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// Copyright 2021 Nick Brassel (@tzarc)
// SPDX-License-Identifier: GPL-2.0-or-later
# pragma once
# include "qp_internal.h"
# include "qp_stream.h"
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Quantum Painter utility functions
// Global variable used for native pixel data streaming.
extern uint8_t qp_internal_global_pixdata_buffer [ QUANTUM_PAINTER_PIXDATA_BUFFER_SIZE ] ;
// Check if the supplied bpp is capable of being rendered
bool qp_internal_bpp_capable ( uint8_t bits_per_pixel ) ;
// Returns the number of pixels that can fit in the pixdata buffer
uint32_t qp_internal_num_pixels_in_buffer ( painter_device_t device ) ;
// Fills the supplied buffer with equivalent native pixels matching the supplied HSV
void qp_internal_fill_pixdata ( painter_device_t device , uint32_t num_pixels , uint8_t hue , uint8_t sat , uint8_t val ) ;
// qp_setpixel internal implementation, but uses the global pixdata buffer with pre-converted native pixel. Only the first pixel is used.
bool qp_internal_setpixel_impl ( painter_device_t device , uint16_t x , uint16_t y ) ;
// qp_rect internal implementation, but uses the global pixdata buffer with pre-converted native pixels.
bool qp_internal_fillrect_helper_impl ( painter_device_t device , uint16_t l , uint16_t t , uint16_t r , uint16_t b ) ;
// Convert from input pixel data + palette to equivalent pixels
typedef int16_t ( * qp_internal_byte_input_callback ) ( void * cb_arg ) ;
typedef bool ( * qp_internal_pixel_output_callback ) ( qp_pixel_t * palette , uint8_t index , void * cb_arg ) ;
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typedef bool ( * qp_internal_byte_output_callback ) ( uint8_t byte , void * cb_arg ) ;
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bool qp_internal_decode_palette ( painter_device_t device , uint32_t pixel_count , uint8_t bits_per_pixel , qp_internal_byte_input_callback input_callback , void * input_arg , qp_pixel_t * palette , qp_internal_pixel_output_callback output_callback , void * output_arg ) ;
bool qp_internal_decode_grayscale ( painter_device_t device , uint32_t pixel_count , uint8_t bits_per_pixel , qp_internal_byte_input_callback input_callback , void * input_arg , qp_internal_pixel_output_callback output_callback , void * output_arg ) ;
bool qp_internal_decode_recolor ( painter_device_t device , uint32_t pixel_count , uint8_t bits_per_pixel , qp_internal_byte_input_callback input_callback , void * input_arg , qp_pixel_t fg_hsv888 , qp_pixel_t bg_hsv888 , qp_internal_pixel_output_callback output_callback , void * output_arg ) ;
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bool qp_internal_send_bytes ( painter_device_t device , uint32_t byte_count , qp_internal_byte_input_callback input_callback , void * input_arg , qp_internal_byte_output_callback output_callback , void * output_arg ) ;
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// Global variable used for interpolated pixel lookup table.
# if QUANTUM_PAINTER_SUPPORTS_256_PALETTE
extern qp_pixel_t qp_internal_global_pixel_lookup_table [ 256 ] ;
# else
extern qp_pixel_t qp_internal_global_pixel_lookup_table [ 16 ] ;
# endif
// Generates a color-interpolated lookup table based off the number of items, from foreground to background, for use with monochrome image rendering.
// Returns true if a palette was created, false if the palette is reused.
// As this uses a global, this may present a problem if using the same parameters but a different screen converts pixels -- use qp_internal_invalidate_palette() below to reset.
bool qp_internal_interpolate_palette ( qp_pixel_t fg_hsv888 , qp_pixel_t bg_hsv888 , int16_t steps ) ;
// Resets the global palette so that it can be regenerated. Only needed if the colors are identical, but a different display is used with a different internal pixel format.
void qp_internal_invalidate_palette ( void ) ;
// Helper shared between image and font rendering -- sets up the global palette to match the palette block specified in the asset. Expects the stream to be positioned at the start of the block header.
bool qp_internal_load_qgf_palette ( qp_stream_t * stream , uint8_t bpp ) ;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Quantum Painter codec functions
enum qp_internal_rle_mode_t {
MARKER_BYTE ,
REPEATING_RUN ,
NON_REPEATING_RUN ,
} ;
struct qp_internal_byte_input_state {
painter_device_t device ;
qp_stream_t * src_stream ;
int16_t curr ;
union {
// RLE-specific
struct {
enum qp_internal_rle_mode_t mode ;
uint8_t remain ; // number of bytes remaining in the current mode
} rle ;
} ;
} ;
struct qp_internal_pixel_output_state {
painter_device_t device ;
uint32_t pixel_write_pos ;
uint32_t max_pixels ;
} ;
bool qp_internal_pixel_appender ( qp_pixel_t * palette , uint8_t index , void * cb_arg ) ;
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struct qp_internal_byte_output_state {
painter_device_t device ;
uint32_t byte_write_pos ;
uint32_t max_bytes ;
} ;
bool qp_internal_byte_appender ( uint8_t byteval , void * cb_arg ) ;
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qp_internal_byte_input_callback qp_internal_prepare_input_state ( struct qp_internal_byte_input_state * input_state , painter_compression_t compression ) ;