opensteno_qmk/keyboards/bface
Kyle Peatt a4294a153b Keymap: Added personal keymap for bface (#3719)
* [keymap] Added personal keymap for bface

* Add readme

* [keymap] Added personal keymap for bface

Add readme

Remove right shift slash test
2018-08-21 19:07:18 -07:00
..
keymaps Keymap: Added personal keymap for bface (#3719) 2018-08-21 19:07:18 -07:00
backlight_ps2avrGB.c
backlight_ps2avrGB.h
bface.c
bface.h Keyboard: bface update (#3702) 2018-08-21 08:39:25 -07:00
config.h
i2c.c
i2c.h
info.json Keyboard: bface update (#3702) 2018-08-21 08:39:25 -07:00
matrix.c
program
README.md Keyboard: bface update (#3702) 2018-08-21 08:39:25 -07:00
rules.mk Keyboard: bface update (#3702) 2018-08-21 08:39:25 -07:00
usbconfig.h

B.face

A 60% keyboard with RGB that runs ps2avrgb natively. Please note that the B.face and B.fake have different switch matrices. Firmware on one, will not work on the other.

Keyboard Maintainer: QMK Community
Hardware Supported: B.face PCB
Hardware Availability: Winkeyless

Make example for this keyboard (after setting up your build environment):

make bface:default

Flashing

ps2avr(GB) boards use an atmega32a microcontroller and a different bootloader. It is not flashable using the regular QMK methods.

Windows:

  1. Download HIDBootFlash.
  2. Place your keyboard into reset.
  3. Press the Find Device button and ensure that your keyboard is found.
  4. Press the Open .hex File button and locate the .hex file you created.
  5. Press the Flash Device button and wait for the process to complete.

macOS:

  1. Install homebrew by typing the following:

    /usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
    
  2. Install crosspack-avr.

    brew cask install crosspack-avr
    
  3. Install the following packages:

    brew install python
    brew install pyusb
    brew install --HEAD`https://raw.githubusercontent.com/robertgzr/homebrew-tap/master/bootloadhid.rb
    
  4. Place your keyboard into reset.

  5. Flash the board by typing bootloadHID -r followed by the path to your .hex file.

See build environment setup then the make instructions for more information.