opensteno_qmk/keyboards/planck/keymaps/cbbrowne/keymap.c
Christopher Browne a07d1f22aa Some revisions to cbbrowne Planck keymap, and a preliminary xd75 keymap (#1715)
* Add HOME/END keys as upper/lower on arrow-up/down

* Reduce .hex file size by turning off unneeded options

* Put digit keypad onto left hand upon RAISE; this will sometimes be preferable to double-hits of right hand

* Latest super latest version merge

* cbbrowne keymap for XD75re

* starting notes on XD75re keymap plans

* First draft of bottom row of QWERTY

* Switch my special bottom line over to QCENT

* Dunno

* Filling in wanted keys, bit by bit...

* Add copyright, extra macro

* Clean up comments, remove some experimental code I didn't like

* TODO plans for xd75re

* clean up keyboard layout

* QCENT2 is my new experiment for the main keyboard...

* Add a few more main layer keys, and modify LOWER to shift things outwards to conform with main layer

* Clean up RAISE layer to conform with main layer, remove QCENT layer as QCENT2 is the new thing

* More xd75 changes, now that I actually have it in hand

* shift keymap around, as original attempt was a bit too aggressive in keeping to the edges

* more revs to XD75

* Dropping parts of the centre keypad in favor of Keys I Really Need

* Improve documentation to conform with how builds are done now

* Improve documentation to conform with how builds are done now

* Add cbbrowne rules file as alternative to having the rules in Makefile

* Makefile not needed anymore for individual keymap
2017-09-14 14:02:49 -04:00

369 lines
11 KiB
C

#include "planck.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
#include "config.h"
#include "quantum.h"
#include "version.h"
/* Each layer is given a name to aid in readability, which is then
used in the keymap matrix below. The underscores do not denote
anything - you can have a layer called STUFF or any other name.
Layer names don't all need to be of the same length, obviously, and
you could also skip them entirely and just use numbers, though that
means needing to manage the numbers.
It is preferable to keep the symbols short so that a line worth of
key mappings fits compactly onto a line of code. */
/* This was originally based on planck/keymaps/default/default.c, and
then cbbrowne has revised things */
/* Things I did not like about the default mapping
- I found control too hard to get to. I use it more than Tab, so
switched it there.
- Having dash on [lower-j] is a bit nonintuitive, but may be OK
- I'll bet I should switch ESC/TAB
- I'm suspicious that I want to shift M(0) from [4][1] to [4][2],
and shift ESC off the first column so KC_LCTL and KC_LALT can
be on the first column.
- I needed to swap ' and ENTER
- All of the above are done :-)
- Dropped out support for Dvorak and friends. They aren't
improvements to me
*/
/* Some interesting things implemented
- There is a macro that writes out "cbbrowne" just to show that I
could
- There is a (somewhat cruddy) linear congruential random number
generator.
- I seed it somewhat with clock info to make it look more random
- There are two macros that use the random number generators
- one, M_RANDDIGIT, generates a random digit based on state
of the random number generator
- the other, M_RANDLETTER, generates a random letter based on state
of the random number generator
- in both, note the use of register_code()/unregister_code()
to indicate the desired key
- I do indeed want a sweet number pad!
*/
/* Other things to do...
- Need to think about what zsh and readline actions I use lots
- Ought to ensure that Control-Alt-Delete is convenient enough
- How about Alt-F1 thru Alt-F8? Not yet...
- What's the keystroke to get from X to console these days?
- A layer for doing console switching would not be a bad idea
- I'm messing with jeremy-dev's keymap that shifts everything
outwards. Gotta figure out how to make it sensible...
*/
enum layers {
_QWERTY = 0, /* Qwerty mapping */
_LOWER, /* Lower layer, where top line has symbols !@#$%^&*() */
_RAISE, /* Raised layer, where top line has digits 1234567890 */
_KEYPAD, /* Key pad */
_ADJUST, /* Special Adjust layer coming via tri-placement */
};
enum my_keycodes {
MY_ABVE = SAFE_RANGE,
MY_BELW,
MY_TERM,
MY_DEQL, // /=
MY_MEQL, // *=
MY_SEQL, // -=
MY_PEQL, // +=
MY_NEQL, // !=
MY_LTGT, // <>
MY_DPIP, // ||
MY_DAMP, // &&
};
enum macro_id {
M_LED = 0,
M_USERNAME,
M_RANDDIGIT,
M_RANDLETTER,
M_VERSION,
MACRO_UPPER,
MACRO_LOWER,
};
#define M_LOWER M(MACRO_LOWER)
#define M_UPPER M(MACRO_UPPER)
#define ROT_LED M(M_LED) /* Rotate LED */
#define QWERTY DF(_QWERTY) /* Switch to QWERTY layout */
#define KEYPAD DF(_KEYPAD) /* Switch to keypad */
#define USERNAME M(M_USERNAME) /* shortcut for username */
#define RANDDIG M(M_RANDDIGIT)
#define RANDALP M(M_RANDLETTER)
#define CTLENTER MT(MOD_RCTL, KC_ENT)
#define SHIFTQUOTE MT(MOD_RSFT, KC_QUOT)
#define ALTRIGHT MT(MOD_LALT, KC_RGHT)
#define MVERSION M(M_VERSION)
#define ALTSLASH LALT(KC_SLSH)
/* Note that Planck has dimensions 4 rows x 12 columns */
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = { /* Qwerty */
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, CTLENTER},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTQUOTE },
{KC_TAB, KC_LALT, ROT_LED, KC_LGUI, M_LOWER, KC_SPC, KC_SPC, M_UPPER, KC_LEFT, KC_DOWN, KC_UP, ALTRIGHT}
/* Note that KC_SPC is recorded TWICE, so that either matrix position can activate it */
},
[_RAISE] = { /* RAISE */
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{_______, KC_4, KC_5, KC_6, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{_______, KC_7, KC_8, KC_9, _______, _______, _______, QWERTY, KEYPAD, KEYPAD, ALTSLASH,_______},
{_______, KC_0, _______, _______, _______, _______, _______, _______, KC_PGDN, KC_HOME, KC_END, KC_PGUP}
},
[_LOWER] = { /* LOWER */
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
{_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, QWERTY, KEYPAD, KEYPAD, ALTSLASH, _______},
{_______, KEYPAD, _______, _______, _______, _______, _______, _______, KC_PGDN, KC_HOME, KC_END, KC_PGUP}
},
[_KEYPAD] = { /* Key Pad */
{KC_ESC, USERNAME, MVERSION, KC_F10, KC_F11, KC_F12, KC_PGUP, KC_KP_ENTER, KC_7, KC_8, KC_9, KC_BSPC},
{KC_LCTL, RANDDIG, KC_F5, KC_F6, KC_F7, KC_F8, KC_PGDN, KC_KP_MINUS, KC_4, KC_5, KC_6, KC_PIPE},
{KC_LSFT, RANDALP, KC_F1, KC_F2, KC_F3, KC_F4, KC_DEL, KC_KP_PLUS, KC_1, KC_2, KC_3, KC_ENTER},
{KC_TAB, KC_LALT, ROT_LED, KC_LGUI, M_LOWER, KC_SPC, KC_SPC, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
},
[_ADJUST] = { /* Adjustments - gonna shift the wild tools in here */
{ROT_LED,USERNAME,MVERSION, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
{_______, RANDDIG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
{_______, RANDALP, _______, _______, _______, RESET, RESET, _______, _______, _______, _______, _______ },
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }
}
};
/* What is fn_actions actually used for??? */
const uint16_t PROGMEM fn_actions[] = {
};
/* This bit of logic seeds a wee linear congruential random number generator */
/* lots of prime numbers everywhere... */
static uint16_t random_value = 157;
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
uint8_t clockbyte=0;
clockbyte = TCNT1 % 256;
uint8_t rval;
// MACRODOWN only works in this function
switch(id) {
case M_LED:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
break;
case M_USERNAME:
if (record->event.pressed) {
SEND_STRING("cbbrowne");
}
break;
case M_VERSION:
if (record->event.pressed) {
SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP "@" QMK_VERSION "@" QMK_BUILDDATE);
}
break;
case M_RANDDIGIT:
/* Generate, based on random number generator, a keystroke for
a numeric digit chosen at random */
random_value = ((random_value + randadd) * randmul) % randmod;
if (record->event.pressed) {
/* Here, we mix the LCRNG with low bits from one of the system
clocks via XOR in the theory that this may be more random
than either separately */
rval = (random_value ^ clockbyte) % 10;
/* Note that KC_1 thru KC_0 are a contiguous range */
register_code (KC_1 + rval);
unregister_code (KC_1 + rval);
}
break;
case M_RANDLETTER:
/* Generate, based on random number generator, a keystroke for
a letter chosen at random */
/* Here, we mix the LCRNG with low bits from one of the system
clocks via XOR in the theory that this may be more random
than either separately */
random_value = ((random_value + randadd) * randmul) % randmod;
if (record->event.pressed) {
rval = (random_value ^ clockbyte) % 26;
register_code (KC_A + rval);
unregister_code (KC_A + rval);
}
break;
case MACRO_UPPER:
if (record->event.pressed)
{
layer_on(_RAISE);
#ifdef BACKLIGHT_ENABLE
breathing_speed_set(2);
breathing_pulse();
#endif
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
else
{
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
break;
case MACRO_LOWER:
if (record->event.pressed)
{
layer_on(_LOWER);
#ifdef BACKLIGHT_ENABLE
breathing_speed_set(2);
breathing_pulse();
#endif
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
else
{
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
break;
}
return MACRO_NONE;
};
void press_key(uint16_t key) {
register_code(key);
unregister_code(key);
}
void press_two_keys(uint16_t key1, uint16_t key2) {
register_code(key1);
register_code(key2);
unregister_code(key2);
unregister_code(key1);
}
void press_three_keys(uint16_t key1, uint16_t key2, uint16_t key3) {
register_code(key1);
register_code(key2);
register_code(key3);
unregister_code(key3);
unregister_code(key2);
unregister_code(key1);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case MY_BELW:
if (record->event.pressed) {
press_two_keys(KC_LGUI, KC_RGHT);
press_key(KC_ENT);
}
return false;
case MY_ABVE:
if (record->event.pressed) {
press_two_keys(KC_LGUI, KC_LEFT);
press_key(KC_ENT);
press_key(KC_UP);
}
return false;
case MY_TERM:
if (record->event.pressed) {
press_three_keys(KC_LGUI, KC_LSFT, KC_ENT);
}
return false;
case MY_DEQL: // /=
if (record->event.pressed) {
press_key(KC_SLSH);
press_key(KC_EQL);
}
return false;
case MY_MEQL: // *=
if (record->event.pressed) {
press_two_keys(KC_LSFT, KC_ASTR);
press_key(KC_EQL);
}
return false;
case MY_SEQL: // -=
if (record->event.pressed) {
press_key(KC_MINS);
press_key(KC_EQL);
}
return false;
case MY_PEQL: // +=
if (record->event.pressed) {
press_two_keys(KC_LSFT, KC_PLUS);
press_key(KC_EQL);
}
return false;
case MY_NEQL: // !=
if (record->event.pressed) {
press_two_keys(KC_LSFT, KC_EXLM);
press_key(KC_EQL);
}
return false;
case MY_LTGT: // <>
if (record->event.pressed) {
press_two_keys(KC_LSFT, KC_LABK);
press_two_keys(KC_LSFT, KC_RABK);
}
return false;
case MY_DPIP: // ||
if (record->event.pressed) {
press_two_keys(KC_LSFT, KC_PIPE);
press_two_keys(KC_LSFT, KC_PIPE);
}
return false;
case MY_DAMP: // &&
if (record->event.pressed) {
press_two_keys(KC_LSFT, KC_AMPR);
press_two_keys(KC_LSFT, KC_AMPR);
}
return false;
}
return true;
}