mirror of
https://github.com/openstenoproject/qmk
synced 2024-11-14 20:44:38 +00:00
2d5c16dfd4
Update all my keymaps to work with 40 keys. Refactor code using Userspace.
291 lines
9.4 KiB
C
291 lines
9.4 KiB
C
#include QMK_KEYBOARD_H
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#include "bootloader.h"
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#ifdef PROTOCOL_LUFA
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#include "lufa.h"
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#include "split_util.h"
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#endif
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#ifdef SSD1306OLED
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#include "ssd1306.h"
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#endif
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#include "oled_helper.h"
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extern keymap_config_t keymap_config;
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extern uint8_t is_master;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_number {
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_BASE = 0,
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_LOWER,
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_RAISE,
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_ADJUST,
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};
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enum custom_keycodes {
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LOWER = SAFE_RANGE,
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RAISE,
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ADJUST,
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KANJI,
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RGBRST
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};
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enum tapdances{
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TD_CODO = 0,
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// TD_MNUB,
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};
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// Layer Mode aliases
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#define KC_LOWER LOWER
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#define KC_RAISE RAISE
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#define KC______ KC_TRNS
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#define KC_XXXXX KC_NO
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#define KC_KANJI KANJI
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#define KC_RST RESET
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#define KC_LRST RGBRST
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#define KC_LTOG RGB_TOG
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#define KC_LHUI RGB_HUI
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#define KC_LHUD RGB_HUD
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#define KC_LSAI RGB_SAI
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#define KC_LSAD RGB_SAD
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#define KC_LVAI RGB_VAI
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#define KC_LVAD RGB_VAD
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#define KC_LMOD RGB_MOD
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#define KC_KNRM AG_NORM
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#define KC_KSWP AG_SWAP
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#define KC_TBSF LSFT_T(KC_TAB)
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// #define KC_SPSF LSFT_T(KC_SPC)
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#define KC_ALAP LALT_T(KC_APP)
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#define KC_CODO TD(TD_CODO)
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// #define KC_MNUB TD(TD_MNUB)
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_CODO] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_DOT),
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// [TD_MNUB] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, LSFT(KC_RO)),
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT_kc( \
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//,-----------------------------------------. ,-----------------------------------------.
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ESC, Q, W, E, R, T, Y, U, I, O, P, MINS,\
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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TBSF, A, S, D, F, G, H, J, K, L, UP, ENT,\
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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LCTRL, Z, X, C, V, B, N, M, CODO, LEFT, DOWN, RGHT,\
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//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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LGUI, LOWER, BSPC, SPC, RAISE, ALAP \
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//`--------------------' `--------------------'
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),
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[_LOWER] = LAYOUT_kc( \
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//,-----------------------------------------. ,-----------------------------------------.
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_____, F1, F2, F3, F4, F5, XXXXX, MINS, EQL, JYEN, LBRC, RBRC,\
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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_____, F6, F7, F8, F9, F10, XXXXX, XXXXX, XXXXX, SCLN, QUOT, BSLS,\
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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_____, F11, F12, TAB, KANJI, ENT, XXXXX, XXXXX, COMM, DOT, SLSH, RO,\
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//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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_____, _____, DEL, _____, _____, APP \
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//`--------------------' `--------------------'
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),
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[_RAISE] = LAYOUT_kc( \
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//,-----------------------------------------. ,-----------------------------------------.
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_____, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, PSLS,\
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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_____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, QUOT, 4, 5, 6, PPLS, PAST,\
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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_____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, 0, 1, 2, 3, DOT, PMNS,\
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//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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_____, _____, BSPC, _____, _____, LALT \
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//`--------------------' `--------------------'
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),
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[_ADJUST] = LAYOUT_kc( \
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//,-----------------------------------------. ,-----------------------------------------.
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_____, RST, LRST, KNRM, KSWP, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX,\
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//|------+-------+------+------+------+-----| |------+------+------+------+------+------|
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_____, LTOG, LHUI, LSAI, LVAI, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, PGUP, XXXXX,\
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//|------+-------+------+------+------+-----| |------+------+------+------+------+------|
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_____, LMOD, LHUD, LSAD, LVAD, XXXXX, XXXXX, XXXXX, XXXXX, HOME, PGDN, END,\
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//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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_____, _____, XXXXX, _____, _____, XXXXX \
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//`--------------------' `--------------------'
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)
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};
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#define L_BASE _BASE
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#define L_LOWER (1<<_LOWER)
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#define L_RAISE (1<<_RAISE)
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#define L_ADJUST (1<<_ADJUST)
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#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
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#ifdef SSD1306OLED
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typedef struct {
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uint8_t state;
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char name[8];
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}LAYER_DISPLAY_NAME;
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#define LAYER_DISPLAY_MAX 5
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const LAYER_DISPLAY_NAME layer_display_name[LAYER_DISPLAY_MAX] = {
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{L_BASE, "Base"},
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{L_BASE + 1, "Base"},
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{L_LOWER, "Lower"},
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{L_RAISE, "Raise"},
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{L_ADJUST_TRI, "Adjust"}
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};
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static inline const char* get_leyer_status(void) {
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for (uint8_t i = 0; i < LAYER_DISPLAY_MAX; ++i) {
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if (layer_state == 0 && layer_display_name[i].state == default_layer_state) {
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return layer_display_name[i].name;
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} else if (layer_state != 0 && layer_display_name[i].state == layer_state) {
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return layer_display_name[i].name;
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}
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}
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return "?";
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}
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static char layer_status_buf[24] = "Layer state ready.\n";
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static inline void update_keymap_status(void) {
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snprintf(layer_status_buf, sizeof(layer_status_buf) - 1, "OS:%s Layer:%s\n",
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keymap_config.swap_lalt_lgui? "win" : "mac", get_leyer_status());
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}
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static inline void render_keymap_status(struct CharacterMatrix *matrix) {
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matrix_write(matrix, layer_status_buf);
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}
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#define UPDATE_KEYMAP_STATUS() update_keymap_status()
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#define RENDER_KEYMAP_STATUS(a) render_keymap_status(a)
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#else
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#define UPDATE_KEYMAP_STATUS()
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#define RENDER_KEYMAP_STATUS(a)
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#endif
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static inline void update_change_layer(bool pressed, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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pressed ? layer_on(layer1) : layer_off(layer1);
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IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2) ? layer_on(layer3) : layer_off(layer3);
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}
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int RGB_current_mode;
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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UPDATE_KEY_STATUS(keycode, record);
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bool result = false;
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switch (keycode) {
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case LOWER:
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update_change_layer(record->event.pressed, _LOWER, _RAISE, _ADJUST);
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break;
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case RAISE:
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update_change_layer(record->event.pressed, _RAISE, _LOWER, _ADJUST);
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break;
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case KANJI:
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if (record->event.pressed) {
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if (keymap_config.swap_lalt_lgui == false) {
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register_code(KC_LANG2);
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} else {
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SEND_STRING(SS_LALT("`"));
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}
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} else {
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unregister_code(KC_LANG2);
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}
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break;
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#ifdef RGBLIGHT_ENABLE
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case RGB_MOD:
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if (record->event.pressed) {
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rgblight_mode(RGB_current_mode);
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rgblight_step();
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RGB_current_mode = rgblight_config.mode;
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}
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break;
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case RGBRST:
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if (record->event.pressed) {
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eeconfig_update_rgblight_default();
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rgblight_enable();
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RGB_current_mode = rgblight_config.mode;
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}
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break;
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#endif
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default:
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result = true;
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break;
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}
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UPDATE_KEYMAP_STATUS();
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return result;
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}
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void matrix_init_user(void) {
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#ifdef RGBLIGHT_ENABLE
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RGB_current_mode = rgblight_config.mode;
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UPDATE_KEYMAP_STATUS();
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#endif
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//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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iota_gfx_init(!has_usb()); // turns on the display
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#endif
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}
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//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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void matrix_scan_user(void) {
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iota_gfx_task(); // this is what updates the display continuously
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}
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static inline void matrix_update(struct CharacterMatrix *dest,
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const struct CharacterMatrix *source) {
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if (memcmp(dest->display, source->display, sizeof(dest->display))) {
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memcpy(dest->display, source->display, sizeof(dest->display));
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dest->dirty = true;
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}
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}
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static inline void render_status(struct CharacterMatrix *matrix) {
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UPDATE_LED_STATUS();
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RENDER_LED_STATUS(matrix);
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RENDER_KEYMAP_STATUS(matrix);
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UPDATE_LOCK_STATUS();
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RENDER_LOCK_STATUS(matrix);
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RENDER_KEY_STATUS(matrix);
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}
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void iota_gfx_task_user(void) {
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struct CharacterMatrix matrix;
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#if DEBUG_TO_SCREEN
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if (debug_enable) {
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return;
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}
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#endif
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matrix_clear(&matrix);
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if (is_master) {
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render_status(&matrix);
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} else {
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RENDER_LOGO(&matrix);
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}
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matrix_update(&display, &matrix);
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}
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#endif
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