2022-08-11 01:38:32 +00:00
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/*
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Copyright 2021 3araht
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/*
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* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
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*/
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// #define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
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//#define LED_NUM_LOCK_PIN B0
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//#define LED_CAPS_LOCK_PIN B1
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//#define LED_SCROLL_LOCK_PIN B2
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//#define LED_COMPOSE_PIN B3
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//#define LED_KANA_PIN B4
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//#define BACKLIGHT_PIN B7
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//#define BACKLIGHT_LEVELS 3
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//#define BACKLIGHT_BREATHING
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/* ws2812 RGB LED */
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#define RGB_DI_PIN D3
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//#ifdef RGB_DI_PIN
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//# define RGBLED_NUM 16
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//# define RGBLIGHT_HUE_STEP 8
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//# define RGBLIGHT_SAT_STEP 8
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//# define RGBLIGHT_VAL_STEP 8
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//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== customize breathing effect ==*/
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/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
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/*==== use exp() and sin() ====*/
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//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
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//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
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//#endif
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#ifdef RGB_MATRIX_ENABLE
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/* ws2812 RGB MATRIX */
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2022-09-23 12:46:23 +00:00
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# define RGB_MATRIX_LED_COUNT 116
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2022-08-11 01:38:32 +00:00
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// reacts to keypresses
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# define RGB_MATRIX_KEYPRESSES
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// for all fingers used at once.
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# define LED_HITS_TO_REMEMBER 10
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
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# define RGB_MATRIX_STARTUP_SPD 127
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# define RGB_MATRIX_CENTER { 124, 32 }
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// the above brighness setting has no effect on rgb_matrix_set_color().
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// Use darker colors instead.
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/* RGB darker COLORS */
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# define RGB_DARKWHITE 0x33, 0x33, 0x33
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# define RGB_DARKRED 0x33, 0x0, 0x0
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# define RGB_DARKCORAL 0x33, 0x18, 0xF
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# define RGB_DARKORANGE 0x33, 0x19, 0x0
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# define RGB_DARKGOLDENROD 0x2B, 0x21, 0x6
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# define RGB_DARKGOLD 0x33, 0x2B, 0x0
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# define RGB_DARKYELLOW 0x33, 0x33, 0x0
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# define RGB_DARKCHARTREUSE 0x19, 0x33, 0x0
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# define RGB_DARKGREEN 0x0, 0x33, 0x0
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# define RGB_DARKSPRINGGREEN 0x0, 0x33, 0x19
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# define RGB_DARKTURQUOISE 0xE, 0x16, 0x15
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# define RGB_DARKTEAL 0x0, 0x19, 0x19
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# define RGB_DARKCYAN 0x0, 0x33, 0x33
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# define RGB_DARKAZURE 0x1E, 0x31, 0x33
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# define RGB_DARKBLUE 0x0, 0x0, 0x33
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# define RGB_DARKPURPLE 0x18, 0x0, 0x33
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# define RGB_DARKMAGENTA 0x33, 0x0, 0x33
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# define RGB_DARKPINK 0x33, 0x19, 0x26
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// https://docs.qmk.fm/#/feature_rgb_matrix
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// Enable suspend mode.
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# define RGB_DISABLE_WHEN_USB_SUSPENDED
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# ifdef CONSOLE_ENABLE
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# define ENABLE_RGB_MATRIX_SOLID_COLOR
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# else
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# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_BREATHING
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# define ENABLE_RGB_MATRIX_BAND_SAT
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# define ENABLE_RGB_MATRIX_BAND_VAL
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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# define ENABLE_RGB_MATRIX_CYCLE_ALL
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# define ENABLE_RGB_MATRIX_DUAL_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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# define ENABLE_RGB_MATRIX_RAINDROPS
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# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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# define ENABLE_RGB_MATRIX_HUE_BREATHING
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# define ENABLE_RGB_MATRIX_HUE_PENDULUM
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# define ENABLE_RGB_MATRIX_HUE_WAVE
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# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# define ENABLE_RGB_MATRIX_SPLASH
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# define ENABLE_RGB_MATRIX_MULTISPLASH
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# define ENABLE_RGB_MATRIX_SOLID_SPLASH
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# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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# endif // CONSOLE_ENABLE
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#endif // RGB_MATRIX_ENABLE
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/* Audio */
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#ifdef AUDIO_ENABLE
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# define AUDIO_PIN B6 // use PB6 = PIN10 as Audio output
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// #define DAC_SAMPLE_MAX 32768U
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# define DAC_SAMPLE_MAX 65535U
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// #define AUDIO_CLICKY
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# define NO_MUSIC_MODE
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// #define STARTUP_SONG SONG(FANTASIE_IMPROMPTU)
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// #define STARTUP_SONG SONG(NOCTURNE_OP_9_NO_1)
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// #define STARTUP_SONG SONG(USSR_ANTHEM)
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// #define STARTUP_SONG SONG(CAMPANELLA)
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#endif // AUDIO_ENABLE
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/*
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* MIDI options
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*/
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/* enable basic MIDI features:
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- MIDI notes can be sent when in Music mode is on
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*/
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//#define MIDI_BASIC
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/* enable advanced MIDI features:
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- MIDI notes can be added to the keymap
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- Octave shift and transpose
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- Virtual sustain, portamento, and modulation wheel
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- etc.
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*/
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#ifdef MIDI_ENABLE
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# define MIDI_ADVANCED
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// Initial velocity value (avoid using 127 since it is used as a special number in some sound sources.)
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# define MIDI_INITIAL_VELOCITY 117
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#endif // MIDI_ENABLE
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2022-09-30 06:13:21 +00:00
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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2022-08-11 01:38:32 +00:00
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/* 2021/01/22 added to shrink firmware size */
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// NO_ACTION_TAPPING -1964 bytes, however, this disables Layer mods...
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// #define NO_ACTION_TAPPING
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// NO_ACTION_ONESHOT -388 bytes
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#define NO_ACTION_ONESHOT
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