opensteno_qmk/users/hvp/tap_dances.c
hvp 5404d6baef [Keymap] Hvp baseline19 (#7690)
* Added my UT47.2 Swedish layout with tap dance function.

* Move tap dance over to user space

* Removed config_common from config file

* Changes to workspace with new support for code16. Tested ok

* Swedish support

* Added code16 version of tapdance to userprofile.

* Created 4th layer and updated readme file. Removed ascii rep of layout.

* Tabdance updates

* Removed duplicated RGB keys.

* Added hvp minivan config

* Fixed tapdance key maps

* Added Planck 1 space base hvp layout

* Start of hvp xd75 layout. Way to many keys

* Added working config ink test for atreus62

* fixed smaller layout changes

* Updated tap dance with option 5

* Added better thump keys

* Created lets split layout

* Removed not used modes

* Updated to correct url

* Readme file

* Atreus62 readme

* Cleanup of keymap file

* Added tap dance

* Fixed missed adjustment

* Added hvp planck setup

* Update ascii

* will this work better?

* removed ascii

* Planck 1 space setup

* Fixed ascii local

* Added Corne setup

* Changes for lets split

* Atreus62 config

* Added Lily58

* Setup corne

* Setup planck

* Updated lets split

* UT47 setup

* Setup a The Vanboard.

* Alt Ctrl

* #define D_NAVI MT(MOD_LCTL | MOD_LSFT, KC_D)

* Fix D_NAVI & plank midi

* Fixed PR comments

* Added pragma

* Moved def to user space

* Removed not used endif

* Added def to users space

* Added rules to van

* Removed not used part of config

* Removed not used layout

* Removed not needed comments

* Remove not needed keymap_config_t

* Removed broken ascii from readme files and removed not needed rules

* Added spaces to readme file

* Removed xd75 from branch
2020-01-02 11:31:54 -08:00

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No EOL
2.6 KiB
C

#include "tap_dances.h"
// Tap dance function for enable swedish characters on first layer. Unregister to not let tap bleed over to next keypress.
// Tap dance 1
void dance_1_finished(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
tap_code(KC_SCLN);
} else {
tap_code16(ALGR(KC_A));
}
}
void dance_1_reset(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
unregister_code(KC_SCLN);
} else {
unregister_code16(ALGR(KC_A));
}
}
// Tap dance 2
void dance_2_finished(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
tap_code(KC_QUOT);
} else {
tap_code16(ALGR(KC_W));
}
}
void dance_2_reset(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
unregister_code(KC_QUOT);
} else {
unregister_code16(ALGR(KC_W));
}
}
// Tap dance 3
void dance_3_finished(qk_tap_dance_state_t *state, void *user_data) {
// if (state->count == 2)
if (state->count == 2) {
tap_code(KC_SLSH);
} else {
tap_code16(ALGR(KC_O));
}
}
void dance_3_reset(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
unregister_code(KC_SLSH);
} else {
unregister_code16(ALGR(KC_O));
}
}
// Tap dance 4
void dance_4_finished(qk_tap_dance_state_t *state, void *user_data) {
// if (state->count == 2)
if (state->count == 2) {
tap_code(KC_DOT);
} else {
tap_code16(ALGR(KC_W));
}
}
void dance_4_reset(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
unregister_code(KC_DOT);
} else {
unregister_code16(ALGR(KC_W));
}
}
// Tap dance 5
void dance_5_finished(qk_tap_dance_state_t *state, void *user_data) {
// if (state->count == 2)
if (state->count == 2) {
tap_code(KC_DOT);
} else {
tap_code16(ALGR(KC_O));
}
}
void dance_5_reset(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
unregister_code(KC_DOT);
} else {
unregister_code16(ALGR(KC_O));
}
}
// Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// simple tap dance
[TD1] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_1_finished, dance_1_reset),
[TD2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_2_finished, dance_2_reset),
[TD3] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_3_finished, dance_3_reset),
[TD4] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_4_finished, dance_4_reset),
[TD5] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_5_finished, dance_5_reset)};