opensteno_qmk/keyboards/mt980/keymaps/walker/keymap.c
walkerstop c3b4f65c64 Added info.json for mt980 keyboard and fixes to walker keymap (#5391)
* Added info.json and minor fixes to walker keymap

* Fix url

* Update keyboards/mt980/info.json

Co-Authored-By: walkerstop <walkerstop@gmail.com>

* Update keyboards/mt980/info.json

Co-Authored-By: walkerstop <walkerstop@gmail.com>

* Update keyboards/mt980/info.json

Co-Authored-By: walkerstop <walkerstop@gmail.com>

* Update keyboards/mt980/info.json

Co-Authored-By: walkerstop <walkerstop@gmail.com>

* Update keyboards/mt980/info.json

Co-Authored-By: walkerstop <walkerstop@gmail.com>

* Update keyboards/mt980/info.json

Co-Authored-By: walkerstop <walkerstop@gmail.com>

* Update keyboards/mt980/info.json

Co-Authored-By: walkerstop <walkerstop@gmail.com>

* Fix user calling keymap functions

* cancel oneshot layer on KC_TRNS

* Fix to oneshot layer handling

* Fix oneshot handling of reset

* Move bootmagic key to Esc where it normally resides

* Remove deprecated function

* Treat shift-numlock as shift-insert in Walker layer
2019-03-14 08:21:41 -07:00

168 lines
6.2 KiB
C

#include "mt980.h"
bool numlock_on = true;
typedef struct {
bool is_press_action;
int state;
} tap;
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
DOUBLE_HOLD = 4,
TRIPLE_TAP = 5,
TRIPLE_HOLD = 6
};
enum {
ALT_L1 = 0
};
int cur_dance (qk_tap_dance_state_t *state);
void alt_finished (qk_tap_dance_state_t *state, void *user_data);
void alt_reset (qk_tap_dance_state_t *state, void *user_data);
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_INS, KC_PSCR, KC_PGUP, KC_PGDN,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9, KC_PPLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_LSFT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_PENT,
KC_LCTL, KC_LGUI, TD(ALT_L1), KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_PENT),
[1] = LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PAUSE, KC_SLCK, KC_HOME, KC_END,
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, RGB_TOG, RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_VAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, RESET, KC_TRNS, KC_TRNS, KC_TRNS, RGB_RMOD, RGB_VAD, RGB_MOD, KC_TRNS, KC_TRNS, KC_TRNS)
};
int cur_dance (qk_tap_dance_state_t *state) {
if (state->count == 1) {
if (state->pressed) return SINGLE_HOLD;
else return SINGLE_TAP;
}
else if (state->count == 2) {
if (state->pressed) return DOUBLE_HOLD;
else return DOUBLE_TAP;
}
else if (state->count == 3) {
if (state->interrupted || !state->pressed) return TRIPLE_TAP;
else return TRIPLE_HOLD;
}
else return 8;
}
static tap alttap_state = {
.is_press_action = true,
.state = 0
};
void alt_finished (qk_tap_dance_state_t *state, void *user_data) {
alttap_state.state = cur_dance(state);
switch (alttap_state.state) {
case SINGLE_TAP: set_oneshot_layer(1, ONESHOT_START); clear_oneshot_layer_state(ONESHOT_PRESSED); break;
case SINGLE_HOLD: register_code(KC_LALT); break;
case DOUBLE_TAP: set_oneshot_layer(1, ONESHOT_START); set_oneshot_layer(1, ONESHOT_PRESSED); break;
case DOUBLE_HOLD: register_code(KC_LALT); layer_on(1); break;
}
}
void alt_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (alttap_state.state) {
case SINGLE_TAP: break;
case SINGLE_HOLD: unregister_code(KC_LALT); break;
case DOUBLE_TAP: break;
case DOUBLE_HOLD: layer_off(1); unregister_code(KC_LALT); break;
}
alttap_state.state = 0;
}
qk_tap_dance_action_t tap_dance_actions[] = {
[ALT_L1] = ACTION_TAP_DANCE_FN_ADVANCED(NULL,alt_finished, alt_reset)
};
void led_set_keymap(uint8_t usb_led) {
if (usb_led & (1<<USB_LED_NUM_LOCK)) {
numlock_on = true;
}
else {
numlock_on = false;
}
}
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_TRNS:
case KC_NO:
/* Always cancel one-shot layer when another key gets pressed */
if (record->event.pressed && is_oneshot_layer_active())
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
return true;
case RESET:
/* Don't allow reset from oneshot layer state */
if (record->event.pressed && is_oneshot_layer_active()) {
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
return false;
}
return true;
case KC_PPLS:
if (!numlock_on) {
if (is_oneshot_layer_active() || layer_state & 0x2) {
if (record->event.pressed)
register_code(KC_HOME);
else
unregister_code(KC_HOME);
clear_oneshot_layer_state(ONESHOT_START);
}
else {
if (record->event.pressed)
register_code(KC_PGUP);
else
unregister_code(KC_PGUP);
}
return false;
}
return true;
case KC_PENT:
if (!numlock_on) {
if (is_oneshot_layer_active() || layer_state & 0x2) {
if (record->event.pressed)
register_code(KC_END);
else
unregister_code(KC_END);
clear_oneshot_layer_state(ONESHOT_START);
}
else {
if (record->event.pressed)
register_code(KC_PGDN);
else
unregister_code(KC_PGDN);
}
return false;
}
return true;
case KC_NLCK:
/* Shift + NumLock will be treated as shift-Insert */
if ((keyboard_report->mods & MOD_BIT (KC_LSFT)) || (keyboard_report->mods & MOD_BIT (KC_RSFT))) {
if (record->event.pressed) {
register_code(KC_INS);
unregister_code(KC_INS);
}
return false;
}
else
return true;
default:
return true;
}
return true;
}