mirror of
https://github.com/openstenoproject/qmk
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283 lines
16 KiB
C
283 lines
16 KiB
C
#pragma once
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/*
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Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "core_keysets.h"
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/******************************************************************/
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/* These are the keys for the middle and bottom edge of any layout*/
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/* That way we only need to set them once and use them everywhere */
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/* The thumb keys, the bottom rows, etc. */
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/******************************************************************/
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/******************************************************************/
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/* Middle Keysets for the XD75 */
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/******************************************************************/
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// For the middle keys of an xd75. It's got one more column in the middle than
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// the ergodox, or the viterbi. And the Ergodox is missing a key in column 7
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// counting from either end. Which is the first and 3rd columns of these sets.
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// it's all an experient. I'm not sure what make sense here.
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// stealing what I can from the ergodox layout.
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/* The XD75 has 3 keys inbetween the usual left and right hand */
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#define ___ORTHO_15_MIDDLE_T___ OSL(LAYERS), LCTL(KC_A), MDIA_SYMB_KP_LAYERS
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#define ___ORTHO_15_MIDDLE_1___ LCTL(KC_C), LCTL(KC_X), LCTL(KC_V)
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#define ___ORTHO_15_MIDDLE_2___ TO(SYMB), TO(_RGB), TO(KEYPAD)
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#define ___ORTHO_15_MIDDLE_3___ OSL(SYMB), TO(MDIA), OSL(KEYPAD)
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#define ___ORTHO_15_MIDDLE_4___ CTL_BSPC, ALT_DEL, XMONAD_ESC, ALT_ENT, CTL_SPC
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// The same, for BEPO
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#define ___ORTHO_15_MIDDLE_T_BP___ OSL(LAYERS), LCTL(BP_A), MDIA_SYMB_KP_LAYERS
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#define ___ORTHO_15_MIDDLE_1_BP___ LCTL(BP_C), LCTL(BP_X), LCTL(BP_V)
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#define ___ORTHO_15_MIDDLE_2_BP___ TO(SYMB_ON_BEPO), TO(_RGB), TO(KEYPAD_ON_BEPO)
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#define ___ORTHO_15_MIDDLE_3_BP___ OSL(SYMB_ON_BEPO), TO(MDIA), OSL(KEYPAD_ON_BEPO)
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// The Viterbi only has 2 keys in the middle.
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#define ___ORTHO_14_MIDDLE_T___ OSL(LAYERS), MDIA_SYMB_KP_LAYERS
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#define ___ORTHO_14_MIDDLE_1___ LCTL(KC_C), LCTL(KC_V)
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#define ___ORTHO_14_MIDDLE_2___ TO(SYMB), TO(KEYPAD)
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#define ___ORTHO_14_MIDDLE_3___ OSL(SYMB), OSL(KEYPAD)
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// becomes the upper thumbs, the real 4th row if we throw away
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// the number row at the top
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#define ___ORTHO_14_MIDDLE_4___ LSFT(KC_TAB), HOME_END, KC_PGDN, KC_TAB
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// basically the thumb keys like on the ergodox.
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#define ___MIDDLE_THUMBS___ CTL_BSPC, ALT_DEL, XMONAD_ESC, KC_PGDN, ALT_ENT, CTL_SPC
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// The same, for BEPO
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#define ___ORTHO_14_MIDDLE_T_BP___ OSL(LAYERS), MDIA_SYMB_KP_LAYERS
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#define ___ORTHO_14_MIDDLE_1_BP___ LCTL(BP_C), LCTL(BP_V)
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#define ___ORTHO_14_MIDDLE_2_BP___ TO(SYMB_ON_BEPO), TO(KEYPAD_ON_BEPO)
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#define ___ORTHO_14_MIDDLE_3_BP___ OSL(SYMB_ON_BEPO), OSL(KEYPAD_ON_BEPO)
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#define ___ORTHO_14_MIDDLE_4_BP___ LSFT(KC_TAB), HOME_END, KC_PGUP, KC_TAB
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/********************************************************************/
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/** The top rows for numbers, symbols and Fkeys. **/
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/********************************************************************/
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#define ___ORTHO_15_N___ ___NUMBER_L___, ___ORTHO_15_MIDDLE_T___, ___NUMBER_R___
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#define ___ORTHO_15_B_N___ ___NUMBER_BEPO_L___, ___ORTHO_15_MIDDLE_T_BP___, ___NUMBER_BEPO_R___
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// the full bepo symbol row.
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#define ___ORTHO_15_B_SYMB___ BP_DLR, ___SYMBOL_BEPO_L___, ___ORTHO_15_MIDDLE_T_BP___, ___SYMBOL_BEPO_R___, BP_EQL
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// transparent in the middle because I only put this on transient layers.
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#define ___ORTHO_15_FUNC_1_12___ ___FUNC_1_6___, ___3___, ___FUNC_7_12___
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/********************************************************************/
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/** The bottom row and thumbs as needed. **/
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/********************************************************************/
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#define ___BOTTOM_LEFT___ LCTL(KC_C), LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT
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#define ___BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, LCTL(KC_V), LCTL(KC_C)
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// the bottom rows for keyboards on bepo.
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// bepo on bepo - not enough space to go around....
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#define ___BOTTOM_LEFT_BP___ LCTL(BP_C), BP_ECRC, LCTL(BP_V), KC_LEFT, KC_RIGHT
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#define ___BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, DB_BACKSLASH, BP_CCED, BP_PERC
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// for dvorak on bepo
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#define ___BOTTOM_LEFT_FR___ LCTL(BP_C), LCTL(BP_C), LCTL(BP_V), KC_LEFT, KC_RIGHT
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#define ___BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, DB_BACKSLASH, LCTL(KC_V), LCTL(KC_C)
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#define ___ORTHO_15_BOTTOM___ ___BOTTOM_LEFT___, ___ORTHO_15_MIDDLE_4___, ___BOTTOM_RIGHT___
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#define ___ORTHO_15_BOTTOM_FR___ ___BOTTOM_LEFT_FR___, ___ORTHO_15_MIDDLE_4___, ___BOTTOM_RIGHT_FR___
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#define ___ORTHO_15_BOTTOM_BP___ ___BOTTOM_LEFT_BP___, ___ORTHO_15_MIDDLE_4___, ___BOTTOM_RIGHT_BP___
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#define ___ORTHO_14_BOTTOM___ ___BOTTOM_LEFT___, ___ORTHO_14_MIDDLE_4___, ___BOTTOM_RIGHT___
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#define ___ORTHO_14_BOTTOM_FR___ ___BOTTOM_LEFT_FR___, ___ORTHO_14_MIDDLE_4___, ___BOTTOM_RIGHT_FR___
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#define ___ORTHO_14_BOTTOM_BP___ ___BOTTOM_LEFT_BP___, ___ORTHO_14_MIDDLE_4___, ___BOTTOM_RIGHT_BP___
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#define ___ORTHO_14_THUMBS_BOTTOM___ ___4___, ___MIDDLE_THUMBS___, ___4___
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#define ___ERGODOX_THUMB_LEFT___ \
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OSL(SYMB), OSM(KC_LGUI), \
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HOME_END, \
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CTL_BSPC, ALT_DEL, XMONAD_ESC
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#define ___ERGODOX_THUMB_RIGHT___ \
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XXX, OSL(KEYPAD), \
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KC_PGUP, \
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KC_PGDN, ALT_ENT, CTL_SPC
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#define ___ERGODOX_THUMB_RIGHT_BP___ \
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XXX, OSL(KEYPAD_ON_BEPO), \
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KC_PGUP, \
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KC_PGDN, ALT_ENT, CTL_SPC
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#define ___ERGODOX_THUMB_LEFT_BP___ \
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OSL(SYMB_ON_BEPO), OSM(KC_LGUI), \
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HOME_END, \
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CTL_BSPC, ALT_DEL, XMONAD_ESC
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/********************************************************************************/
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/* the interior rows for ortholinear keyboards. the first number is the length */
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/* So you can put what you want on the outside ends, make new middles as needed */
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/* It would be nice to make this a little more dynamic. There is little */
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/* differenc between them. */
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/********************************************************************************/
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//// ortho15 core rows. used with my xd75.
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/***********************************************************/
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/* ORTHO15 interior rows. used with my xd75 */
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/***********************************************************/
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#define ___13_DVORAK_1___ ___DVORAK_L1___, ___ORTHO_15_MIDDLE_1___, ___DVORAK_R1___
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#define ___13_DVORAK_2___ ___DVORAK_L2___, ___ORTHO_15_MIDDLE_2___, ___DVORAK_R2___
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#define ___13_DVORAK_3___ ___DVORAK_L3___, ___ORTHO_15_MIDDLE_3___, ___DVORAK_R3___
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#define ___13_QWERTY_1___ ___QWERTY_L1___, ___ORTHO_15_MIDDLE_1___, ___QWERTY_R1___
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#define ___13_QWERTY_2___ ___QWERTY_L2___, ___ORTHO_15_MIDDLE_2___, ___QWERTY_R2___
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#define ___13_QWERTY_3___ ___QWERTY_L3___, ___ORTHO_15_MIDDLE_3___, ___QWERTY_R3___
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#define ___13_COLEMAK_1___ ___COLEMAK_L1___, ___ORTHO_15_MIDDLE_1___, ___COLEMAK_R1___
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#define ___13_COLEMAK_2___ ___COLEMAK_L2___, ___ORTHO_15_MIDDLE_2___, ___COLEMAK_R2___
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#define ___13_COLEMAK_3___ ___COLEMAK_L3___, ___ORTHO_15_MIDDLE_3___, ___COLEMAK_R3___
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#define ___13_WORKMAN_1___ ___WORKMAN_L1___, ___ORTHO_15_MIDDLE_1___, ___WORKMAN_R1___
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#define ___13_WORKMAN_2___ ___WORKMAN_L2___, ___ORTHO_15_MIDDLE_2___, ___WORKMAN_R2___
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#define ___13_WORKMAN_3___ ___WORKMAN_L3___, ___ORTHO_15_MIDDLE_3___, ___WORKMAN_R3___
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#define ___13_NORMAN_1___ ___NORMAN_L1___, ___ORTHO_15_MIDDLE_1___, ___NORMAN_R1___
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#define ___13_NORMAN_2___ ___NORMAN_L2___, ___ORTHO_15_MIDDLE_2___, ___NORMAN_R2___
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#define ___13_NORMAN_3___ ___NORMAN_L3___, ___ORTHO_15_MIDDLE_3___, ___NORMAN_R3___
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#define ___13_DVORAK_B_1___ ___DVORAK_FR_L1___, ___ORTHO_15_MIDDLE_1_BP___, ___DVORAK_FR_R1___
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#define ___13_DVORAK_B_2___ ___DVORAK_FR_L2___, ___ORTHO_15_MIDDLE_2_BP___, ___DVORAK_FR_R2___
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#define ___13_DVORAK_B_3___ ___DVORAK_FR_L3___, ___ORTHO_15_MIDDLE_3_BP___, ___DVORAK_FR_R3___
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#define ___13_BEPO_1___ ___BEPO_FR_L1___, ___ORTHO_15_MIDDLE_1_BP___, ___BEPO_FR_R1___
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#define ___13_BEPO_2___ ___BEPO_FR_L2___, ___ORTHO_15_MIDDLE_2_BP___, ___BEPO_FR_R2___
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#define ___13_BEPO_3___ ___BEPO_FR_L3___, ___ORTHO_15_MIDDLE_3_BP___, ___BEPO_FR_R3___
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// transparent xmonad/dvorak layer
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#define ___15_XMONAD_1___ ___, ___DVORAK_L1___, ___3___, ___DVORAK_R1___, ___
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#define ___15_XMONAD_2___ ___, ___DVORAK_L2___, ___3___, ___DVORAK_R2___, ___
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#define ___15_XMONAD_3___ ___, ___DVORAK_L3___, ___3___, ___DVORAK_R3___, ___
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// transparent xmonad/dvorak layer in bepo
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#define ___15_XMONAD_B_1___ ___, ___DVORAK_FR_L1___, ___3___, ___DVORAK_FR_R1___, ___
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#define ___15_XMONAD_B_2___ ___, ___DVORAK_FR_L2___, ___3___, ___DVORAK_FR_R2___, ___
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#define ___15_XMONAD_B_3___ ___, ___DVORAK_FR_L3___, ___3___, ___DVORAK_FR_R3___, ___
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#define ___15_SYMB_1___ ___SYMBOLS6_1___, ___3___, ___SYMPAD_1___
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#define ___15_SYMB_2___ ___SYMBOLS6_2___, ___3___, ___SYMPAD_2___
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#define ___15_SYMB_3___ ___SYMBOLS6_3___, ___3___, ___SYMPAD_3___
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#define ___15_SYMB_4___ ___SYMBOLS6_4___, ___3___, ___SYMPAD_4___
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#define ___15_KP_1___ ___2___, ___FUNCPAD_T___, ___5___, ___KEYPAD_1___, ___
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#define ___15_KP_2___ ___2___, ___FUNCPAD_1___, ___5___, ___KEYPAD_2___, ___
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#define ___15_KP_3___ ___2___, ___FUNCPAD_2___, ___5___, ___KEYPAD_3___, KC_PENT
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#define ___15_KP_4___ ___2___, ___FUNCPAD_3___, ___5___, ___KEYPAD_4___, ___
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#define ___15_KP_B_1___ ___2___, ___FUNCPAD_T___, ___5___, ___KEYPAD_1_BP___, ___
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#define ___15_KP_B_2___ ___2___, ___FUNCPAD_1___, ___5___, ___KEYPAD_2_BP___, ___
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#define ___15_KP_B_3___ ___2___, ___FUNCPAD_2___, ___5___, ___KEYPAD_3_BP___, KC_PENT
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#define ___15_KP_B_4___ ___2___, ___FUNCPAD_3___, ___5___, ___KEYPAD_4_BP___, ___
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#define ___15_SYMB_B_1___ ___SYMBOLS6_1_BP___, ___3___, ___SYMPAD_1_BP___
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#define ___15_SYMB_B_2___ ___SYMBOLS6_2_BP___, ___3___, ___SYMPAD_2_BP___
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#define ___15_SYMB_B_3___ ___SYMBOLS6_3_BP___, ___3___, ___SYMPAD_3_BP___
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#define ___15_SYMB_B_4___ ___SYMBOLS6_4_BP___, ___3___, ___SYMPAD_4_BP___
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#define ___15_MDIA_1___ ___MOUSE_BTNS_L___, ___4___, KC_VOLU, ___MUTE_PRV_PLAY_NXT_STOP___
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#define ___15_MDIA_2___ ___, ___MOUSE_LDUR___, ___4___, KC_VOLD, ___VI_ARROWS___, ___
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#define ___15_MDIA_3___ ___, ___MWHEEL_LDUR___, ___4___, KC_PGUP, ___MOUSE_BTNS_R___
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#define ___15_MDIA_4___ ___2___, ___MACCL___, ___4___, KC_PGDN, ___5___
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#define ___15_LAYERS_1___ ___X3___, ___2_LAYERS_B1___, ___5___, ___3_LAYERS_T_BP___, ___X2___
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#define ___15_LAYERS_2___ ___X3___, ___2_LAYERS_B2___, ___5___, ___3_LAYERS_T___, ___X2___
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#define ___15_LAYERS_3___ ___X2___, ___3_LAYERS_B3___, ___5___, ___3_LAYERS_T_CTL___, ___X2___
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#define ___15_RGB_1___ ___, ___RGB_HUE_SAT_INT_UP___, ___5___, ___5___
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#define ___15_RGB_2___ ___, ___RGB_HUE_SAT_INT_DN___, RGB_TOG, ___4___, ___RGB_P_B_R_SW_SN___
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#define ___15_RGB_3___ ___5___, ___5___, ___RGB_KXGT___, ___
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/***********************************************************/
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/* ORTHO14 base layer interior rows. used with my viterbi */
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/***********************************************************/
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#define ___12_DVORAK_1___ ___DVORAK_L1___, ___ORTHO_14_MIDDLE_1___, ___DVORAK_R1___
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#define ___12_DVORAK_2___ ___DVORAK_L2___, ___ORTHO_14_MIDDLE_2___, ___DVORAK_R2___
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#define ___12_DVORAK_3___ ___DVORAK_L3___, ___ORTHO_14_MIDDLE_3___, ___DVORAK_R3___
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#define ___12_QWERTY_1___ ___QWERTY_L1___, ___ORTHO_14_MIDDLE_1___, ___QWERTY_R1___
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#define ___12_QWERTY_2___ ___QWERTY_L2___, ___ORTHO_14_MIDDLE_2___, ___QWERTY_R2___
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#define ___12_QWERTY_3___ ___QWERTY_L3___, ___ORTHO_14_MIDDLE_3___, ___QWERTY_R3___
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#define ___12_COLEMAK_1___ ___COLEMAK_L1___, ___ORTHO_14_MIDDLE_1___, ___COLEMAK_R1___
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#define ___12_COLEMAK_2___ ___COLEMAK_L2___, ___ORTHO_14_MIDDLE_2___, ___COLEMAK_R2___
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#define ___12_COLEMAK_3___ ___COLEMAK_L3___, ___ORTHO_14_MIDDLE_3___, ___COLEMAK_R3___
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#define ___12_WORKMAN_1___ ___WORKMAN_L1___, ___ORTHO_14_MIDDLE_1___, ___WORKMAN_R1___
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#define ___12_WORKMAN_2___ ___WORKMAN_L2___, ___ORTHO_14_MIDDLE_2___, ___WORKMAN_R2___
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#define ___12_WORKMAN_3___ ___WORKMAN_L3___, ___ORTHO_14_MIDDLE_3___, ___WORKMAN_R3___
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#define ___12_NORMAN_1___ ___NORMAN_L1___, ___ORTHO_14_MIDDLE_1___, ___NORMAN_R1___
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#define ___12_NORMAN_2___ ___NORMAN_L2___, ___ORTHO_14_MIDDLE_2___, ___NORMAN_R2___
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#define ___12_NORMAN_3___ ___NORMAN_L3___, ___ORTHO_14_MIDDLE_3___, ___NORMAN_R3___
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#define ___12_DVORAK_B_1___ ___DVORAK_FR_L1___, ___ORTHO_14_MIDDLE_1_BP___, ___DVORAK_FR_R1___
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#define ___12_DVORAK_B_2___ ___DVORAK_FR_L2___, ___ORTHO_14_MIDDLE_2_BP___, ___DVORAK_FR_R2___
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#define ___12_DVORAK_B_3___ ___DVORAK_FR_L3___, ___ORTHO_14_MIDDLE_3_BP___, ___DVORAK_FR_R3___
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#define ___12_BEPO_2___ ___BEPO_FR_L1___, ___ORTHO_14_MIDDLE_1_BP___, ___BEPO_FR_R1___
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#define ___12_BEPO_3___ ___BEPO_FR_L2___, ___ORTHO_14_MIDDLE_2_BP___, ___BEPO_FR_R2___
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#define ___12_BEPO_4___ ___BEPO_FR_L3___, ___ORTHO_14_MIDDLE_3_BP___, ___BEPO_FR_R3___
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// transparent layers.
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#define ___14_XMONAD_1___ ___, ___DVORAK_L1___, ___2___, ___DVORAK_R1___, ___
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#define ___14_XMONAD_2___ ___, ___DVORAK_L2___, ___2___, ___DVORAK_R2___, ___
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#define ___14_XMONAD_3___ ___, ___DVORAK_L3___, ___2___, ___DVORAK_R3___, ___
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#define ___14_XMONAD_B_1___ ___, ___DVORAK_FR_L1___, ___2___, ___DVORAK_FR_R1___, ___
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#define ___14_XMONAD_B_2___ ___, ___DVORAK_FR_L2___, ___2___, ___DVORAK_FR_R2___, ___
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#define ___14_XMONAD_B_3___ ___, ___DVORAK_FR_L3___, ___2___, ___DVORAK_FR_R3___, ___
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#define ___14_SYMB_1___ ___SYMBOLS6_1___, ___2___, ___SYMPAD_1___
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#define ___14_SYMB_2___ ___SYMBOLS6_2___, ___2___, ___SYMPAD_2___
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#define ___14_SYMB_3___ ___SYMBOLS6_3___, ___2___, ___SYMPAD_3___
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#define ___14_SYMB_4___ ___SYMBOLS6_4___, ___2___, ___SYMPAD_4___
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#define ___14_KP_1___ ___2___, ___FUNCPAD_T___, ___4___, ___KEYPAD_1___, ___
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#define ___14_KP_2___ ___2___, ___FUNCPAD_1___, ___4___, ___KEYPAD_2___, ___
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#define ___14_KP_3___ ___2___, ___FUNCPAD_2___, ___4___, ___KEYPAD_3___, KC_PENT
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#define ___14_KP_4___ ___2___, ___FUNCPAD_3___, ___4___, ___KEYPAD_4___, ___
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#define ___14_KP_B_1___ ___2___, ___FUNCPAD_T___, ___4___, ___KEYPAD_1_BP___, ___
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#define ___14_KP_B_2___ ___2___, ___FUNCPAD_1___, ___4___, ___KEYPAD_2_BP___, ___
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#define ___14_KP_B_3___ ___2___, ___FUNCPAD_2___, ___4___, ___KEYPAD_3_BP___, KC_PENT
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#define ___14_KP_B_4___ ___2___, ___FUNCPAD_3___, ___4___, ___KEYPAD_4_BP___, ___
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#define ___14_SYMB_B_1___ ___SYMBOLS6_1_BP___, ___2___, ___SYMPAD_1_BP___
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#define ___14_SYMB_B_2___ ___SYMBOLS6_2_BP___, ___2___, ___SYMPAD_2_BP___
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#define ___14_SYMB_B_3___ ___SYMBOLS6_3_BP___, ___2___, ___SYMPAD_3_BP___
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#define ___14_SYMB_B_4___ ___SYMBOLS6_4_BP___, ___2___, ___SYMPAD_4_BP___
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#define ___14_MDIA_1___ ___MOUSE_BTNS_L___, ___3___, KC_VOLU, ___MUTE_PRV_PLAY_NXT_STOP___
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#define ___14_MDIA_2___ ___, ___MOUSE_LDUR___, ___3___, KC_VOLD, ___VI_ARROWS___, ___
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#define ___14_MDIA_3___ ___, ___MWHEEL_LDUR___, ___3___, KC_PGUP, ___MOUSE_BTNS_R___
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#define ___14_MDIA_4___ ___2___, ___MACCL___, ___3___, KC_PGDN, ___5___
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#define ___14_LAYERS_1___ ___X3___, ___2_LAYERS_B1___, ___4___, ___3_LAYERS_T_BP___, ___X2___
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#define ___14_LAYERS_2___ ___X3___, ___2_LAYERS_B2___, ___4___, ___3_LAYERS_T___, ___X2___
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#define ___14_LAYERS_3___ ___X2___, ___3_LAYERS_B3___, ___4___, ___3_LAYERS_T_CTL___, ___X2___
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#define ___14_RGB_1___ ___, ___RGB_HUE_SAT_INT_UP___, ___4___, ___5___
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#define ___14_RGB_2___ ___, ___RGB_HUE_SAT_INT_DN___, RGB_TOG, ___3___, ___RGB_P_B_R_SW_SN___
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#define ___14_RGB_3___ ___5___, ___4___, ___RGB_KXGT___, ___
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