diff --git a/docs/custom_quantum_functions.md b/docs/custom_quantum_functions.md index ab3a72e5d38..98478733166 100644 --- a/docs/custom_quantum_functions.md +++ b/docs/custom_quantum_functions.md @@ -139,7 +139,7 @@ void led_set_user(uint8_t usb_led) { Before a keyboard can be used the hardware must be initialized. QMK handles initialization of the keyboard matrix itself, but if you have other hardware like LED's or i²c controllers you will need to set up that hardware before it can be used. -### Example `matrix_init_kb()` Implementation +### Example `matrix_init_user()` Implementation This example, at the keyboard level, sets up B1, B2, and B3 as LED pins. @@ -177,3 +177,39 @@ This function gets called at every matrix scan, which is basically as often as t You should use this function if you need custom matrix scanning code. It can also be used for custom status output (such as LED's or a display) or other functionality that you want to trigger regularly even when the user isn't typing. +# Layer Change Code + +Thir runs code every time that the layers get changed. This can be useful for layer indication, or custom layer handling. + +### Example `layer_state_set_*` Implementation + +This example shows how to set the [RGB Underglow](feature_rgblight.md) lights based on the layer, using the Planck as an example + +``` +uint32_t layer_state_set_user(uint32_t state) { + switch (biton32(state)) { + case _RAISE: + rgblight_setrgb (0x00, 0x00, 0xFF); + break; + case _LOWER: + rgblight_setrgb (0xFF, 0x00, 0x00); + break; + case _PLOVER: + rgblight_setrgb (0x00, 0xFF, 0x00); + break; + case _ADJUST: + rgblight_setrgb (0x7A, 0x00, 0xFF); + break; + default: // for any other layers, or the default layer + rgblight_setrgb (0x00, 0xFF, 0xFF); + break; + } + return state; +} +``` +### `matrix_init_*` Function Documentation + +* Keyboard/Revision: `void uint32_t layer_state_set_kb(uint32_t state)` +* Keymap: `uint32_t layer_state_set_user(uint32_t state)` + +The `state` is the bitmask of the active layers, as explained in the [Keymap Overview](keymap.md#keymap-layer-status)