mirror of
https://github.com/qmk/qmk_firmware
synced 2024-11-19 19:54:47 +00:00
249 lines
6.4 KiB
C
249 lines
6.4 KiB
C
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/* Copyright 2019 ishtob
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* Driver for haptic feedback written for QMK
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "haptic.h"
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#include "eeconfig.h"
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#include "progmem.h"
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#include "debug.h"
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#ifdef DRV2605L
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#include "DRV2605L.h"
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#endif
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#ifdef SOLENOID_ENABLE
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#include "solenoid.h"
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#endif
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haptic_config_t haptic_config;
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void haptic_init(void) {
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debug_enable = 1; //Debug is ON!
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if (!eeconfig_is_enabled()) {
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eeconfig_init();
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}
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haptic_config.raw = eeconfig_read_haptic();
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if (haptic_config.mode < 1){
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haptic_config.mode = 1;
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}
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if (!haptic_config.mode){
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dprintf("No haptic config found in eeprom, setting default configs\n");
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haptic_reset();
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}
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#ifdef SOLENOID_ENABLE
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solenoid_setup();
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dprintf("Solenoid driver initialized\n");
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#endif
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#ifdef DRV2605L
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DRV_init();
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dprintf("DRV2605 driver initialized\n");
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#endif
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eeconfig_debug_haptic();
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}
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void haptic_task(void) {
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#ifdef SOLENOID_ENABLE
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solenoid_check();
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#endif
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}
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void eeconfig_debug_haptic(void) {
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dprintf("haptic_config eprom\n");
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dprintf("haptic_config.enable = %d\n", haptic_config.enable);
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dprintf("haptic_config.mode = %d\n", haptic_config.mode);
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}
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void haptic_enable(void) {
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haptic_config.enable = 1;
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xprintf("haptic_config.enable = %u\n", haptic_config.enable);
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eeconfig_update_haptic(haptic_config.raw);
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}
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void haptic_disable(void) {
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haptic_config.enable = 0;
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xprintf("haptic_config.enable = %u\n", haptic_config.enable);
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eeconfig_update_haptic(haptic_config.raw);
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}
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void haptic_toggle(void) {
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if (haptic_config.enable) {
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haptic_disable();
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} else {
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haptic_enable();
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}
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eeconfig_update_haptic(haptic_config.raw);
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}
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void haptic_feedback_toggle(void){
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haptic_config.feedback++;
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if (haptic_config.feedback >= HAPTIC_FEEDBACK_MAX)
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haptic_config.feedback = KEY_PRESS;
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xprintf("haptic_config.feedback = %u\n", !haptic_config.feedback);
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eeconfig_update_haptic(haptic_config.raw);
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}
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void haptic_buzz_toggle(void) {
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bool buzz_stat = !haptic_config.buzz;
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haptic_config.buzz = buzz_stat;
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haptic_set_buzz(buzz_stat);
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}
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void haptic_mode_increase(void) {
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uint8_t mode = haptic_config.mode + 1;
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#ifdef DRV2605L
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if (haptic_config.mode >= drv_effect_max) {
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mode = 1;
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}
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#endif
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haptic_set_mode(mode);
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}
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void haptic_mode_decrease(void) {
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uint8_t mode = haptic_config.mode -1;
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#ifdef DRV2605L
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if (haptic_config.mode < 1) {
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mode = (drv_effect_max - 1);
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}
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#endif
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haptic_set_mode(mode);
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}
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void haptic_dwell_increase(void) {
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uint8_t dwell = haptic_config.dwell + 1;
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#ifdef SOLENOID_ENABLE
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if (haptic_config.dwell >= SOLENOID_MAX_DWELL) {
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dwell = 1;
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}
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solenoid_set_dwell(dwell);
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#endif
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haptic_set_dwell(dwell);
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}
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void haptic_dwell_decrease(void) {
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uint8_t dwell = haptic_config.dwell -1;
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#ifdef SOLENOID_ENABLE
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if (haptic_config.dwell < SOLENOID_MIN_DWELL) {
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dwell = SOLENOID_MAX_DWELL;
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}
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solenoid_set_dwell(dwell);
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#endif
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haptic_set_dwell(dwell);
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}
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void haptic_reset(void){
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haptic_config.enable = true;
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uint8_t feedback = HAPTIC_FEEDBACK_DEFAULT;
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haptic_config.feedback = feedback;
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#ifdef DRV2605L
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uint8_t mode = HAPTIC_MODE_DEFAULT;
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haptic_config.mode = mode;
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#endif
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#ifdef SOLENOID_ENABLE
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uint8_t dwell = SOLENOID_DEFAULT_DWELL;
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haptic_config.dwell = dwell;
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#endif
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eeconfig_update_haptic(haptic_config.raw);
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xprintf("haptic_config.feedback = %u\n", haptic_config.feedback);
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xprintf("haptic_config.mode = %u\n", haptic_config.mode);
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}
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void haptic_set_feedback(uint8_t feedback) {
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haptic_config.feedback = feedback;
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eeconfig_update_haptic(haptic_config.raw);
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xprintf("haptic_config.feedback = %u\n", haptic_config.feedback);
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}
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void haptic_set_mode(uint8_t mode) {
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haptic_config.mode = mode;
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eeconfig_update_haptic(haptic_config.raw);
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xprintf("haptic_config.mode = %u\n", haptic_config.mode);
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}
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void haptic_set_buzz(uint8_t buzz) {
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haptic_config.buzz = buzz;
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eeconfig_update_haptic(haptic_config.raw);
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xprintf("haptic_config.buzz = %u\n", haptic_config.buzz);
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}
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void haptic_set_dwell(uint8_t dwell) {
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haptic_config.dwell = dwell;
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eeconfig_update_haptic(haptic_config.raw);
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xprintf("haptic_config.dwell = %u\n", haptic_config.dwell);
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}
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uint8_t haptic_get_mode(void) {
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if (!haptic_config.enable){
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return false;
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}
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return haptic_config.mode;
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}
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uint8_t haptic_get_feedback(void) {
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if (!haptic_config.enable){
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return false;
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}
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return haptic_config.feedback;
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}
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uint8_t haptic_get_dwell(void) {
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if (!haptic_config.enable){
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return false;
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}
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return haptic_config.dwell;
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}
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void haptic_play(void) {
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#ifdef DRV2605L
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uint8_t play_eff = 0;
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play_eff = haptic_config.mode;
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DRV_pulse(play_eff);
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#endif
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#ifdef SOLENOID_ENABLE
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solenoid_fire();
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#endif
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}
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bool process_haptic(uint16_t keycode, keyrecord_t *record) {
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if (keycode == HPT_ON && record->event.pressed) { haptic_enable(); }
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if (keycode == HPT_OFF && record->event.pressed) { haptic_disable(); }
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if (keycode == HPT_TOG && record->event.pressed) { haptic_toggle(); }
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if (keycode == HPT_RST && record->event.pressed) { haptic_reset(); }
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if (keycode == HPT_FBK && record->event.pressed) { haptic_feedback_toggle(); }
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if (keycode == HPT_BUZ && record->event.pressed) { haptic_buzz_toggle(); }
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if (keycode == HPT_MODI && record->event.pressed) { haptic_mode_increase(); }
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if (keycode == HPT_MODD && record->event.pressed) { haptic_mode_decrease(); }
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if (keycode == HPT_DWLI && record->event.pressed) { haptic_dwell_increase(); }
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if (keycode == HPT_DWLD && record->event.pressed) { haptic_dwell_decrease(); }
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if (haptic_config.enable) {
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if ( record->event.pressed ) {
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// keypress
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if (haptic_config.feedback < 2) {
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haptic_play();
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}
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} else {
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//keyrelease
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if (haptic_config.feedback > 0) {
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haptic_play();
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}
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}
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}
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return true;
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}
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void haptic_shutdown(void) {
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#ifdef SOLENOID_ENABLE
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solenoid_shutdown();
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#endif
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}
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