opensteno_qmk/layouts/community/numpad_5x6/drashna/keymap.c
Drashna Jaelre d41961c9ed [Keymap] Drashna's Feature madness (#6128)
* Fix my Tap Dance issues after I broke them

* Cleanup and organization of userspace documentation

As well as some additional cleanup of functions due to review of documentation.

* Enable Tapdance on Glow and remove more animations

* Revert to Eager PR debouncing

* Add better check for startup animation

* Move where RGB Matrix defines are listed

* Limit RGB Matrix max val

* Update keyboard for Iris Rev 3 conflicts

* Enable encoder support on planck ez

* Remove is_master check from corne\'s OLED code

* Overhaul OLED screens for my Corne

* One last removal

* Show RGB valu On both sides

* Updates for OLED display info

* Fix compile issues for rgb config

* Disabled Space Cadet for all drashna keymaps

* Fix OLED Screen configs

* Minor OLED Tweaks

* Revert some Iris changes

* Fix song include

* Handle MAKE macro for the Corne boards better

* Add super hacky-hack for eeconfig initialization

* Add audio support for Fractal since Elite Cs support it

* Add defines for keycode steps

* Add White layout

* Update Corne RGB info

* Add fun effects to layer indication for RGB Matrix enabled boards

* Use proper define for product name detection

* Update formatting

* Use custom timeout mechanism for OLED timeout

* Fix up OLED screen HSV code for new HSV structure

* Better handle turning off RGB Matrix when sleeping

* Disable MultiSplash Animation

* Change Iris back to using serial

* Why was RGB disabled?!?!?!

* Limit val in rgb_matrix_layer_helper function

* Remove EECONFIG setting for RGB matrix
2019-07-22 20:22:33 -07:00

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792 B
C

#include QMK_KEYBOARD_H
#include "drashna.h"
#define F2_MCRO LT(_GAMEPAD, KC_F2)
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_NUMLOCK] = LAYOUT_numpad_5x6(
KC_F1, F2_MCRO, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_F3, KC_F4, KC_P7, KC_P8, KC_P9,
KC_F5, KC_F6, KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_F7, KC_F8, KC_P1, KC_P2, KC_P3,
KC_F9, KC_COLN, KC_P0, KC_PDOT, KC_PENT
),
[_GAMEPAD] = LAYOUT_numpad_5x6(
RGB_TOG, _______, _______, EEP_RST, KC_MAKE, RESET,
RGB_MOD, RGB_RMOD, _______, _______, _______,
RGB_HUI, RGB_HUD, _______, _______, _______, _______,
RGB_SAI, RGB_SAD, _______, _______, _______,
RGB_VAI, RGB_VAD, _______, _______, _______
),
};
// clang-format on