mirror of
https://github.com/openstenoproject/qmk
synced 2024-11-13 20:14:40 +00:00
168 lines
6.4 KiB
C
168 lines
6.4 KiB
C
/*
|
|
Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
// Currently we are assuming that both the backlight and LCD are enabled
|
|
// But it's entirely possible to write a custom visualizer that use only
|
|
// one of them
|
|
#ifndef LCD_BACKLIGHT_ENABLE
|
|
#error This visualizer needs that LCD backlight is enabled
|
|
#endif
|
|
|
|
#ifndef LCD_ENABLE
|
|
#error This visualizer needs that LCD is enabled
|
|
#endif
|
|
|
|
#include "visualizer.h"
|
|
#include "led_test.h"
|
|
|
|
static const char* welcome_text[] = {"TMK", "Infinity Ergodox"};
|
|
|
|
// Just an example how to write custom keyframe functions, we could have moved
|
|
// all this into the init function
|
|
bool display_welcome(keyframe_animation_t* animation, visualizer_state_t* state) {
|
|
(void)animation;
|
|
// Read the uGFX documentation for information how to use the displays
|
|
// http://wiki.ugfx.org/index.php/Main_Page
|
|
gdispClear(White);
|
|
// You can use static variables for things that can't be found in the animation
|
|
// or state structs
|
|
gdispDrawString(0, 3, welcome_text[0], state->font_dejavusansbold12, Black);
|
|
gdispDrawString(0, 15, welcome_text[1], state->font_dejavusansbold12, Black);
|
|
// Always remember to flush the display
|
|
gdispFlush();
|
|
// you could set the backlight color as well, but we won't do it here, since
|
|
// it's part of the following animation
|
|
// lcd_backlight_color(hue, saturation, intensity);
|
|
// We don't need constant updates, just drawing the screen once is enough
|
|
return false;
|
|
}
|
|
|
|
// Feel free to modify the animations below, or even add new ones if needed
|
|
|
|
// Don't worry, if the startup animation is long, you can use the keyboard like normal
|
|
// during that time
|
|
static keyframe_animation_t startup_animation = {
|
|
.num_frames = 4,
|
|
.loop = false,
|
|
.frame_lengths = {0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0},
|
|
.frame_functions = {
|
|
display_welcome,
|
|
keyframe_animate_backlight_color,
|
|
keyframe_no_operation,
|
|
enable_visualization
|
|
},
|
|
};
|
|
|
|
// The color animation animates the LCD color when you change layers
|
|
static keyframe_animation_t color_animation = {
|
|
.num_frames = 2,
|
|
.loop = false,
|
|
// Note that there's a 200 ms no-operation frame,
|
|
// this prevents the color from changing when activating the layer
|
|
// momentarily
|
|
.frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
|
|
.frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color},
|
|
};
|
|
|
|
// The LCD animation alternates between the layer name display and a
|
|
// bitmap that displays all active layers
|
|
static keyframe_animation_t lcd_animation = {
|
|
.num_frames = 2,
|
|
.loop = true,
|
|
.frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
|
|
.frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap},
|
|
};
|
|
|
|
static keyframe_animation_t suspend_animation = {
|
|
.num_frames = 3,
|
|
.loop = false,
|
|
.frame_lengths = {0, gfxMillisecondsToTicks(1000), 0},
|
|
.frame_functions = {
|
|
keyframe_display_layer_text,
|
|
keyframe_animate_backlight_color,
|
|
keyframe_disable_lcd_and_backlight,
|
|
},
|
|
};
|
|
|
|
static keyframe_animation_t resume_animation = {
|
|
.num_frames = 5,
|
|
.loop = false,
|
|
.frame_lengths = {0, 0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0},
|
|
.frame_functions = {
|
|
keyframe_enable_lcd_and_backlight,
|
|
display_welcome,
|
|
keyframe_animate_backlight_color,
|
|
keyframe_no_operation,
|
|
enable_visualization,
|
|
},
|
|
};
|
|
|
|
void initialize_user_visualizer(visualizer_state_t* state) {
|
|
// The brightness will be dynamically adjustable in the future
|
|
// But for now, change it here.
|
|
lcd_backlight_brightness(0x50);
|
|
state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0xFF);
|
|
state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
|
|
start_keyframe_animation(&startup_animation);
|
|
start_keyframe_animation(&led_test_animation);
|
|
}
|
|
|
|
void update_user_visualizer_state(visualizer_state_t* state) {
|
|
// Add more tests, change the colors and layer texts here
|
|
// Usually you want to check the high bits (higher layers first)
|
|
// because that's the order layers are processed for keypresses
|
|
// You can for check for example:
|
|
// state->status.layer
|
|
// state->status.default_layer
|
|
// state->status.leds (see led.h for available statuses)
|
|
if (state->status.layer & 0x8) {
|
|
state->target_lcd_color = LCD_COLOR(0xC0, 0xB0, 0xFF);
|
|
state->layer_text = "Numpad";
|
|
}
|
|
else if (state->status.layer & 0x4) {
|
|
state->target_lcd_color = LCD_COLOR(0, 0xB0, 0xFF);
|
|
state->layer_text = "KBD functions";
|
|
}
|
|
else if (state->status.layer & 0x2) {
|
|
state->target_lcd_color = LCD_COLOR(0x80, 0xB0, 0xFF);
|
|
state->layer_text = "Function keys";
|
|
}
|
|
else {
|
|
state->target_lcd_color = LCD_COLOR(0x40, 0xB0, 0xFF);
|
|
state->layer_text = "Default";
|
|
}
|
|
// You can also stop existing animations, and start your custom ones here
|
|
// remember that you should normally have only one animation for the LCD
|
|
// and one for the background. But you can also combine them if you want.
|
|
start_keyframe_animation(&lcd_animation);
|
|
start_keyframe_animation(&color_animation);
|
|
}
|
|
|
|
void user_visualizer_suspend(visualizer_state_t* state) {
|
|
state->layer_text = "Suspending...";
|
|
uint8_t hue = LCD_HUE(state->current_lcd_color);
|
|
uint8_t sat = LCD_SAT(state->current_lcd_color);
|
|
state->target_lcd_color = LCD_COLOR(hue, sat, 0);
|
|
start_keyframe_animation(&suspend_animation);
|
|
}
|
|
|
|
void user_visualizer_resume(visualizer_state_t* state) {
|
|
state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0x00);
|
|
state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
|
|
start_keyframe_animation(&resume_animation);
|
|
start_keyframe_animation(&led_test_animation);
|
|
}
|