mirror of
https://github.com/qmk/qmk_firmware
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44 lines
1.3 KiB
C
44 lines
1.3 KiB
C
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#include "nstickney.h"
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// Tap Dancing
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void dance_layer (qk_tap_dance_state_t *state, void *user_data) {
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switch (state -> count) {
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case 1: tap_code(KC_APP); break;
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case 2: layer_invert(NUMP); break;
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case 3: layer_invert(SYMB); break;
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case 4: layer_invert(SYSH); break;
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default: break;
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}
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};
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void dance_lock_finished (qk_tap_dance_state_t *state, void *user_data) {
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switch (state->count) {
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case 1: register_code(KC_LGUI); break;
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case 2: register_code(KC_NLCK); break;
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case 3: register_code(KC_CAPS); break;
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case 4: register_code(KC_SLCK); break;
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default: break;
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}
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};
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void dance_lock_reset (qk_tap_dance_state_t *state, void *user_data) {
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switch (state->count) {
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case 1: unregister_code(KC_LGUI); break;
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case 2: unregister_code(KC_NLCK); break;
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case 3: register_code(KC_CAPS); break;
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case 4: register_code(KC_SLCK); break;
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default: break;
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}
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};
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qk_tap_dance_action_t tap_dance_actions[] = {
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[LOCKS] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_lock_finished, dance_lock_reset),
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[LAYERS] = ACTION_TAP_DANCE_FN(dance_layer)
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};
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void eeconfig_init_user (void) {
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set_unicode_input_mode(UC_LNX); // Linux
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//set_unicode_input_mode(UC_OSX); // Mac OSX
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//set_unicode_input_mode(UC_WIN); // Windows (with registry key, see wiki)
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//set_unicode_input_mode(UC_WINC); // Windows (with WinCompose, see wiki)
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};
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