mirror of
https://github.com/openstenoproject/qmk
synced 2024-11-14 12:34:39 +00:00
35e76539e7
* deleting arkag branch, forcibly moving changes over to master * fade_color function added, not tested * added half functions some stuff * surround_type function implemented and working. * added flashing function and removed fading, flashing supports infinite flashing along with controlled number flashes * added a fade state machine and functionality * build optimizations, changed fade to bounce between bounds rather than roll over, added a HALMAK layout * changes to sleep breath function, changed how I will switch to HALMAK * support for halmak added * support for activity detection added, condensed fading and flashing state machines, removed support for HALMAK and COLEMAK because arkag is stupid * changed sleep and inactive behaviors, now the color shifting reverses on state change, yay! save_color and reset_color are made to enable layer color changing to look cooler. * reformatted some if statements in state detection * changes to force fade to pause on boot, or plug in. * Attempting to move over to userspace, pushing to repository for help * userspace stuff.... * userspace stuff.... * layout changes, working userspace, Removed left side shift and replaced it with a MT() for LSFT and SPC. Userspace seems to be working properly now! HURRAY * Layout change Removed space/shift and reset modifiers to what they were originally. Added homerow modifiers. * Removed excessive tabs in files * Moved mods on homerow around... * changes recommended by @drashna |
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333fred | ||
_example | ||
arkag | ||
bbaserdem | ||
bocaj | ||
dhertz | ||
drashna | ||
dudeofawesome | ||
edvorakjp | ||
ericgebhart | ||
gordon | ||
ishtob | ||
jackhumbert | ||
jarred | ||
kuatsure | ||
losinggeneration | ||
mechmerlin | ||
mtdjr | ||
not-quite-neo | ||
replicaJunction | ||
talljoe | ||
turbomech | ||
wanleg | ||
xtonhasvim | ||
zer09 | ||
readme.md |
User space
This is a place for users to put code that they might use between keyboards. If you build the keymap mine
, /users/mine/rules.mk
will be included in your build, and /users/mine/
will be in your path - keep these things in mind when naming your files and referencing them from other places.