mirror of
https://github.com/openstenoproject/qmk
synced 2024-11-23 08:54:38 +00:00
130 lines
3.3 KiB
C
130 lines
3.3 KiB
C
|
|
/* Copyright 2019
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
#pragma once
|
|
|
|
#include "quantum.h"
|
|
#define ___ KC_NO
|
|
|
|
/* This a shortcut to help you visually see your layout.
|
|
*
|
|
* The first section contains all of the arguments representing the physical
|
|
* layout of the board and position of the keys.
|
|
*
|
|
* The second converts the arguments into a two-dimensional array which
|
|
* represents the switch matrix.
|
|
*/
|
|
|
|
/* COSPAD ortho matrix layout
|
|
* ,-------------------.
|
|
* | 00 | 01 | 02 | 03 |
|
|
* |----|----|----|----|
|
|
* | 10 | 11 | 12 | 13 |
|
|
* |----|----|----|----|
|
|
* | 20 | 21 | 22 | 23 |
|
|
* |----|----|----|----|
|
|
* | 30 | 31 | 32 | 33 |
|
|
* |----|----|----|----|
|
|
* | 40 | 41 | 42 | 43 |
|
|
* |----|----|----|----|
|
|
* | 50 | 51 | 52 | 53 |
|
|
* `-------------------'
|
|
*/
|
|
#define LAYOUT_ortho_6x4( \
|
|
k00, k01, k02, k03, \
|
|
k10, k11, k12, k13, \
|
|
k20, k21, k22, k23, \
|
|
k30, k31, k32, k33, \
|
|
k40, k41, k42, k43, \
|
|
k50, k51, k52, k53 \
|
|
) \
|
|
{ \
|
|
{k00, k01, k02, k03}, \
|
|
{k10, k11, k12, k13}, \
|
|
{k20, k21, k22, k23}, \
|
|
{k30, k31, k32, k33}, \
|
|
{k40, k41, k42, k43}, \
|
|
{k50, k51, k52, k53} \
|
|
}
|
|
|
|
/* COSPAD gamepad matrix layout
|
|
* ,-------------------.
|
|
* | 00 | 01 | 02 | 03 |
|
|
* |----|----|----|----|
|
|
* | 10 | 11 | 12 | 13 |
|
|
* |----|----|----|----|
|
|
* | 20 | 21 | 22 | |
|
|
* |----|----|----| 23 |
|
|
* | 30 | 31 | 32 | |
|
|
* |----|----|----|----|
|
|
* | 40 | 41 | 42 | 43 |
|
|
* |----|----|----|----|
|
|
* | 50 | 51 | 52 | 53 |
|
|
* `-------------------'
|
|
*/
|
|
#define LAYOUT_gamepad_6x4( \
|
|
k00, k01, k02, k03, \
|
|
k10, k11, k12, k13, \
|
|
k20, k21, k22, \
|
|
k30, k31, k32, k23, \
|
|
k40, k41, k42, k43, \
|
|
k50, k51, k52, k53 \
|
|
) \
|
|
{ \
|
|
{k00, k01, k02, k03}, \
|
|
{k10, k11, k12, k13}, \
|
|
{k20, k21, k22, k23}, \
|
|
{k30, k31, k32, ___}, \
|
|
{k40, k41, k42, k43}, \
|
|
{k50, k51, k52, k53} \
|
|
}
|
|
|
|
/* COSPAD numpad matrix layout
|
|
* ,-------------------.
|
|
* | 00 | 01 | 02 | 03 |
|
|
* |----|----|----|----|
|
|
* | 10 | 11 | 12 | 13 |
|
|
* |----|----|----|----|
|
|
* | 20 | 21 | 22 | |
|
|
* |----|----|----| 23 |
|
|
* | 30 | 31 | 32 | |
|
|
* |----|----|----|----|
|
|
* | 40 | 41 | 42 | |
|
|
* |----|----|----| 43 |
|
|
* | 50 | 52 | |
|
|
* `-------------------'
|
|
*/
|
|
#define LAYOUT_numpad_6x4( \
|
|
k00, k01, k02, k03, \
|
|
k10, k11, k12, k13, \
|
|
k20, k21, k22, \
|
|
k30, k31, k32, k23, \
|
|
k40, k41, k42, \
|
|
k50, k52, k43 \
|
|
) \
|
|
{ \
|
|
{k00, k01, k02, k03}, \
|
|
{k10, k11, k12, k13}, \
|
|
{k20, k21, k22, k23}, \
|
|
{k30, k31, k32, ___}, \
|
|
{k40, k41, k42, k43}, \
|
|
{k50, ___, k52, ___} \
|
|
}
|
|
|
|
// Add backwards compatibility for existing keymaps
|
|
#define cospad_bl_led_on backlight_enable
|
|
#define cospad_bl_led_off backlight_disable
|
|
#define cospad_bl_led_togg backlight_toggle
|