mirror of
https://github.com/qmk/qmk_firmware
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Shared default animations
This commit is contained in:
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2251560256
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4da3b19603
10 changed files with 35 additions and 171 deletions
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@ -1,7 +1,6 @@
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# project specific files
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SRC = matrix.c \
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led.c \
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animations.c
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led.c
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## chip/board settings
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# - the next two should match the directories in
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@ -34,7 +34,7 @@
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#include "lcd_backlight_keyframes.h"
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#include "system/serial_link.h"
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#include "led.h"
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#include "animations.h"
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#include "default_animations.h"
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static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
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static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
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@ -31,7 +31,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "lcd_keyframes.h"
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#include "lcd_backlight_keyframes.h"
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#include "system/serial_link.h"
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#include "animations.h"
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#include "default_animations.h"
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static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
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static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
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@ -1,128 +0,0 @@
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/* Copyright 2017 Fred Sundvik
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if defined(VISUALIZER_ENABLE)
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#include "animations.h"
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#include "visualizer.h"
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#ifdef BACKLIGHT_ENABLE
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#include "led_backlight_keyframes.h"
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#endif
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#include "visualizer_keyframes.h"
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#if defined(LCD_ENABLE) || defined(LCD_BACKLIGHT_ENABLE) || defined(BACKLIGHT_ENABLE)
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static bool keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
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#ifdef BACKLIGHT_ENABLE
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led_backlight_keyframe_enable(animation, state);
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#endif
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return false;
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}
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static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
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#ifdef BACKLIGHT_ENABLE
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led_backlight_keyframe_disable(animation, state);
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#endif
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return false;
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}
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static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool ret = false;
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#ifdef BACKLIGHT_ENABLE
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ret |= led_backlight_keyframe_fade_in_all(animation, state);
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#endif
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return ret;
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}
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static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool ret = false;
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#ifdef BACKLIGHT_ENABLE
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ret |= led_backlight_keyframe_fade_out_all(animation, state);
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#endif
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return ret;
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}
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// Don't worry, if the startup animation is long, you can use the keyboard like normal
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// during that time
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keyframe_animation_t default_startup_animation = {
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.num_frames = 2,
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.loop = false,
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.frame_lengths = {0, gfxMillisecondsToTicks(5000)},
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.frame_functions = {
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keyframe_enable,
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keyframe_fade_in,
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},
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};
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keyframe_animation_t default_suspend_animation = {
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.num_frames = 2,
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.loop = false,
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.frame_lengths = {gfxMillisecondsToTicks(1000), 0},
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.frame_functions = {
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keyframe_fade_out,
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keyframe_disable,
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},
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};
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#endif
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#if defined(BACKLIGHT_ENABLE)
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#define CROSSFADE_TIME 1000
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#define GRADIENT_TIME 3000
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keyframe_animation_t led_test_animation = {
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.num_frames = 14,
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.loop = true,
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.frame_lengths = {
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gfxMillisecondsToTicks(1000), // fade in
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gfxMillisecondsToTicks(1000), // no op (leds on)
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gfxMillisecondsToTicks(1000), // fade out
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gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
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gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
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0, // mirror leds
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gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
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gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
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0, // normal leds
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gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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},
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.frame_functions = {
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led_backlight_keyframe_fade_in_all,
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keyframe_no_operation,
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led_backlight_keyframe_fade_out_all,
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led_backlight_keyframe_crossfade,
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led_backlight_keyframe_left_to_right_gradient,
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led_backlight_keyframe_crossfade,
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led_backlight_keyframe_top_to_bottom_gradient,
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led_backlight_keyframe_mirror_orientation,
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led_backlight_keyframe_crossfade,
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led_backlight_keyframe_left_to_right_gradient,
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led_backlight_keyframe_crossfade,
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led_backlight_keyframe_top_to_bottom_gradient,
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led_backlight_keyframe_normal_orientation,
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led_backlight_keyframe_crossfade,
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},
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};
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#endif
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#endif
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@ -1,30 +0,0 @@
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/* Copyright 2017 Fred Sundvik
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_
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#define KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_
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#include "visualizer.h"
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// You can use these default animations, but of course you can also write your own custom ones instead
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extern keyframe_animation_t default_startup_animation;
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extern keyframe_animation_t default_suspend_animation;
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// An animation for testing and demonstrating the led support, should probably not be used for real world
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// cases
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extern keyframe_animation_t led_test_animation;
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#endif /* KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_ */
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@ -1,7 +1,6 @@
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# project specific files
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SRC = matrix.c \
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led.c \
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animations.c
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led.c
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## chip/board settings
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# - the next two should match the directories in
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@ -20,7 +20,7 @@
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#include "visualizer.h"
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#include "visualizer_keyframes.h"
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#include "led.h"
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#include "animations.h"
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#include "default_animations.h"
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static bool initial_update = true;
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@ -16,7 +16,7 @@
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#if defined(VISUALIZER_ENABLE)
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#include "animations.h"
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#include "default_animations.h"
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#include "visualizer.h"
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#ifdef LCD_ENABLE
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#include "lcd_keyframes.h"
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// Don't worry, if the startup animation is long, you can use the keyboard like normal
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// during that time
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keyframe_animation_t default_startup_animation = {
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#if LCD_ENABLE
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.num_frames = 3,
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#else
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.num_frames = 2,
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#endif
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.loop = false,
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.frame_lengths = {0, 0, gfxMillisecondsToTicks(5000)},
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.frame_lengths = {
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0,
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#if LCD_ENABLE
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0,
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#endif
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gfxMillisecondsToTicks(5000)},
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.frame_functions = {
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keyframe_enable,
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#if LCD_ENABLE
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lcd_keyframe_draw_logo,
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#endif
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keyframe_fade_in,
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},
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};
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keyframe_animation_t default_suspend_animation = {
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#if LCD_ENABLE
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.num_frames = 3,
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#else
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.num_frames = 2,
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#endif
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.loop = false,
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.frame_lengths = {0, gfxMillisecondsToTicks(1000), 0},
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.frame_lengths = {
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#if LCD_ENABLE
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0,
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#endif
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gfxMillisecondsToTicks(1000),
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0},
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.frame_functions = {
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#if LCD_ENABLE
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lcd_keyframe_display_layer_text,
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#endif
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keyframe_fade_out,
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keyframe_disable,
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},
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@ -14,8 +14,8 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_
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#define KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_
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#ifndef DEFAULT_ANIMATIONS_H_
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#define DEFAULT_ANIMATIONS_H_
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#include "visualizer.h"
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// cases
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extern keyframe_animation_t led_test_animation;
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#endif /* KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_ */
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#endif /* DEFAULT_ANIMATIONS_H_ */
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@ -46,6 +46,8 @@ ifeq ($(strip $(BACKLIGHT_ENABLE)), yes)
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SRC += $(VISUALIZER_DIR)/led_backlight_keyframes.c
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endif
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SRC += $(VISUALIZER_DIR)/default_animations.c
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include $(GFXLIB)/gfx.mk
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# For the common_gfxconf.h
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GFXINC += quantum/visualizer
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