rules.mk
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21
keyboards/atreus/feather/rules.mk
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# MCU name
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MCU = atmega32u4
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# Processor frequency
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F_CPU = 8000000
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# Bootloader selection
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# Teensy halfkay
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# Pro Micro caterina
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# Atmel DFU atmel-dfu
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# LUFA DFU lufa-dfu
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# QMK DFU qmk-dfu
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# ATmega32A bootloadHID
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# ATmega328P USBasp
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BOOTLOADER = caterina
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# Build Options
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# change yes to no to disable
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#
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BLUETOOTH = AdafruitBLE
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CONSOLE_ENABLE = no
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41
keyboards/atreus/keymaps/clash/keymap.c
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keyboards/atreus/keymaps/clash/keymap.c
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QW 0
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#define _RS 1
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#define _LW 2
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QW] = LAYOUT( /* Qwerty */
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P ,
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KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN ,
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KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH ,
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KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, MO(_RS), KC_MINS, KC_QUOT, KC_ENT
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),
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/*
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* ! @ up { } || pgup 7 8 9 *
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* # left down right $ || pgdn 4 5 6 +
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* [ ] ( ) & || ` 1 2 3 \
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* lower insert super shift del ctrl || alt space fn . 0 =
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*/
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[_RS] = LAYOUT( /* [> RAISE <] */
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KC_EXLM, KC_AT, KC_UP, KC_LCBR, KC_RCBR, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR ,
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KC_HASH, KC_LEFT, KC_DOWN, KC_RGHT, KC_DLR, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS ,
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KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_GRV, KC_1, KC_2, KC_3, KC_BSLS ,
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TG(_LW), KC_INS, KC_LGUI, KC_LSFT, KC_DEL, KC_LCTL, KC_LALT, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL ),
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/*
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* insert home mup end pgup || mouse1 F7 F8 F9 F10
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* USB mlft mdwn mrght pgdn || mouse2 F4 F5 F6 F11
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* Blue volup reset || mouse3 F1 F2 F3 F12
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* auto voldn super shift bksp ctrl || alt space L0 prtsc scroll pause
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*/
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[_LW] = LAYOUT( /* [> LOWER <] */
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KC_INS, KC_HOME, KC_MS_U, KC_END, KC_PGUP, KC_BTN1, KC_F7, KC_F8, KC_F9, KC_F10 ,
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OUT_USB, KC_MS_L, KC_MS_D, KC_MS_R, KC_PGDN, KC_BTN2, KC_F4, KC_F5, KC_F6, KC_F11 ,
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OUT_BT, KC_VOLU, KC_NO, KC_NO, RESET, KC_BTN3, KC_F1, KC_F2, KC_F3, KC_F12 ,
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OUT_AUTO, KC_VOLD, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, TO(_QW), KC_PSCR, KC_SLCK, KC_PAUS )
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};
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