2021-05-14 02:48:04 +00:00
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/* Copyright 2021 FluxLab
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2021-05-22 06:17:32 +00:00
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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2021-05-14 02:48:04 +00:00
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum custom_layers {
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_QWERTY,
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_LOWER,
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_RAISE,
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_ADJUST,
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};
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2021-05-14 02:48:04 +00:00
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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#define ADJUST MO(_ADJUST)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty */
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[_QWERTY] = LAYOUT(
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MUTE,
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT ,
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KC_LCTL, KC_LGUI, KC_LALT, KC_DEL, LOWER, KC_SPC, KC_BSPC, RAISE, KC_LBRC, KC_RBRC, KC_QUOT, KC_MINS
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),
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/* Lower */
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[_LOWER] = LAYOUT(
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
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_______, _______, _______, KC_UP, _______, _______, _______, KC_4, KC_5, KC_6, _______, _______,
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_______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,KC_1,KC_2,KC_3, KC_BSLS, _______,
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_______, _______, _______, _______, LOWER, _______, _______, KC_0,KC_0, KC_DOT, KC_BSLS,KC_EQL
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),
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/* Raise */
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[_RAISE] = LAYOUT(
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
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RGB_HUI, RGB_SAI, RGB_VAI, RGB_MOD, _______, RGB_TOG, _______, _______, _______, _______, _______, _______,
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RGB_HUD, RGB_SAD, RGB_VAD, RGB_RMOD, _______, RGB_TOG, _______, _______, _______, _______, KC_UP, _______,
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_______, _______, _______, _______, _______, _______, _______, RAISE, _______, KC_LEFT, KC_DOWN, KC_RGHT
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),
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/* Adjust (Lower + Raise) */
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[_ADJUST] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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)
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};
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layer_state_t layer_state_set_user(layer_state_t state) {
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return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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}
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bool encoder_update_user(uint8_t index, bool clockwise) {
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if (clockwise) {
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tap_code(KC_VOLD);
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} else {
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tap_code(KC_VOLU);
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}
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return true;
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}
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