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https://github.com/qmk/qmk_firmware
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Merge pull request #182 from Vifon/modifier-release-fix
Fix the layer-dependent modifiers handling
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commit
153a6fb0d3
5 changed files with 124 additions and 7 deletions
21
README.md
21
README.md
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@ -98,6 +98,27 @@ We've added shortcuts to make common modifier/tap (mod-tap) mappings more compac
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`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
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`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
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### Prevent stuck modifiers
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Consider the following scenario:
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1. Layer 0 has a key defined as Shift.
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2. The same key is defined on layer 1 as the letter A.
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3. User presses Shift.
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4. User switches to layer 1 for whatever reason.
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5. User releases Shift, or rather the letter A.
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6. User switches back to layer 0.
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Shift was actually never released and is still considered pressed.
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If such situation bothers you add this to your `config.h`:
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#define PREVENT_STUCK_MODIFIERS
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This option uses 5 bytes of memory per every 8 keys on the keyboard
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rounded up (5 bits per key). For example on Planck (48 keys) it uses
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(48/8)\*5 = 30 bytes.
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### Remember: These are just aliases
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### Remember: These are just aliases
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These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action).
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These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action).
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@ -53,6 +53,22 @@ void action_exec(keyevent_t event)
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#endif
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#endif
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}
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}
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#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
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bool disable_action_cache = false;
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void process_action_nocache(keyrecord_t *record)
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{
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disable_action_cache = true;
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process_action(record);
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disable_action_cache = false;
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}
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#else
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void process_action_nocache(keyrecord_t *record)
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{
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process_action(record);
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}
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#endif
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__attribute__ ((weak))
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__attribute__ ((weak))
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void process_action_kb(keyrecord_t *record) {}
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void process_action_kb(keyrecord_t *record) {}
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@ -67,7 +83,7 @@ void process_action(keyrecord_t *record)
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process_action_kb(record);
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process_action_kb(record);
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action_t action = layer_switch_get_action(event.key);
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action_t action = store_or_get_action(event.pressed, event.key);
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dprint("ACTION: "); debug_action(action);
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dprint("ACTION: "); debug_action(action);
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#ifndef NO_ACTION_LAYER
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#ifndef NO_ACTION_LAYER
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dprint(" layer_state: "); layer_debug();
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dprint(" layer_state: "); layer_debug();
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@ -62,6 +62,10 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt);
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void process_action_kb(keyrecord_t *record);
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void process_action_kb(keyrecord_t *record);
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/* Utilities for actions. */
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/* Utilities for actions. */
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#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
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extern bool disable_action_cache;
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#endif
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void process_action_nocache(keyrecord_t *record);
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void process_action(keyrecord_t *record);
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void process_action(keyrecord_t *record);
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void register_code(uint8_t code);
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void register_code(uint8_t code);
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void unregister_code(uint8_t code);
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void unregister_code(uint8_t code);
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@ -110,9 +110,71 @@ void layer_debug(void)
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}
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}
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#endif
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#endif
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#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
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uint8_t source_layers_cache[MAX_LAYER_BITS][(MATRIX_ROWS * MATRIX_COLS + 7) / 8] = {0};
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void update_source_layers_cache(keypos_t key, uint8_t layer)
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{
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const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
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const uint8_t storage_row = key_number / 8;
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const uint8_t storage_bit = key_number % 8;
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for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
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source_layers_cache[bit_number][storage_row] ^=
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(-((layer & (1U << bit_number)) != 0)
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^ source_layers_cache[bit_number][storage_row])
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& (1U << storage_bit);
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}
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}
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uint8_t read_source_layers_cache(keypos_t key)
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{
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const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
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const uint8_t storage_row = key_number / 8;
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const uint8_t storage_bit = key_number % 8;
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uint8_t layer = 0;
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for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
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layer |=
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((source_layers_cache[bit_number][storage_row]
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& (1U << storage_bit)) != 0)
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<< bit_number;
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}
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return layer;
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}
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#endif
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/*
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* Make sure the action triggered when the key is released is the same
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* one as the one triggered on press. It's important for the mod keys
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* when the layer is switched after the down event but before the up
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* event as they may get stuck otherwise.
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*/
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action_t store_or_get_action(bool pressed, keypos_t key)
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{
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#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
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if (disable_action_cache) {
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return layer_switch_get_action(key);
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}
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uint8_t layer;
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if (pressed) {
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layer = layer_switch_get_layer(key);
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update_source_layers_cache(key, layer);
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}
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else {
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layer = read_source_layers_cache(key);
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}
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return action_for_key(layer, key);
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#else
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return layer_switch_get_action(key);
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#endif
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}
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action_t layer_switch_get_action(keypos_t key)
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int8_t layer_switch_get_layer(keypos_t key)
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{
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{
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action_t action;
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action_t action;
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action.code = ACTION_TRANSPARENT;
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action.code = ACTION_TRANSPARENT;
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@ -124,15 +186,18 @@ action_t layer_switch_get_action(keypos_t key)
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if (layers & (1UL<<i)) {
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if (layers & (1UL<<i)) {
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action = action_for_key(i, key);
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action = action_for_key(i, key);
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if (action.code != ACTION_TRANSPARENT) {
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if (action.code != ACTION_TRANSPARENT) {
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return action;
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return i;
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}
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}
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}
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}
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}
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}
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/* fall back to layer 0 */
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/* fall back to layer 0 */
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action = action_for_key(0, key);
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return 0;
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return action;
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#else
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#else
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action = action_for_key(biton32(default_layer_state), key);
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return biton32(default_layer_state);
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return action;
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#endif
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#endif
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}
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}
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action_t layer_switch_get_action(keypos_t key)
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{
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return action_for_key(layer_switch_get_layer(key), key);
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}
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@ -70,6 +70,17 @@ void layer_xor(uint32_t state);
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#define layer_debug()
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#define layer_debug()
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#endif
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#endif
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/* pressed actions cache */
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#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
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/* The number of bits needed to represent the layer number: log2(32). */
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#define MAX_LAYER_BITS 5
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void update_source_layers_cache(keypos_t key, uint8_t layer);
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uint8_t read_source_layers_cache(keypos_t key);
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#endif
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action_t store_or_get_action(bool pressed, keypos_t key);
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/* return the topmost non-transparent layer currently associated with key */
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int8_t layer_switch_get_layer(keypos_t key);
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/* return action depending on current layer status */
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/* return action depending on current layer status */
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action_t layer_switch_get_action(keypos_t key);
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action_t layer_switch_get_action(keypos_t key);
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