mirror of
https://github.com/openstenoproject/qmk
synced 2024-11-14 12:34:39 +00:00
247 lines
6.4 KiB
C
247 lines
6.4 KiB
C
#ifndef GORDON
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#define GORDON
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#include "quantum.h"
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#include "process_keycode/process_tap_dance.h"
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// Fillers to make layering more clear
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#define ________ KC_TRNS
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#define _________ KC_TRNS
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#define _XXXXXX_ KC_TRNS
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// KC codes that are too long
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#define DOLLAR KC_DOLLAR
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#define LSQUIGLY KC_LBRACKET
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#define RSQUIGLY KC_RBRACKET
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#define NUMLOCK KC_NUMLOCK
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#define CAPLOCK KC_CAPSLOCK
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#define BK_SLASH KC_BSLASH
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#define ASTERSK KC_KP_ASTERISK
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// Navigation
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#define SNAPLEFT LGUI(KC_LEFT)
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#define SNAPRGHT LGUI(KC_RIGHT)
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#define SNAPUP LGUI(KC_UP)
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#define SNAPDOWN LGUI(KC_DOWN)
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#define PREVTAB LCTL(LSFT(KC_TAB))
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#define NEXTTAB LCTL(KC_TAB)
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#define WORKRIGHT LCTL(LGUI(KC_RIGHT))
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#define WORKLEFT LCTL(LGUI(KC_LEFT))
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#define APP_1 LCTL(LGUI(KC_1))
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#define APP_2 LCTL(LGUI(KC_2))
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#define APP_3 LCTL(LGUI(KC_3))
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#define APP_4 LCTL(LGUI(KC_4))
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#define APP_5 LCTL(LGUI(KC_5))
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#define APP_6 LCTL(LGUI(KC_6))
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#define APP_7 LCTL(LGUI(KC_7))
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#define APP_8 LCTL(LGUI(KC_8))
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// KC/modifier hold
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#define CTRL_F CTL_T(KC_F)
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#define CTRL_J CTL_T(KC_J)
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#define CTRL_Z CTL_T(KC_Z)
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#define ALT_V ALT_T(KC_V)
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#define ALT_M ALT_T(KC_M)
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#define WIN_G GUI_T(KC_G)
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#define WIN_H GUI_T(KC_H)
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#define HYPER_X ALL_T(KC_X)
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#define HYPE_DOT ALL_T(KC_DOT)
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#define MEH_S MEH_T(KC_S)
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#define MEH_L MEH_T(KC_L)
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#define ALT_HOME ALT_T(KC_HOME)
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// KC/Layer Hold
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#define NAV_E LT(_NAV,KC_E)
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#define NUMPAD_D LT(_NUMPAD,KC_D)
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#define MOUSE_C LT(_MOUSE,KC_C)
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#define SYMB_BSP LT(_SYMBOLS,KC_BSPACE)
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#define COL_MOUS LT(_MOUSE,KC_SCOLON)
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#define SPAC_SYM LT(_SYMBOLS,KC_SPACE)
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#define SPAC_TXT LT(_TEXTNAV,KC_SPACE)
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#define APP_SW_I LT(_APPSWITCH,KC_I)
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#define APP_SW_K LT(_APPSWITCH,KC_K)
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// #define TLSLSH TIL_SLASH
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// #define TILDA_3x TILD3
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// #define _RESET_ UP_ENTER_RESET
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// Double Modifier ONLY hold
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#define ALT_SHFT LSFT(KC_LALT)
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#define CTR_SHFT LSFT(KC_LCTL)
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// KC/Double modifier Hold
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#define CTR_SH_W MT(MOD_LCTL|MOD_LSFT,KC_W)
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#define CTR_AL_R MT(MOD_LCTL|MOD_LALT,KC_R)
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#define ALT_SH_R MT(MOD_LSFT|MOD_LALT,KC_R)
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//MISC
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#define PRINTSCR KC_PSCREEN
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#define CALTDEL LCTL(LALT(KC_DEL))
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#define TSKMGR LCTL(LSFT(KC_ESC))
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typedef struct {
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bool is_press_action;
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int state;
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} xtap;
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enum {
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SINGLE_TAP = 1,
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SINGLE_HOLD = 2,
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DOUBLE_TAP = 3,
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DOUBLE_HOLD = 4,
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DOUBLE_SINGLE_TAP = 5, //send two single taps
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TRIPLE_TAP = 6,
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TRIPLE_HOLD = 7
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};
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//Tap dance enums
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enum
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{
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F12TAP = 0,
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F12ETAPS,
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CALCCOMP,
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REFRESH, //send R, or Control+R if double tapped.
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ENDESC,
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XESC, //'quad function'. x, control, escape, alt
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ALY2, //'quad function': a, Hyper, ctrl+a, layer 2
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PRLOCK,
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F6F7, // Shift F6 or Alt F7
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TABCOMBO,
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FCTRL,
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F3D,
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ALTF4,
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COMMA,
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AT,
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HTAB,
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F1F13,
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F2F14,
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F5F15,
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ENDHOME,
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Q_ESCAPE
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};
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#ifdef TAP_DANCE_ENABLE
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#define F1_F13 TD(F1F13)
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#define F2_F14 TD(F2F14)
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#define F5_F15 TD(F5F15)
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#define F4_ALTF4 TD(ALTF4)
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#define END_ESC TD(ENDESC)
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#define Q_ESC TD(Q_ESCAPE)
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#define END_HOME TD(ENDHOME)
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#define SHF6_AF7 TD(F6F7)
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#define F12_RUN TD(F12ETAPS)
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#define COMMA_TD TD(COMMA)
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#define CALC_COM TD(CALCCOMP)
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#else //just to make things compile
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#define F1_F13 KC_1
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#define F2_F14 KC_1
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#define F5_F15 KC_1
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#define F4_ALTF4 KC_1
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#define END_ESC KC_1
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#define END_HOME KC_1
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#define SHF6_AF7 KC_1
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#define F12_RUN KC_1
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#define COMMA_TD KC_1
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#define CALC_COM KC_1
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#endif
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enum gordon_layers
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{
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_QWERTY = 0,
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_SYMBOLS, // Programming and all other commonlye used symbols
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_MOUSE, // Mouse movement and also a few macros
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_NUMPAD, // For getting a numpad under the right hand, and a few helpful things under the left
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_NAV, // Windows navigation. Windows snapping, changing workspaces, and ARROWS
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_MACROS, // Non-text related Macros.
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_FUNCTION, // Not sure what I had in mind for this one
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_APPSWITCH, // For switching between apps using the `ctrl + Win + [num]` shortcut.
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// This allows for toggling windows of the same app with one button.
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// Example: Press and hold `I`, then tap `j` multiple times to cycle through all
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// Intellij windows (and only Intellij). This requires the app to be pinned to the Windows bar
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_ONESHOT, // A layer I use for shortcuts that require multiple modifiers and a button not on my home layer
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// Example: If I need to hit `alt + shift + 5`
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_TEXTNAV, // Navigate through text
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_QWERTY_KIDS, // So my kids can do nothing but type. Could also be a `speed typing` layer with no LT or MTs
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_STREET_FIGHTER, // For Street Fighter 5. Die 1000x Deaths!!!!
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_DIRNAV, // For navigating to different directories.
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_TEXT_MACROS // For text-manipulation macros. Passwords, saved strings, pre-formatting
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};
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void register_hyper (void);
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void unregister_hyper (void);
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void register_ctrl_a (void);
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void unregister_ctrl_a (void);
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void register_alt_f7 (void);
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void unregister_alt_f7 (void);
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void register_shift_f6 (void);
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void unregister_shift_f6 (void);
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void register_ctrl_shift (void);
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void unregister_ctrl_shift (void);
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void register_alt_shift (void);
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void unregister_alt_shift (void);
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int cur_dance (qk_tap_dance_state_t *state);
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int hold_cur_dance (qk_tap_dance_state_t *state);
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void x_finished (qk_tap_dance_state_t *state, void *user_data);
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void x_reset (qk_tap_dance_state_t *state, void *user_data);
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void h_finished (qk_tap_dance_state_t *state, void *user_data);
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void h_reset (qk_tap_dance_state_t *state, void *user_data);
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void tab_finished (qk_tap_dance_state_t *state, void *user_data);
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void tab_reset (qk_tap_dance_state_t *state, void *user_data);
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void comma_finished (qk_tap_dance_state_t *state, void *user_data);
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void comma_reset (qk_tap_dance_state_t *state, void *user_data);
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void bt_finished (qk_tap_dance_state_t *state, void *user_data);
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void bt_reset (qk_tap_dance_state_t *state, void *user_data);
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enum secret_strings {
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KC_SECRET_1 = SAFE_RANGE,
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KC_SECRET_2,
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KC_SECRET_3,
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KC_SECRET_4,
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KC_SECRET_5,
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END_SECRET_SAFE_RANGE
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};
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// Macro Declarations
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enum {
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INFOQM = END_SECRET_SAFE_RANGE,
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MODRESET,
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TIL_SLASH,
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DEREF,
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EQRIGHT,
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TILD3,
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TICK3,
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SPRK_TCK,
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ALTTAB_START,
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ALTTAB_END,
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UP_ENTER_RESET,
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DBMS_OUT,
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DIE_1000X_RIGHT,
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DIE_1000X_LEFT,
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ID_MAN_IP
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt);
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#endif
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