opensteno_qmk/keyboards/duck/jetfire/jetfire.c
MechMerlin e16b39f0c2 Keyboard: Duck Jetfire QMK Support (#3752)
* Initial Commit

Port from xauser's jetfire code. Does not compile yet

* fix up keymap from uint8 to uin16

* update rules file to contain custom matrix

* Good stopping point

Still lots of compile errors but I'm getting there.

* fix a few more compile errors

* move a few functions around to help with compiling

* Finally got it all to compile

* Get rid of that old KEYMAP macro

* edit readme

* Put my name everywhere and some minor code clean ups

* start to remove that kc nonsense

* fix keymap compilation issues

* add reset key info

* better human readable formatting

* match the duck default layout

* add confgurator support

* clarify reset key

* might be a good idea to use the correct pin

* get the riight keycode for RGB

* include an ALL layout

* I tried to fix the formatting....sigh

* add functons to ensure Configurator compile-ability

* move jetfire to duck directory

* Moved and renamed things as per Drashna's PR comments as his back was hurting as he reviewed this
2018-08-25 18:00:20 -07:00

171 lines
5.3 KiB
C

/* Copyright 2018 MechMerlin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "jetfire.h"
#include "backlight_led.h"
enum backlight_level {
BACKLIGHT_ALPHA = 0b0000001,
BACKLIGHT_MOD = 0b0000010,
BACKLIGHT_FROW = 0b0000100,
BACKLIGHT_NUMBLOCK = 0b0001000,
BACKLIGHT_RGB = 0b0010000,
BACKLIGHT_SWITCH = 0b0001111
};
enum StateLed {
STATE_LED_SCROLL_LOCK,
STATE_LED_CAPS_LOCK,
STATE_LED_NUM_LOCK,
STATE_LED_LAYER_0,
STATE_LED_LAYER_1,
STATE_LED_LAYER_2,
STATE_LED_LAYER_3,
STATE_LED_LAYER_4
};
uint8_t backlight_rgb_r = 255;
uint8_t backlight_rgb_g = 0;
uint8_t backlight_rgb_b = 0;
uint8_t backlight_state_led = 1<<STATE_LED_LAYER_0;
void backlight_toggle_rgb(bool enabled)
{
if(enabled) {
uint8_t rgb[RGBLED_NUM][3] = {
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b},
{backlight_rgb_r, backlight_rgb_g, backlight_rgb_b}
};
backlight_set_rgb(rgb);
} else {
uint8_t rgb[RGBLED_NUM][3] = {
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
{0, 0, 0}
};
backlight_set_rgb(rgb);
}
}
void backlight_set_rgb(uint8_t cfg[RGBLED_NUM][3])
{
cli();
for(uint8_t i = 0; i < RGBLED_NUM; ++i) {
send_color(cfg[i][0], cfg[i][1], cfg[i][2], Device_PCBRGB);
}
sei();
show();
}
void backlight_set(uint8_t level)
{
level & BACKLIGHT_ALPHA ? (PORTB |= 0b00000010) : (PORTB &= ~0b00000010);
level & BACKLIGHT_MOD ? (PORTB |= 0b00000100) : (PORTB &= ~0b00000100);
level & BACKLIGHT_FROW ? (PORTB |= 0b00001000) : (PORTB &= ~0b00001000);
level & BACKLIGHT_NUMBLOCK ? (PORTE |= 0b01000000) : (PORTE &= ~0b01000000);
backlight_toggle_rgb(level & BACKLIGHT_RGB);
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_record_user(keycode, record);
}
void backlight_update_state()
{
cli();
send_color(backlight_state_led & (1<<STATE_LED_SCROLL_LOCK) ? 255 : 0,
backlight_state_led & (1<<STATE_LED_CAPS_LOCK) ? 255 : 0,
backlight_state_led & (1<<STATE_LED_NUM_LOCK) ? 255 : 0,
Device_STATELED);
send_color(backlight_state_led & (1<<STATE_LED_LAYER_1) ? 255 : 0,
backlight_state_led & (1<<STATE_LED_LAYER_2) ? 255 : 0,
backlight_state_led & (1<<STATE_LED_LAYER_0) ? 255 : 0,
Device_STATELED);
send_color(backlight_state_led & (1<<STATE_LED_LAYER_4) ? 255 : 0,
backlight_state_led & (1<<STATE_LED_LAYER_3) ? 255 : 0,
0,
Device_STATELED);
sei();
show();
}
void led_set_kb(uint8_t usb_led)
{
if(usb_led & (1<<USB_LED_CAPS_LOCK)) {
backlight_state_led |= 1<<STATE_LED_CAPS_LOCK;
} else {
backlight_state_led &= ~(1<<STATE_LED_CAPS_LOCK);
}
if(usb_led & (1<<USB_LED_SCROLL_LOCK)) {
backlight_state_led |= 1<<STATE_LED_SCROLL_LOCK;
} else {
backlight_state_led &= ~(1<<STATE_LED_SCROLL_LOCK);
}
if(usb_led & (1<<USB_LED_NUM_LOCK)) {
backlight_state_led |= 1<<STATE_LED_NUM_LOCK;
} else {
backlight_state_led &= ~(1<<STATE_LED_NUM_LOCK);
}
backlight_update_state();
}