opensteno_qmk/keyboards/kabedon/kabedon980/config.h
KDon a260cbbea6
[Keyboard] Add kabedon keyboards (#9929)
* Add kabedon keyboards

* #define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 2047

* change README.md

* Update README.md

* Update config.h

* Update keymap.c

* Update rules.mk

* Update rules.mk

* Update README.md

* Update info.json

* Update kabedon980.c

* Update keymap.c

* Update rules.mk

* Update config.h

* Update config.h

* Update info.json

* Update README.md

* Update rules.mk

* Update README.md

* Update kabedon980.c

* Update rules.mk

* Update rules.mk

* Update rules.mk

* Update rules.mk

* Update rules.mk

* Update README.md

* Update README.md

* Update info.json
2020-08-07 11:12:14 -07:00

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C

/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x4B44 //KD
#define PRODUCT_ID 0x3938 //98
#define DEVICE_VER 0x0001
#define MANUFACTURER Kabe_Don
#define PRODUCT 980
/* key matrix size */
#define MATRIX_ROWS 10
#define MATRIX_COLS 13
/* Keyboard Matrix Assignments */
#define MATRIX_ROW_PINS {D0,D2,F7,B1,B0,D6,C7,D7,B5,B2}
#define MATRIX_COL_PINS {F5,F4,F6,C6,B6,B4,D3,D1,D4,F1,B3,D5,F0}
#define UNUSED_PINS
#define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 2047
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION ROW2COL
#define RGB_DI_PIN B7
#ifdef RGB_DI_PIN
#define RGBLED_NUM 20
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
#define RGBLIGHT_ANIMATIONS
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5