mirror of
https://github.com/openstenoproject/qmk
synced 2024-11-09 01:39:12 +00:00
a28a6e5b79
that makes it easy to call reset_keyboard() from a function in a keymap
783 lines
19 KiB
C
783 lines
19 KiB
C
#include "quantum.h"
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__attribute__ ((weak))
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bool process_action_kb(keyrecord_t *record) {
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return true;
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}
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__attribute__ ((weak))
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bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
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return process_record_user(keycode, record);
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}
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__attribute__ ((weak))
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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void reset_keyboard(void) {
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clear_keyboard();
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#ifdef AUDIO_ENABLE
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stop_all_notes();
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shutdown_user();
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#endif
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wait_ms(250);
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#ifdef CATERINA_BOOTLOADER
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*(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
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#endif
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bootloader_jump();
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}
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// Shift / paren setup
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#ifndef LSPO_KEY
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#define LSPO_KEY KC_9
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#endif
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#ifndef RSPC_KEY
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#define RSPC_KEY KC_0
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#endif
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static bool shift_interrupted[2] = {0, 0};
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bool process_record_quantum(keyrecord_t *record) {
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/* This gets the keycode from the key pressed */
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keypos_t key = record->event.key;
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uint16_t keycode;
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#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
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uint8_t layer;
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if (record->event.pressed) {
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layer = layer_switch_get_layer(key);
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update_source_layers_cache(key, layer);
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} else {
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layer = read_source_layers_cache(key);
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}
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keycode = keymap_key_to_keycode(layer, key);
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#else
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keycode = keymap_key_to_keycode(layer_switch_get_layer(key), key);
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#endif
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// This is how you use actions here
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// if (keycode == KC_LEAD) {
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// action_t action;
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// action.code = ACTION_DEFAULT_LAYER_SET(0);
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// process_action(record, action);
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// return false;
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// }
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if (!(
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process_record_kb(keycode, record) &&
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#ifdef MIDI_ENABLE
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process_midi(keycode, record) &&
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#endif
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#ifdef AUDIO_ENABLE
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process_music(keycode, record) &&
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#endif
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#ifdef TAP_DANCE_ENABLE
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process_tap_dance(keycode, record) &&
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#endif
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#ifndef DISABLE_LEADER
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process_leader(keycode, record) &&
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#endif
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#ifndef DISABLE_CHORDING
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process_chording(keycode, record) &&
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#endif
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#ifdef UNICODE_ENABLE
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process_unicode(keycode, record) &&
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#endif
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true)) {
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return false;
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}
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// Shift / paren setup
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switch(keycode) {
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case RESET:
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if (record->event.pressed) {
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reset_keyboard();
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}
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return false;
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break;
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case DEBUG:
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if (record->event.pressed) {
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print("\nDEBUG: enabled.\n");
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debug_enable = true;
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}
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return false;
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break;
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#ifdef RGBLIGHT_ENABLE
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case RGB_TOG:
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if (record->event.pressed) {
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rgblight_toggle();
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}
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return false;
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break;
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case RGB_MOD:
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if (record->event.pressed) {
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rgblight_step();
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}
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return false;
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break;
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case RGB_HUI:
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if (record->event.pressed) {
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rgblight_increase_hue();
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}
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return false;
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break;
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case RGB_HUD:
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if (record->event.pressed) {
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rgblight_decrease_hue();
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}
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return false;
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break;
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case RGB_SAI:
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if (record->event.pressed) {
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rgblight_increase_sat();
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}
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return false;
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break;
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case RGB_SAD:
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if (record->event.pressed) {
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rgblight_decrease_sat();
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}
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return false;
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break;
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case RGB_VAI:
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if (record->event.pressed) {
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rgblight_increase_val();
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}
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return false;
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break;
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case RGB_VAD:
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if (record->event.pressed) {
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rgblight_decrease_val();
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}
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return false;
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break;
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#endif
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case MAGIC_SWAP_CONTROL_CAPSLOCK ... MAGIC_UNSWAP_ALT_GUI:
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if (record->event.pressed) {
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// MAGIC actions (BOOTMAGIC without the boot)
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if (!eeconfig_is_enabled()) {
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eeconfig_init();
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}
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/* keymap config */
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keymap_config.raw = eeconfig_read_keymap();
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if (keycode == MAGIC_SWAP_CONTROL_CAPSLOCK) {
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keymap_config.swap_control_capslock = 1;
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} else if (keycode == MAGIC_CAPSLOCK_TO_CONTROL) {
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keymap_config.capslock_to_control = 1;
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} else if (keycode == MAGIC_SWAP_LALT_LGUI) {
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keymap_config.swap_lalt_lgui = 1;
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} else if (keycode == MAGIC_SWAP_RALT_RGUI) {
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keymap_config.swap_ralt_rgui = 1;
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} else if (keycode == MAGIC_NO_GUI) {
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keymap_config.no_gui = 1;
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} else if (keycode == MAGIC_SWAP_GRAVE_ESC) {
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keymap_config.swap_grave_esc = 1;
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} else if (keycode == MAGIC_SWAP_BACKSLASH_BACKSPACE) {
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keymap_config.swap_backslash_backspace = 1;
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} else if (keycode == MAGIC_HOST_NKRO) {
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keymap_config.nkro = 1;
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} else if (keycode == MAGIC_SWAP_ALT_GUI) {
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keymap_config.swap_lalt_lgui = 1;
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keymap_config.swap_ralt_rgui = 1;
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}
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/* UNs */
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else if (keycode == MAGIC_UNSWAP_CONTROL_CAPSLOCK) {
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keymap_config.swap_control_capslock = 0;
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} else if (keycode == MAGIC_UNCAPSLOCK_TO_CONTROL) {
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keymap_config.capslock_to_control = 0;
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} else if (keycode == MAGIC_UNSWAP_LALT_LGUI) {
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keymap_config.swap_lalt_lgui = 0;
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} else if (keycode == MAGIC_UNSWAP_RALT_RGUI) {
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keymap_config.swap_ralt_rgui = 0;
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} else if (keycode == MAGIC_UNNO_GUI) {
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keymap_config.no_gui = 0;
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} else if (keycode == MAGIC_UNSWAP_GRAVE_ESC) {
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keymap_config.swap_grave_esc = 0;
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} else if (keycode == MAGIC_UNSWAP_BACKSLASH_BACKSPACE) {
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keymap_config.swap_backslash_backspace = 0;
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} else if (keycode == MAGIC_UNHOST_NKRO) {
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keymap_config.nkro = 0;
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} else if (keycode == MAGIC_UNSWAP_ALT_GUI) {
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keymap_config.swap_lalt_lgui = 0;
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keymap_config.swap_ralt_rgui = 0;
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}
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eeconfig_update_keymap(keymap_config.raw);
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return false;
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}
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break;
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case KC_LSPO: {
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if (record->event.pressed) {
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shift_interrupted[0] = false;
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register_mods(MOD_BIT(KC_LSFT));
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}
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else {
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#ifdef DISABLE_SPACE_CADET_ROLLOVER
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if (get_mods() & MOD_BIT(KC_RSFT)) {
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shift_interrupted[0] = true;
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shift_interrupted[1] = true;
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}
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#endif
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if (!shift_interrupted[0]) {
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register_code(LSPO_KEY);
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unregister_code(LSPO_KEY);
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}
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unregister_mods(MOD_BIT(KC_LSFT));
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}
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return false;
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break;
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}
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case KC_RSPC: {
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if (record->event.pressed) {
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shift_interrupted[1] = false;
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register_mods(MOD_BIT(KC_RSFT));
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}
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else {
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#ifdef DISABLE_SPACE_CADET_ROLLOVER
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if (get_mods() & MOD_BIT(KC_LSFT)) {
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shift_interrupted[0] = true;
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shift_interrupted[1] = true;
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}
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#endif
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if (!shift_interrupted[1]) {
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register_code(RSPC_KEY);
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unregister_code(RSPC_KEY);
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}
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unregister_mods(MOD_BIT(KC_RSFT));
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}
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return false;
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break;
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}
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default: {
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shift_interrupted[0] = true;
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shift_interrupted[1] = true;
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break;
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}
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}
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return process_action_kb(record);
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}
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const bool ascii_to_qwerty_shift_lut[0x80] PROGMEM = {
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 1, 1, 1, 1, 1, 1, 0,
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1, 1, 1, 1, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 1, 0, 1, 0, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 0, 0, 0, 1, 1,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 1, 1, 1, 1, 0
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};
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const uint8_t ascii_to_qwerty_keycode_lut[0x80] PROGMEM = {
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0, 0, 0, 0, 0, 0, 0, 0,
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KC_BSPC, KC_TAB, KC_ENT, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, KC_ESC, 0, 0, 0, 0,
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KC_SPC, KC_1, KC_QUOT, KC_3, KC_4, KC_5, KC_7, KC_QUOT,
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KC_9, KC_0, KC_8, KC_EQL, KC_COMM, KC_MINS, KC_DOT, KC_SLSH,
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KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7,
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KC_8, KC_9, KC_SCLN, KC_SCLN, KC_COMM, KC_EQL, KC_DOT, KC_SLSH,
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KC_2, KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G,
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KC_H, KC_I, KC_J, KC_K, KC_L, KC_M, KC_N, KC_O,
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KC_P, KC_Q, KC_R, KC_S, KC_T, KC_U, KC_V, KC_W,
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KC_X, KC_Y, KC_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_6, KC_MINS,
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KC_GRV, KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G,
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KC_H, KC_I, KC_J, KC_K, KC_L, KC_M, KC_N, KC_O,
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KC_P, KC_Q, KC_R, KC_S, KC_T, KC_U, KC_V, KC_W,
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KC_X, KC_Y, KC_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_GRV, KC_DEL
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};
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/* for users whose OSes are set to Colemak */
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#if 0
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#include "keymap_colemak.h"
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const bool ascii_to_colemak_shift_lut[0x80] PROGMEM = {
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 1, 1, 1, 1, 1, 1, 0,
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1, 1, 1, 1, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 1, 0, 1, 0, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 0, 0, 0, 1, 1,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 1, 1, 1, 1, 0
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};
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const uint8_t ascii_to_colemak_keycode_lut[0x80] PROGMEM = {
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0, 0, 0, 0, 0, 0, 0, 0,
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KC_BSPC, KC_TAB, KC_ENT, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, KC_ESC, 0, 0, 0, 0,
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KC_SPC, KC_1, KC_QUOT, KC_3, KC_4, KC_5, KC_7, KC_QUOT,
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KC_9, KC_0, KC_8, KC_EQL, KC_COMM, KC_MINS, KC_DOT, KC_SLSH,
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KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7,
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KC_8, KC_9, CM_SCLN, CM_SCLN, KC_COMM, KC_EQL, KC_DOT, KC_SLSH,
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KC_2, CM_A, CM_B, CM_C, CM_D, CM_E, CM_F, CM_G,
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CM_H, CM_I, CM_J, CM_K, CM_L, CM_M, CM_N, CM_O,
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CM_P, CM_Q, CM_R, CM_S, CM_T, CM_U, CM_V, CM_W,
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CM_X, CM_Y, CM_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_6, KC_MINS,
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KC_GRV, CM_A, CM_B, CM_C, CM_D, CM_E, CM_F, CM_G,
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CM_H, CM_I, CM_J, CM_K, CM_L, CM_M, CM_N, CM_O,
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CM_P, CM_Q, CM_R, CM_S, CM_T, CM_U, CM_V, CM_W,
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CM_X, CM_Y, CM_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_GRV, KC_DEL
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};
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#endif
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void send_string(const char *str) {
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while (1) {
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uint8_t keycode;
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uint8_t ascii_code = pgm_read_byte(str);
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if (!ascii_code) break;
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keycode = pgm_read_byte(&ascii_to_qwerty_keycode_lut[ascii_code]);
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if (pgm_read_byte(&ascii_to_qwerty_shift_lut[ascii_code])) {
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register_code(KC_LSFT);
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register_code(keycode);
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unregister_code(keycode);
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unregister_code(KC_LSFT);
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}
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else {
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register_code(keycode);
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unregister_code(keycode);
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}
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++str;
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}
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}
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void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
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layer_on(layer3);
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} else {
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layer_off(layer3);
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}
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}
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void tap_random_base64(void) {
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#if defined(__AVR_ATmega32U4__)
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uint8_t key = (TCNT0 + TCNT1 + TCNT3 + TCNT4) % 64;
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#else
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uint8_t key = rand() % 64;
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#endif
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switch (key) {
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case 0 ... 25:
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register_code(KC_LSFT);
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register_code(key + KC_A);
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unregister_code(key + KC_A);
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unregister_code(KC_LSFT);
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break;
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case 26 ... 51:
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register_code(key - 26 + KC_A);
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unregister_code(key - 26 + KC_A);
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break;
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case 52:
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register_code(KC_0);
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unregister_code(KC_0);
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break;
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case 53 ... 61:
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register_code(key - 53 + KC_1);
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unregister_code(key - 53 + KC_1);
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break;
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case 62:
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register_code(KC_LSFT);
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register_code(KC_EQL);
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unregister_code(KC_EQL);
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unregister_code(KC_LSFT);
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break;
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case 63:
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register_code(KC_SLSH);
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unregister_code(KC_SLSH);
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break;
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}
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}
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void matrix_init_quantum() {
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#ifdef BACKLIGHT_ENABLE
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backlight_init_ports();
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#endif
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matrix_init_kb();
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}
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void matrix_scan_quantum() {
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#ifdef AUDIO_ENABLE
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matrix_scan_music();
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#endif
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#ifdef TAP_DANCE_ENABLE
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matrix_scan_tap_dance();
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#endif
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matrix_scan_kb();
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}
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#if defined(BACKLIGHT_ENABLE) && defined(BACKLIGHT_PIN)
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static const uint8_t backlight_pin = BACKLIGHT_PIN;
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#if BACKLIGHT_PIN == B7
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# define COM1x1 COM1C1
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# define OCR1x OCR1C
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#elif BACKLIGHT_PIN == B6
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# define COM1x1 COM1B1
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# define OCR1x OCR1B
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#elif BACKLIGHT_PIN == B5
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# define COM1x1 COM1A1
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# define OCR1x OCR1A
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#else
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# error "Backlight pin not supported - use B5, B6, or B7"
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#endif
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__attribute__ ((weak))
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void backlight_init_ports(void)
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{
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// Setup backlight pin as output and output low.
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// DDRx |= n
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_SFR_IO8((backlight_pin >> 4) + 1) |= _BV(backlight_pin & 0xF);
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// PORTx &= ~n
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_SFR_IO8((backlight_pin >> 4) + 2) &= ~_BV(backlight_pin & 0xF);
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// Use full 16-bit resolution.
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ICR1 = 0xFFFF;
|
|
|
|
// I could write a wall of text here to explain... but TL;DW
|
|
// Go read the ATmega32u4 datasheet.
|
|
// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
|
|
|
|
// Pin PB7 = OCR1C (Timer 1, Channel C)
|
|
// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
|
|
// (i.e. start high, go low when counter matches.)
|
|
// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
|
|
// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
|
|
|
|
TCCR1A = _BV(COM1x1) | _BV(WGM11); // = 0b00001010;
|
|
TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
|
|
|
|
backlight_init();
|
|
#ifdef BACKLIGHT_BREATHING
|
|
breathing_defaults();
|
|
#endif
|
|
}
|
|
|
|
__attribute__ ((weak))
|
|
void backlight_set(uint8_t level)
|
|
{
|
|
// Prevent backlight blink on lowest level
|
|
// PORTx &= ~n
|
|
_SFR_IO8((backlight_pin >> 4) + 2) &= ~_BV(backlight_pin & 0xF);
|
|
|
|
if ( level == 0 ) {
|
|
// Turn off PWM control on backlight pin, revert to output low.
|
|
TCCR1A &= ~(_BV(COM1x1));
|
|
OCR1x = 0x0;
|
|
} else if ( level == BACKLIGHT_LEVELS ) {
|
|
// Turn on PWM control of backlight pin
|
|
TCCR1A |= _BV(COM1x1);
|
|
// Set the brightness
|
|
OCR1x = 0xFFFF;
|
|
} else {
|
|
// Turn on PWM control of backlight pin
|
|
TCCR1A |= _BV(COM1x1);
|
|
// Set the brightness
|
|
OCR1x = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
|
|
}
|
|
|
|
#ifdef BACKLIGHT_BREATHING
|
|
breathing_intensity_default();
|
|
#endif
|
|
}
|
|
|
|
|
|
#ifdef BACKLIGHT_BREATHING
|
|
|
|
#define BREATHING_NO_HALT 0
|
|
#define BREATHING_HALT_OFF 1
|
|
#define BREATHING_HALT_ON 2
|
|
|
|
static uint8_t breath_intensity;
|
|
static uint8_t breath_speed;
|
|
static uint16_t breathing_index;
|
|
static uint8_t breathing_halt;
|
|
|
|
void breathing_enable(void)
|
|
{
|
|
if (get_backlight_level() == 0)
|
|
{
|
|
breathing_index = 0;
|
|
}
|
|
else
|
|
{
|
|
// Set breathing_index to be at the midpoint (brightest point)
|
|
breathing_index = 0x20 << breath_speed;
|
|
}
|
|
|
|
breathing_halt = BREATHING_NO_HALT;
|
|
|
|
// Enable breathing interrupt
|
|
TIMSK1 |= _BV(OCIE1A);
|
|
}
|
|
|
|
void breathing_pulse(void)
|
|
{
|
|
if (get_backlight_level() == 0)
|
|
{
|
|
breathing_index = 0;
|
|
}
|
|
else
|
|
{
|
|
// Set breathing_index to be at the midpoint + 1 (brightest point)
|
|
breathing_index = 0x21 << breath_speed;
|
|
}
|
|
|
|
breathing_halt = BREATHING_HALT_ON;
|
|
|
|
// Enable breathing interrupt
|
|
TIMSK1 |= _BV(OCIE1A);
|
|
}
|
|
|
|
void breathing_disable(void)
|
|
{
|
|
// Disable breathing interrupt
|
|
TIMSK1 &= ~_BV(OCIE1A);
|
|
backlight_set(get_backlight_level());
|
|
}
|
|
|
|
void breathing_self_disable(void)
|
|
{
|
|
if (get_backlight_level() == 0)
|
|
{
|
|
breathing_halt = BREATHING_HALT_OFF;
|
|
}
|
|
else
|
|
{
|
|
breathing_halt = BREATHING_HALT_ON;
|
|
}
|
|
|
|
//backlight_set(get_backlight_level());
|
|
}
|
|
|
|
void breathing_toggle(void)
|
|
{
|
|
if (!is_breathing())
|
|
{
|
|
if (get_backlight_level() == 0)
|
|
{
|
|
breathing_index = 0;
|
|
}
|
|
else
|
|
{
|
|
// Set breathing_index to be at the midpoint + 1 (brightest point)
|
|
breathing_index = 0x21 << breath_speed;
|
|
}
|
|
|
|
breathing_halt = BREATHING_NO_HALT;
|
|
}
|
|
|
|
// Toggle breathing interrupt
|
|
TIMSK1 ^= _BV(OCIE1A);
|
|
|
|
// Restore backlight level
|
|
if (!is_breathing())
|
|
{
|
|
backlight_set(get_backlight_level());
|
|
}
|
|
}
|
|
|
|
bool is_breathing(void)
|
|
{
|
|
return (TIMSK1 && _BV(OCIE1A));
|
|
}
|
|
|
|
void breathing_intensity_default(void)
|
|
{
|
|
//breath_intensity = (uint8_t)((uint16_t)100 * (uint16_t)get_backlight_level() / (uint16_t)BACKLIGHT_LEVELS);
|
|
breath_intensity = ((BACKLIGHT_LEVELS - get_backlight_level()) * ((BACKLIGHT_LEVELS + 1) / 2));
|
|
}
|
|
|
|
void breathing_intensity_set(uint8_t value)
|
|
{
|
|
breath_intensity = value;
|
|
}
|
|
|
|
void breathing_speed_default(void)
|
|
{
|
|
breath_speed = 4;
|
|
}
|
|
|
|
void breathing_speed_set(uint8_t value)
|
|
{
|
|
bool is_breathing_now = is_breathing();
|
|
uint8_t old_breath_speed = breath_speed;
|
|
|
|
if (is_breathing_now)
|
|
{
|
|
// Disable breathing interrupt
|
|
TIMSK1 &= ~_BV(OCIE1A);
|
|
}
|
|
|
|
breath_speed = value;
|
|
|
|
if (is_breathing_now)
|
|
{
|
|
// Adjust index to account for new speed
|
|
breathing_index = (( (uint8_t)( (breathing_index) >> old_breath_speed ) ) & 0x3F) << breath_speed;
|
|
|
|
// Enable breathing interrupt
|
|
TIMSK1 |= _BV(OCIE1A);
|
|
}
|
|
|
|
}
|
|
|
|
void breathing_speed_inc(uint8_t value)
|
|
{
|
|
if ((uint16_t)(breath_speed - value) > 10 )
|
|
{
|
|
breathing_speed_set(0);
|
|
}
|
|
else
|
|
{
|
|
breathing_speed_set(breath_speed - value);
|
|
}
|
|
}
|
|
|
|
void breathing_speed_dec(uint8_t value)
|
|
{
|
|
if ((uint16_t)(breath_speed + value) > 10 )
|
|
{
|
|
breathing_speed_set(10);
|
|
}
|
|
else
|
|
{
|
|
breathing_speed_set(breath_speed + value);
|
|
}
|
|
}
|
|
|
|
void breathing_defaults(void)
|
|
{
|
|
breathing_intensity_default();
|
|
breathing_speed_default();
|
|
breathing_halt = BREATHING_NO_HALT;
|
|
}
|
|
|
|
/* Breathing Sleep LED brighness(PWM On period) table
|
|
* (64[steps] * 4[duration]) / 64[PWM periods/s] = 4 second breath cycle
|
|
*
|
|
* http://www.wolframalpha.com/input/?i=%28sin%28+x%2F64*pi%29**8+*+255%2C+x%3D0+to+63
|
|
* (0..63).each {|x| p ((sin(x/64.0*PI)**8)*255).to_i }
|
|
*/
|
|
static const uint8_t breathing_table[64] PROGMEM = {
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 6, 10,
|
|
15, 23, 32, 44, 58, 74, 93, 113, 135, 157, 179, 199, 218, 233, 245, 252,
|
|
255, 252, 245, 233, 218, 199, 179, 157, 135, 113, 93, 74, 58, 44, 32, 23,
|
|
15, 10, 6, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
};
|
|
|
|
ISR(TIMER1_COMPA_vect)
|
|
{
|
|
// OCR1x = (pgm_read_byte(&breathing_table[ ( (uint8_t)( (breathing_index++) >> breath_speed ) ) & 0x3F ] )) * breath_intensity;
|
|
|
|
|
|
uint8_t local_index = ( (uint8_t)( (breathing_index++) >> breath_speed ) ) & 0x3F;
|
|
|
|
if (((breathing_halt == BREATHING_HALT_ON) && (local_index == 0x20)) || ((breathing_halt == BREATHING_HALT_OFF) && (local_index == 0x3F)))
|
|
{
|
|
// Disable breathing interrupt
|
|
TIMSK1 &= ~_BV(OCIE1A);
|
|
}
|
|
|
|
OCR1x = (uint16_t)(((uint16_t)pgm_read_byte(&breathing_table[local_index]) * 257)) >> breath_intensity;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif // breathing
|
|
|
|
#else // backlight
|
|
|
|
__attribute__ ((weak))
|
|
void backlight_init_ports(void)
|
|
{
|
|
|
|
}
|
|
|
|
__attribute__ ((weak))
|
|
void backlight_set(uint8_t level)
|
|
{
|
|
|
|
}
|
|
|
|
#endif // backlight
|
|
|
|
|
|
|
|
__attribute__ ((weak))
|
|
void led_set_user(uint8_t usb_led) {
|
|
|
|
}
|
|
|
|
__attribute__ ((weak))
|
|
void led_set_kb(uint8_t usb_led) {
|
|
led_set_user(usb_led);
|
|
}
|
|
|
|
__attribute__ ((weak))
|
|
void led_init_ports(void)
|
|
{
|
|
|
|
}
|
|
|
|
__attribute__ ((weak))
|
|
void led_set(uint8_t usb_led)
|
|
{
|
|
|
|
// Example LED Code
|
|
//
|
|
// // Using PE6 Caps Lock LED
|
|
// if (usb_led & (1<<USB_LED_CAPS_LOCK))
|
|
// {
|
|
// // Output high.
|
|
// DDRE |= (1<<6);
|
|
// PORTE |= (1<<6);
|
|
// }
|
|
// else
|
|
// {
|
|
// // Output low.
|
|
// DDRE &= ~(1<<6);
|
|
// PORTE &= ~(1<<6);
|
|
// }
|
|
|
|
led_set_kb(usb_led);
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Override these functions in your keymap file to play different tunes on
|
|
// different events such as startup and bootloader jump
|
|
|
|
__attribute__ ((weak))
|
|
void startup_user() {}
|
|
|
|
__attribute__ ((weak))
|
|
void shutdown_user() {}
|
|
|
|
//------------------------------------------------------------------------------
|