2018-05-31 15:30:05 +00:00
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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2021-09-01 09:03:14 +00:00
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#pragma once
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2018-05-31 15:30:05 +00:00
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x3060
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#define DEVICE_VER 0x0001
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#define MANUFACTURER mtdjr
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#define PRODUCT Not So MiniDox
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/* key matrix size */
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// Rows are doubled-up
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#define MATRIX_ROWS 8
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#define MATRIX_COLS 6
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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// wiring of each half
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#define MATRIX_ROW_PINS { D7, E6, B4, B5 }
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#define MATRIX_COL_PINS { B6, B2, B3, B1, F7, D4 }
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#define USE_SERIAL
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2021-12-01 11:19:07 +00:00
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/*
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* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
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*/
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#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
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2018-05-31 15:30:05 +00:00
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//#define EE_HANDS
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#define MASTER_LEFT
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//#define MASTER_RIGHT
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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/* number of backlight levels */
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// #define BACKLIGHT_LEVELS 3
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/* Set 0 if debouncing isn't needed */
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2019-06-06 19:09:56 +00:00
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#define DEBOUNCE 5
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2018-05-31 15:30:05 +00:00
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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