2019-09-02 14:40:01 +00:00
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#pragma once
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#include "ninjonas.h"
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2020-02-17 09:30:03 +00:00
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typedef struct {
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bool is_press_action;
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int state;
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} tap;
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enum tapdance_types{
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SINGLE_TAP = 1,
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SINGLE_HOLD = 2,
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DOUBLE_TAP = 3
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};
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2019-09-02 14:40:01 +00:00
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enum custom_tapdances{
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TD_ESC_CAPS = 0,
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TD_LBRC_BACK,
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TD_RBRC_FWD,
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TD_TAB_CTRLTAB,
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TD_GRV_CTRLGRV,
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TD_GUI_GUISPC,
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TD_W_CTRLW,
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TD_Q_GUIQ,
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2020-02-17 09:30:03 +00:00
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TD_COPY_PASTE_NUMPAD,
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TD_Y_NUMPAD,
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2019-09-02 14:40:01 +00:00
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};
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#define T_ESC TD(TD_ESC_CAPS) // Tap for ESC, double tap for CAPSLOCK
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#define T_LBRC TD(TD_LBRC_BACK) // Tap for [, double tap for back browser
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#define T_RBRC TD(TD_RBRC_FWD) // Tap for ], double tap for forward browser
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#define T_TAB TD(TD_TAB_CTRLTAB) // Tap for TAB, double tap for CTRL + TAB
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2020-02-17 09:30:03 +00:00
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#define T_GRV TD(TD_GRV_CTRLGRV) // Tap for GRV, double tap for Cmd + GRV
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#define T_GUI TD(TD_GUI_GUISPC) // Tap for Cmd, double tap for Cmd + Space
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#define T_W TD(TD_W_CTRLW) // Tap for W, double tap for Cmd + W
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#define T_Q TD(TD_Q_GUIQ) // Tap for Q, double tap for Cmd + Q
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#define T_CPNU TD(TD_COPY_PASTE_NUMPAD) // Tap for paste, hold for copy, double tap for NUMPAD
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#define T_Y TD(TD_Y_NUMPAD) // Tap for Y, double tap for NUMPAD
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