clean up links to keycode references in newbs_building_firmware_configurator.md

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James Young 2020-02-20 13:56:30 -08:00 committed by skullydazed
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@ -40,10 +40,10 @@ Keycode Entry is accomplished in 3 ways.
2. Clicking on an empty spot on the layout and clicking the keycode you desire 2. Clicking on an empty spot on the layout and clicking the keycode you desire
3. Clicking on an empty spot on the layout, pressing the physical key on your keyboard. 3. Clicking on an empty spot on the layout, pressing the physical key on your keyboard.
Hover your mouse over a key and a short blurb will tell you what that keycode does. For a more verbose description please see Hover your mouse over a key and a short blurb will tell you what that keycode does. For a more verbose description please see:
[Basic Keycode Reference](keycodes_basic.md) * [Basic Keycode Reference](keycodes_basic.md)
[Advanced Keycode Reference](feature_advanced_keycodes.md) * [Advanced Keycode Reference](feature_advanced_keycodes.md)
In the event that you can't find a layout that supports your keymap, for example three spots for spacebar, or two spots for backspace, or 2 spots for shift etc etc, Fill them ALL up. In the event that you can't find a layout that supports your keymap, for example three spots for spacebar, or two spots for backspace, or 2 spots for shift etc etc, Fill them ALL up.
@ -91,10 +91,10 @@ If you're referring to having three spots for space bar, the best course of acti
#### What is the keycode for....... #### What is the keycode for.......
Please see Please see:
[Basic Keycode Reference](keycodes_basic.md) * [Basic Keycode Reference](keycodes_basic.md)
[Advanced Keycode Reference](feature_advanced_keycodes.md) * [Advanced Keycode Reference](feature_advanced_keycodes.md)
#### It won't compile #### It won't compile