mirror of
https://github.com/openstenoproject/qmk
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78 lines
2.2 KiB
C
78 lines
2.2 KiB
C
#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xC1ED
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#define PRODUCT_ID 0x2390
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Clueboard
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#define PRODUCT Clueboard 66% rev4
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#define DESCRIPTION QMK keyboard firmware for Clueboard
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/* Address for jumping to bootloader on STM32 chips. */
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/* It is chip dependent, the correct number can be looked up here:
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* http://www.st.com/web/en/resource/technical/document/application_note/CD00167594.pdf
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*/
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#define STM32_BOOTLOADER_ADDRESS 0x1FFFD800
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/* key matrix size */
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#define MATRIX_ROWS 10
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#define MATRIX_COLS 8
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/* ROWS: Top to bottom, COLS: Left to right
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*/
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#define MATRIX_ROW_PINS { B11, A6, A3, A2, A1, B7, B6, C15, C14, C13 }
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#define MATRIX_COL_PINS { B10, B2, B1, B0, A7, B4, B3, B5 }
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#define UNUSED_PINS { B15, B14, B13, B12, B9, B8, A15, A10, A9, A8 }
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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/* Backlight configuration
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*/
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#define BACKLIGHT_LEVELS 1
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/* Underlight configuration
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*/
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#define RGB_DI_PIN D7
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#define RGBLED_NUM 18 // Number of LEDs
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#define RGBLIGHT_HUE_STEP 32
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#define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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#define RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
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#define RGBLIGHT_EFFECT_BREATHE_MAX 200
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#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 666*2
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#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
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#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 3 // How many LEDs wide to light up
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#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 2 // The led to start at
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#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 5 // How many LEDs to travel
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#define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // How many LEDs wide to light up
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