opensteno_qmk/users/bocaj
Jacob Jerrell a7b1b146d1 Keymap: Bocaj Layout and Userspace Refactor (#4753)
* Bocaj Layout Revamp

* Pull in Upstream (#1)

* Various tweaks for some Input:Club build processes

* change KEYMAP to LAYOUT for all new keyboards made using this script

* Add support for rev3 of the Atom47 (#2672)

* Added support for rev3 of the Atom47

* Updated Atom47 readme's

* Fix redefine error on rev2 and add maartenwut's keymap

* Fix redefine error on LEdiodes keymap

* Add Nyquist keymap (#2692)

* nyquist

* danielhklein nyquist setup

* shift left controls

* remove readme

* cleanup before pr

* ready for pr

* Adds Phantom TKL support (#2696)

* Add an info.json to phantom keyboard

* Add layouts

 - KEYMAP_WINKEYLESS
 - KEYMAP_7BIT
 - KEYMAP_ISO
 - KEYMAP_ISO_WINKEYLESS

* Add key_counts

* Add 2 missing F-Row keys

* Add TKC1800 info.json

Created an info.json for the tkc1800.

* Clueboard 60 info.json

 - adds
   - LAYOUT_60_ansi
   - LAYOUT_60_iso
   - KEYMAP_AEK
   - KEYMAP
   - LAYOUT_60_ansi_split_bs_rshift

* Add the Speedo keyboard

* Fix KC60 info.json file (#2707)

* change KEYMAP to LAYOUT in all the KC60 files

* Redo the info.json file

* Small fixes to TKC1800

 - adjust F-row to use 0.25 spacing
 - split left shift
 - add key_count

* Fix some Configurator Warnings regarding LAYOUT vs KEYMAP (#2708)

* change diverge 3 KC_KEYMAP to LAYOUT

* Change KEYMAP to LAYOUT for handwired arrow pad

* change M10A to LAYOUT for m10-a

* Change KC_KEYMAP to LAYOUT_kc and KEYMAP to LAYOUT for mf68

* change KC_KEYMAP to LAYOUT for nano

* Refactor to LAYOUT

* refactor to LAYOUT-ansi and LAYOUT_iso for s65

* LAYOUT conversions for lfkkeyboards

* missed a few renames

* mini1800 for lfkeyobards support of LAYOUT

* Improve state/chord handling and clean up namespace

Some values that can never, ever, change were held in local
variables, rather than in PROGMEM. Fixed.

Change "pressed" to a signed int so the test for < 0 makes
sense, and to avoid possible weird failure modes in the
case where a key release comes in when pressed is already
zero. (Shouldn't happen, sure, but computers are weird.)

A lot of things in process_steno had external linkage for no
particular reason. They've been marked static. Stuff still
builds.

Distinguish between currently-held keys and keys that have
been held, and expose these values through a nicely-named API
so other code could, say, check on the current set of steno
chording in order to make displays. Also in passing fix up the
"state" value having external linkage so it could clash with
other people's variable declarations.

The API also provides hooks for key processing and steno chord
events, so you can monitor those events without having to
run in matrix_scan_user and recheck the values directly. Also
document these.

There is no path through processing a key that doesn't
end with a return false, so the nested return foo() are
gone and we just return false.

* Pull information from config.h and rules.mk (#2711)

* Pull information from config.h and rules.mk

* Readd the kbd75 maintainer

* Remove obsolete info.json entries (#2712)

* Clean up some long-standing errors when populating the API (#2715)

* More Configurator Warning Fixes (#2716)

* mf68_ble did not have the correct .c and .h files

* Fix JC65 KEYMAP to LAYOUT

* Change KEYMAP to LAYOUT for s60_x

* Convert KEYMAP to LAYOUT for lets_split boards

* Convert KEYMAP to LAYOUT

* more fixes to keymap for iris

* convert KEYMAP to LAYOUT for levinson keyboard

* change losinggeneration's KEYMAP to LAYOUT

* convert KEYMAP to LAYOUT

* convert KEYMAP to LAYOUT for nyquist

* convert KEYMAP to LAYOUT

* convert KEYMAP to LAYOUT for viterbi

* convert KEYMAP to LAYOUT

* convert KEYMAP and its subsidiries to the LAYOUT standard

* convert KEYMAP and its subsidiries to the new LAYOUT standard

* Normacos keymap for let's split keyboard (#2691)

* Cheers let's split keymap

* fixed typo on norman layer of cheers keymap for let's split

* fixed right handed mappings for home row

* cheers keymap for let's split redefinition

* updated Cheers keymap for let's split

* cheers keymap for let's split updated with some terminal macros

* renamed cheers let's split keymap to a more appropriate normacos

* updated normacos keymap doc / removed non functional keys

* reset let's split rules to default values

* added more spotlight search macros

* normalized keymap comments

* Moved numpad on lower layer

* hhkb jp personal keymap (#2698)

* Add JJ40 Cockpit personal keymap (#2713)

* Add JJ40 Cockpit keymap

* Fix lower layer symbols

* Add readme for "major" keyboards to eliminate more QMK Configurator errors (#2718)

* add readme to ktype keyboard

* add readme to m10a

* add readme to mini1800

* add readme to parent directory

* Revert "Pull in Upstream (#1)"

This reverts commit eeba0cec17ccb636e4225eed88aeae72b99f5e45.

* Updates to Bocaj Files

- Gave up on Tap Dance for ' -> '
+ Added another 'Secret'
+ Add ' -> ' to the Swap Hands key
+ Add Swap Hands to the ' -> ' key
+ Made Hand Swapping a momentary toggle
- Removed Auto Shift
+ Added Layer Toggle to KC_QUOTE for the _TOOLS layer
- Disabled Tap Dance

* Merge remote-tracking branch 'upstream/master'

* Updates to Bocaj

Added Game Layers, Removed Unused Macros

* Removed 'secrets.h'

* Updates to Bocaj

Remove 'secrets'.
Remove 'sendstring_workman.h' and set related layer back to qwerty due to macro compatibility issues

* Total revisioning of keymap and layout structure

* Missed readme.md file

* Bocaj - Permissive Hold setting enabled

* Switching from ErgoDox EZ centric configuration to the layout/user approach

* Bocaj - Create Userspace and Ergodox layout

* Update settings.json

* Pushing local updates

* Reverting .vscode/settings.json

* Adds pretty_osx and _win wrappers

* Utilize Windows and Mac Wrappers

* Update layouts/community/ergodox/bocaj/keymap.c

* Updates to Bocaj keymap.c

- Extended pretty_osx and pretty_win wrappers to allow modification of the bottom rows and thumb clusters.
- Fixed already wrapped layouts to align with the change
- Wrapped _NUMS and _CLICKY layers with the _osx wrapper because I main with a Mac

* Updates to Bocaj

Small documentation updates, added KC_MAKE from Drashna's layout, added KC_LOCK back to the diablo layer.

* Add LShift to _Adjust layer

* Minor changes to bocaj

Put wrappers in userspace and added RESET keycode to the Adjust layer

* Updates to Bocaj config & keymap; Fixed problem with process_leader.c

- Made lots of changes to the bocaj layout and userspace
- Pulled in latest upstream/master
- Attempted to compile with latest and found an unneccessary `break` in process_leader.c

* Bocaj - Updates to Layout and Userspace

* Adjust LEADER_TIMEOUT to 350
* Put KC_GRAVE on _ADJUST layer
* Eliminate _LOWER layer and associated definitions
* Adjusted layer indicating LEDs to match changes
* Fixed Diablo leader sequence
* Added build info leader sequence
* Got rid of obsoleted IGNORE_MOD_TAP_INTERRUPT/PERMISSIVE_HOLD/PREVENT_STUCK_MODIFIERS (may add STRICT_LAYER_RELEASE in the future)

* Remove type_traits

Not sure what in my VSCode config always brings this one in

* refactor stage 1

* Bocaj Refactor Phase II

* Made LED_2 brighter if both CTRL & GUI are being held
* Enabled unicode because I got it to work in Mac OS
* Finalized Build Info leader combination after testing in Mac OS
* Not sure why KC_D3_1 was set to ASDF if !TAP_DANCE_ENABLE. So I changed that back
* Experienced issues with `EXTRAFLAGS += -flto` using Docker in MacOS. Not sure what it does, but I don't seem to be missing anything
* Wrote obligatory readme.md files and mentioned Drashna too many times... I don't think I can actually take credit for much of anything here.

* Updates to Bocaj

Made LED changes, added LM_DFLT which is similar to the grave macro, enabled retro tapping, working on a unicode idea -- currently fails to build.

* Bocaj Refactor Phase 3 Part 2

- Continuation of implementing unicode switching based on default layer
- Slight adjustments to _DIABLO and base wrapper because LM_DFLT macro didn't function as I'd hoped

* Slight adjustment to KC_MAKE
2019-01-02 09:23:42 -08:00
..
bocaj.c Keymap: Bocaj Layout and Userspace Refactor (#4753) 2019-01-02 09:23:42 -08:00
bocaj.h Keymap: Bocaj Layout and Userspace Refactor (#4753) 2019-01-02 09:23:42 -08:00
config.h Keymap: Bocaj Layout and Userspace Refactor (#4753) 2019-01-02 09:23:42 -08:00
process_records.c Keymap: Bocaj Layout and Userspace Refactor (#4753) 2019-01-02 09:23:42 -08:00
process_records.h Keymap: Bocaj Layout and Userspace Refactor (#4753) 2019-01-02 09:23:42 -08:00
readme.md Keymap: Bocaj Layout and Userspace Refactor (#4753) 2019-01-02 09:23:42 -08:00
rules.mk Keymap: Bocaj Layout and Userspace Refactor (#4753) 2019-01-02 09:23:42 -08:00
send_unicode.c Keymap: Bocaj Layout and Userspace Refactor (#4753) 2019-01-02 09:23:42 -08:00
send_unicode.h Keymap: Bocaj Layout and Userspace Refactor (#4753) 2019-01-02 09:23:42 -08:00
tap_dances.c Keymap: Bocaj Layout and Userspace Refactor (#4753) 2019-01-02 09:23:42 -08:00
tap_dances.h Keymap: Bocaj Layout and Userspace Refactor (#4753) 2019-01-02 09:23:42 -08:00
wrappers.h Keymap: Bocaj Layout and Userspace Refactor (#4753) 2019-01-02 09:23:42 -08:00

Overview

My personal QMK userspace. First, I must say that the credit for a majority of the code found here belongs to Drashna and/or the people he derived his code from. My Ergodox layout is briefly described in its respective folder. As for explaining this userspace, you could honestly go to Drashna's userspace and read his well put together readme. Regardless, I am mostly writing this as an excercise for myself to better understand what is going on, and where applicable, describe things that I innovated on my own.

Bocaj.c

Unicode

I've always had difficulty implementing unicode in QMK, all of this code is literally copy/pasted from Drashna's userspace and lies dormant here until I can take the time to figure it out.

Update: Got it to work in Mac OS which is more important to me than Windows (probably pretty easy to figure out at this point). So I'm a happy table flipping person now!

(ノಠ痊ಠ)ノ彡┻━┻

┬─┬ノ( º _ ºノ)

Tap Macro

Not sure why this doesn't exist in QMK already (maybe it does?)

void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };

*_keymap functions

We're running *_user functions in the userspace, that way we can add to or reconfigure at the keyboard level. Any *_user functions should call the equivalent *_keymap function at the end. If the *_keymap function isn't defined in the keymap, the __attribute__ ((weak)) will prevent build problems.

Startup/Suspend/Shutdown Functions

I have no idea what these do. Non-Ergodox keyboard functions?

Matrix Scan User

Leader key defines, Diablo macro ancillary function, run matrix_scan_keymap.

Leader Key

I've always been interested in this feature, but I've had 0 experience with applications that have similar behavior. My implementation seeks to implement features that I feel VS2017 lacks

Secrets

Hacked Drashna's secret macro implementation to work with the leader key instead. TODO: Finish documentation

Bocaj.h

Layer defines, some macro ancillary defines, setup Diablo macros and failsafe

Process_Records.c/.h

Again, taking ideas from Drashna to make maintenance simpler. A couple of things that I'm proud of here, but nothing really ground breaking.

  • Features
    • Change default layer
      • KC_MWRK, KC_WWRK, KC_MQWR
    • MacOS Lock Screen Macro
    • Make macro (Credit: Drashna)
      • Need to reconfigure so it runs the docker command if one of the Mac OS layers are default because the AVR install fails on the corporate laptop
    • Arrow macro (->) because I find myself telling people how to get to something quite frequently and typing this manually requires moving the right hand to the top-left of the ergodox and then to the bottom right, which feels unnatural.
    • LM_GRAVE
      • While combining _NUMS and _LOWER, I also needed a place to put F1-12 keys. This required me to relocate the grave key. The most comfortable place to put it was over a key that I frequently use to toggle the numpad. I do have other ways to get to/from this layer but my mind has been wired to use them for different workflows, so I would sit here frozen for a moment trying to tell my fingers where to go
      • How it works
        • A timer starts when pressed down
        • If the timer at release was less than the TAPPING_TERM define
          • Get mods
          • If Shift was held or one-shot shift was active
            • Send ~
          • Else
            • Send `
        • Else (timer at released was greater than the TAPPING_TERM define)
          • Move to the default layer
    • KC_CCCV
      • Another neat idea I found in Drashna's userspace... highly underutilized in my layout but the inspiration for LM_GRAVE was obviously derived from this code
    • Unicode stuff
      • All I've ever wanted was a table-flip macro... I managed to get about half of it to work before I gave up and disabled it

Send_Unicode.c/.h

I have some basic understanding of this, Drashna may already have it documented in his userspace. I'll put it in my own words when I get around to making it work and understanding it better.

Tap_Dances.c/h

Again, building on Drashna's userspace organization to simplify maintenance of a heavily configured layout. This is all the stuff for the Diablo 3 macros that spam a given skill (1-4) every ~1 second

Wrappers.h

Traditionally, you would put all of this into the <username>.h file. But I liked the idea of separating it to simplify modification in the future.

GUI_CTR(os, kc)

A notable mention in this file is the GUI_CTR(os, kc) custom keycode defined in process_records.h as:

#define GUI_CTR(os, kc) MT( (os == 0) ? (MOD_LGUI) : (MOD_LCTL), kc )

I tried several things before coming to this one-liner conclusion. I believe it is quite elegant and it definitely solves the problem I had (separate wrappers for Windows/MacOS layers). But I would love to make this into something more intuitive, like a macro that detects which layer you're on and sends the applicable hotkey when held, or keycode when tapped. Ultimately, I was too tired of thinking about it to come up with a solution like that at this time.

Anyhow, if you set os == 1, it sends the Windows CTRL hotkey when held. If you set os == 0, it sends the Mac OS GUI hotkey when held. If tapped, it sends the keycode.

This is effectively a slightly more advanced MOD_T(kc) keycode.