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https://github.com/openstenoproject/qmk
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73992c68d5
* Add one-handed Viterbi layout for gaming * fixes for pr feedback * Update keyboards/keebio/viterbi/keymaps/vosechu/config.h Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Joel Challis <git@zvecr.com>
89 lines
2.1 KiB
C
89 lines
2.1 KiB
C
#pragma once
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#include "quantum.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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enum userspace_custom_layers {
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DV = 0,
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QW,
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GAM1,
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RSE,
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LWR,
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LFT,
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MOUSE,
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TT1,
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TT2,
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TT3,
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T23X
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};
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#define BASE DV
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enum userspace_custom_keycodes {
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PAWFIVE = SAFE_RANGE,
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MOUKEY,
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MS_BTN1,
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MS_BTN2,
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MS_BTN3
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};
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// Transparent macro to indicate that this spot is already being pressed
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// to activate this layer
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#define _LAYER_ KC_TRNS
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// == Dual-action keys on most of the modifiers
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#define CTL_ESC CTL_T(KC_ESC)
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#define CTL_GRV CTL_T(KC_GRV)
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#define ALT_TAB ALT_T(KC_TAB)
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#define SFT_SPC SFT_T(KC_SPC)
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// == Macro keys for commonly used apps
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// -- Slack
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// Move one conversation up/down
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#define SLACKTB LGUI(LSFT(KC_T))
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#define SLACKUP LALT(LSFT(KC_UP))
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#define SLACKDN LALT(LSFT(KC_DOWN))
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// -- 1password
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#define PSWD LCTL(KC_BSLS)
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#define PSWD_ALT LCTL(LALT(KC_BSLS))
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// -- Browser and OS X
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// Activate one tab left/right
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#define TAB_LFT LGUI(LSFT(KC_LBRC))
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#define TAB_RGT LGUI(LSFT(KC_RBRC))
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// Go back/forward in history
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#define BWSR_BK LGUI(KC_LBRC)
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#define BWSR_FW LGUI(KC_RBRC)
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// -- Screen management
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// Make window fill the left/right side
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#define SCR_LFT HYPR(KC_LEFT)
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#define SCR_RGT HYPR(KC_RGHT)
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// Make window fill the whole monitor
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#define SCR_FUL HYPR(KC_F)
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// -- Windows variants of browser commanads
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// Activate one tab left/right
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#define WTABLFT LCTL(LSFT(KC_TAB))
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#define WTABRGT LCTL(KC_TAB)
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// Go back/forward in history
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#define WBWSRBK LALT(KC_LEFT)
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#define WBWSRFW LALT(KC_RGHT)
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// == Extended alpha layer toggles
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// -- Dvorak
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// Pressing U opens up the LWR layer (numpad)
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#define LWR_U LT(LWR, KC_U)
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// Pressing H opens up the RSE layer (brackets/parens)
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#define RSE_H LT(RSE, KC_H)
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// -- Qwerty
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// Pressing F opens up the LWR layer (numpad)
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#define LWR_F LT(LWR, KC_F)
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// Pressing J opens up the RSE layer (brackets/parens)
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#define RSE_J LT(RSE, KC_J)
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// -- LFT layer (Works on both Qwerty and Dvorak)
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// Pressing Back space or Enter opens up the LFT layer (media/navigation)
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#define LFT_BK LT(LFT, KC_BSPC)
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#define LFT_ENT LT(LFT, KC_ENT)
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