diff --git a/docs/feature_encoders.md b/docs/feature_encoders.md index bb2d538e7ef..cbf72914e92 100644 --- a/docs/feature_encoders.md +++ b/docs/feature_encoders.md @@ -20,6 +20,15 @@ Additionally, the resolution can be specified in the same file (the default & su #define ENCODER_RESOLUTION 4 +## Split Keyboards + +If you are using different pinouts for the encoders on each half of a split keyboard, you can define the pinout for the right half like this: + +```c +#define ENCODERS_PAD_A_RIGHT { encoder1a, encoder2a } +#define ENCODERS_PAD_B_RIGHT { encoder1b, encoder2b } +``` + ## Callbacks The callback functions can be inserted into your `.c`: diff --git a/docs/feature_split_keyboard.md b/docs/feature_split_keyboard.md index 4addb1bfd0f..60e0d278c05 100644 --- a/docs/feature_split_keyboard.md +++ b/docs/feature_split_keyboard.md @@ -166,6 +166,13 @@ This allows you to specify a different set of pins for the matrix on the right s This allows you to specify a different set of direct pins for the right side. +```c +#define ENCODERS_PAD_A_RIGHT { encoder1a, encoder2a } +#define ENCODERS_PAD_B_RIGHT { encoder1b, encoder2b } +``` + +This allows you to specify a different set of encoder pins for the right side. + ```c #define RGBLIGHT_SPLIT ``` diff --git a/quantum/encoder.c b/quantum/encoder.c index 31f00c346ba..10d8cf7da0f 100644 --- a/quantum/encoder.c +++ b/quantum/encoder.c @@ -16,6 +16,9 @@ */ #include "encoder.h" +#ifdef SPLIT_KEYBOARD + #include "split_util.h" +#endif // for memcpy #include @@ -54,6 +57,17 @@ void encoder_update_kb(int8_t index, bool clockwise) { } void encoder_init(void) { +#if defined(SPLIT_KEYBOARD) && defined(ENCODERS_PAD_A_RIGHT) && defined(ENCODERS_PAD_B_RIGHT) + if (!isLeftHand) { + const pin_t encoders_pad_a_right[] = ENCODERS_PAD_A_RIGHT; + const pin_t encoders_pad_b_right[] = ENCODERS_PAD_B_RIGHT; + for (uint8_t i = 0; i < NUMBER_OF_ENCODERS; i++) { + encoders_pad_a[i] = encoders_pad_a_right[i]; + encoders_pad_b[i] = encoders_pad_b_right[i]; + } + } +#endif + for (int i = 0; i < NUMBER_OF_ENCODERS; i++) { setPinInputHigh(encoders_pad_a[i]); setPinInputHigh(encoders_pad_b[i]);