mirror of
https://github.com/qmk/qmk_firmware
synced 2024-11-19 11:46:08 +00:00
27 lines
1.3 KiB
Markdown
27 lines
1.3 KiB
Markdown
|
# encg's Keymap
|
||
|
|
||
|
## What is this?
|
||
|
|
||
|
A simple slot machine emulator for the [2% Milk Keyboard](https://github.com/Spaceman/SpaceboardsHardware/tree/master/Keyboards/2%25%20Milk). This idea is based on the [implementation by /u/ln8r on /r/mechanicalkeyboards](https://www.reddit.com/r/MechanicalKeyboards/comments/hcw21b/2_milk_slot_machine/).
|
||
|
|
||
|
## How does it work?
|
||
|
|
||
|
The top button outputs all possible winning emoji combinations followed by a corresponding "score." Emojis are output one-by-one with a short delay to simulate the "slots" feel.
|
||
|
|
||
|
![IMG](https://i.imgur.com/rUc3IOn.gif)
|
||
|
|
||
|
The bottom button outputs 3 random emojis one by one. The random function takes `timer_read()` as its seed value [(referenced here)](https://beta.docs.qmk.fm/developing-qmk/qmk-reference/ref_functions#software-timers).
|
||
|
|
||
|
![IMG](https://i.imgur.com/4EREsIq.png)
|
||
|
|
||
|
## Unicode Setup
|
||
|
|
||
|
This keymap's default unicode input mode is `UC_WINC` which requires [WinCompose](https://github.com/samhocevar/wincompose). For other OSes, see [QMK documentation on unicode input modes](https://docs.qmk.fm/#/feature_unicode?id=input-modes).
|
||
|
|
||
|
## Ideas for the future
|
||
|
|
||
|
- [ ] Factor in emoji hierarchy into RNG algorithm
|
||
|
- [ ] Random/Wildcard emoji
|
||
|
- [ ] Keep a count for winng combinations
|
||
|
- [ ] Implement tap dance for easily switching unicode input types
|