opensteno_qmk/keyboards/wsk/gothic50/gothic50.h
worldspawn00 df029f9660 [Keyboard] adding keyboard: gothic50 (#7983)
* gothic50

* Update keyboards/wsk/gothic50/config.h

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic50/config.h

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic50/config.h

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic50/config.h

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic50/rules.mk

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic50/rules.mk

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic50/rules.mk

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic50/rules.mk

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic50/rules.mk

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Update keyboards/wsk/gothic50/keymaps/default/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/wsk/gothic50/readme.md

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/wsk/gothic50/readme.md

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/wsk/gothic50/readme.md

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/wsk/gothic50/rules.mk

Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com>

* Updated with collaborator suggestions

* Fixing layout for configurator

Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
2020-02-07 19:32:14 -08:00

24 lines
1.1 KiB
C

#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1D, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, \
k30, k31, k32, k34, k35, k37, k39, k3A, k3B, k3C, k3D \
) \
{ \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, KC_NO, k1D }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D }, \
{ k30, k31, k32, KC_NO, k34, k35, KC_NO, k37, KC_NO, k39, k3A, k3B, k3C, k3D } \
}