mirror of
https://github.com/openstenoproject/qmk
synced 2024-11-14 12:34:39 +00:00
319 lines
9.2 KiB
C
319 lines
9.2 KiB
C
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "drashna.h"
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userspace_config_t userspace_config;
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bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed) {
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static uint16_t this_timer;
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if (pressed) {
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this_timer = timer_read();
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} else {
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if (timer_elapsed(this_timer) < TAPPING_TERM) {
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tap_code(code);
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} else {
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register_code(mod_code);
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tap_code(code);
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unregister_code(mod_code);
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}
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}
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return false;
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}
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bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) {
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if (pressed) {
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this_timer = timer_read();
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} else {
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if (timer_elapsed(this_timer) < TAPPING_TERM) {
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tap_code(code);
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} else {
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register_code(mod_code);
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tap_code(code);
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unregister_code(mod_code);
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}
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}
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return false;
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}
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__attribute__((weak)) void keyboard_pre_init_keymap(void) {}
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void keyboard_pre_init_user(void) {
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userspace_config.raw = eeconfig_read_user();
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keyboard_pre_init_keymap();
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}
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// Add reconfigurable functions here, for keymap customization
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// This allows for a global, userspace functions, and continued
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// customization of the keymap. Use _keymap instead of _user
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// functions in the keymaps
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// Call user matrix init, set default RGB colors and then
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// call the keymap's init function
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__attribute__((weak)) void matrix_init_keymap(void) {}
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__attribute__((weak)) void matrix_init_secret(void) {}
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void matrix_init_user(void) {
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#if defined(BOOTLOADER_CATERINA) && defined(__AVR__)
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DDRD &= ~(1 << 5);
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PORTD &= ~(1 << 5);
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DDRB &= ~(1 << 0);
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PORTB &= ~(1 << 0);
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#endif
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matrix_init_secret();
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matrix_init_keymap();
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}
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__attribute__((weak)) void keyboard_post_init_keymap(void) {}
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void keyboard_post_init_user(void) {
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#if defined(RGBLIGHT_ENABLE)
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keyboard_post_init_rgb_light();
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#endif
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#if defined(RGB_MATRIX_ENABLE)
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keyboard_post_init_rgb_matrix();
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#endif
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#if defined(SPLIT_KEYBOARD) && defined(SPLIT_TRANSACTION_IDS_USER)
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keyboard_post_init_transport_sync();
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#endif
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keyboard_post_init_keymap();
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}
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#ifdef RGB_MATRIX_ENABLE
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void rgb_matrix_update_pwm_buffers(void);
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#endif
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__attribute__((weak)) void shutdown_keymap(void) {}
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void shutdown_user(void) {
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#ifdef RGBLIGHT_ENABLE
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rgblight_enable_noeeprom();
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rgblight_mode_noeeprom(1);
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rgblight_setrgb_red();
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#endif // RGBLIGHT_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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rgb_matrix_set_color_all(0xFF, 0x00, 0x00);
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rgb_matrix_update_pwm_buffers();
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#endif // RGB_MATRIX_ENABLE
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#ifdef OLED_ENABLE
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oled_off();
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#endif
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shutdown_keymap();
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}
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__attribute__((weak)) void suspend_power_down_keymap(void) {}
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void suspend_power_down_user(void) {
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#ifdef OLED_ENABLE
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oled_off();
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#endif
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suspend_power_down_keymap();
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}
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__attribute__((weak)) void suspend_wakeup_init_keymap(void) {}
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void suspend_wakeup_init_user(void) {
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if (layer_state_is(_GAMEPAD)) {
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layer_off(_GAMEPAD);
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}
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if (layer_state_is(_DIABLO)) {
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layer_off(_DIABLO);
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}
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suspend_wakeup_init_keymap();
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}
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// No global matrix scan code, so just run keymap's matrix
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// scan function
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__attribute__((weak)) void matrix_scan_keymap(void) {}
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__attribute__((weak)) void matrix_scan_secret(void) {}
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void matrix_scan_user(void) {
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static bool has_ran_yet;
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if (!has_ran_yet) {
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has_ran_yet = true;
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startup_user();
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}
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#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
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run_diablo_macro_check();
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#endif // TAP_DANCE_ENABLE
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#if defined(RGBLIGHT_ENABLE)
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matrix_scan_rgb_light();
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#endif // RGBLIGHT_ENABLE
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#if defined(RGB_MATRIX_ENABLE)
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matrix_scan_rgb_matrix();
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#endif
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matrix_scan_secret();
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matrix_scan_keymap();
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}
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#ifdef AUDIO_ENABLE
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float doom_song[][2] = SONG(E1M1_DOOM);
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#endif
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// on layer change, no matter where the change was initiated
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// Then runs keymap's layer change check
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__attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state) { return state; }
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layer_state_t layer_state_set_user(layer_state_t state) {
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if (!is_keyboard_master()) {
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return state;
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}
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state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
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#if defined(RGBLIGHT_ENABLE)
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state = layer_state_set_rgb_light(state);
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#endif // RGBLIGHT_ENABLE
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#if defined(AUDIO_ENABLE) && !defined(__arm__)
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static bool is_gamepad_on = false;
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if (layer_state_cmp(state, _GAMEPAD) != is_gamepad_on) {
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is_gamepad_on = layer_state_cmp(state, _GAMEPAD);
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if (is_gamepad_on) {
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PLAY_LOOP(doom_song);
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} else {
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stop_all_notes();
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}
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}
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#endif
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state = layer_state_set_keymap(state);
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return state;
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}
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// Runs state check and changes underglow color and animation
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__attribute__((weak)) layer_state_t default_layer_state_set_keymap(layer_state_t state) { return state; }
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layer_state_t default_layer_state_set_user(layer_state_t state) {
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if (!is_keyboard_master()) {
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return state;
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}
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state = default_layer_state_set_keymap(state);
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#if 0
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# if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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state = default_layer_state_set_rgb(state);
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# endif // RGBLIGHT_ENABLE
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#endif
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return state;
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}
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__attribute__((weak)) void led_set_keymap(uint8_t usb_led) {}
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void led_set_user(uint8_t usb_led) { led_set_keymap(usb_led); }
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__attribute__((weak)) void eeconfig_init_keymap(void) {}
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void eeconfig_init_user(void) {
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userspace_config.raw = 0;
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userspace_config.rgb_layer_change = true;
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eeconfig_update_user(userspace_config.raw);
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eeconfig_init_keymap();
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keyboard_init();
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}
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bool hasAllBitsInMask(uint8_t value, uint8_t mask) {
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value &= 0xF;
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mask &= 0xF;
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return (value & mask) == mask;
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}
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#ifdef SPLIT_KEYBOARD
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__attribute__((weak)) void matrix_slave_scan_keymap(void) {}
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void matrix_slave_scan_user(void) {
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# if defined(AUDIO_ENABLE)
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# if !defined(NO_MUSIC_MODE)
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music_task();
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# endif
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# ifdef AUDIO_INIT_DELAY
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if (!is_keyboard_master()) {
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static bool delayed_tasks_run = false;
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static uint16_t delayed_task_timer = 0;
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if (!delayed_tasks_run) {
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if (!delayed_task_timer) {
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delayed_task_timer = timer_read();
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} else if (timer_elapsed(delayed_task_timer) > 300) {
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audio_startup();
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delayed_tasks_run = true;
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}
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}
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}
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# endif
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# endif
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# ifdef SEQUENCER_ENABLE
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sequencer_task();
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# endif
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# ifdef LED_MATRIX_ENABLE
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led_matrix_task();
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# endif
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# ifdef HAPTIC_ENABLE
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haptic_task();
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# endif
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matrix_slave_scan_keymap();
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}
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#endif
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__attribute__((weak)) uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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default:
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return TAPPING_TERM;
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}
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}
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__attribute__((weak)) bool get_permissive_hold(uint16_t keycode, keyrecord_t *record) {
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// Immediately select the hold action when another key is tapped:
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// return true;
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// Do not select the hold action when another key is tapped.
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// return false;
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switch (keycode) {
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default:
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return false;
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}
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}
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__attribute__((weak)) bool get_hold_on_other_key_press(uint16_t keycode, keyrecord_t *record) {
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// Immediately select the hold action when another key is pressed.
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// return true;
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// Do not select the hold action when another key is pressed.
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// return false;
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switch (keycode) {
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case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
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return true;
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default:
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return false;
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}
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}
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__attribute__((weak)) bool get_ignore_mod_tap_interrupt(uint16_t keycode, keyrecord_t *record) {
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// Do not force the mod-tap key press to be handled as a modifier
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// if any other key was pressed while the mod-tap key is held down.
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// return true;
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// Force the mod-tap key press to be handled as a modifier if any
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// other key was pressed while the mod-tap key is held down.
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// return false;
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switch (keycode) {
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default:
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return true;
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}
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}
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__attribute__((weak)) bool get_tapping_force_hold(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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default:
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return false;
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}
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}
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__attribute__((weak)) bool get_retro_tapping(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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default:
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return false;
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}
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}
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