mirror of
https://github.com/openstenoproject/qmk
synced 2024-11-14 12:34:39 +00:00
7ce5402417
* Minor Tweak * Refactor spacebar defines. * Add TMO50 layout * Rename Atreus keymap. * Refactor Atreus for readability. * Eliminate tapdance quote and tweak maltroff. * Factor out tapdance. * Add some fancy combos and keys. * Remove combos for now because they cause pain. * WIP visualizer * Alternate method for reset * WIP2 visualizer * Layer text tweak. * Add made-up layout Nortron as a combination of Norman and Maltron. * Add backspace. * Add Talljoe keymap to Prime E. * Fix double-colon so it doesn't press enter if shift is released early. * Use new make command. * Bring some modern standards into code and add licenses. * Remove QMK_KEYBOARD_CONFIG_H and fixup QMK_KEYBOARD_H. * Move from `biton32` to `get_highest_layer`. * Remove PREVENT_STUCK_MODIFIERS * Update keyboards/thevankeyboards/minivan/keymaps/talljoe-minivan/config.h
183 lines
6 KiB
C
183 lines
6 KiB
C
/* Copyright 2020 Joseph Wasson
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include QMK_KEYBOARD_H
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#include "tapdance/tapdance.h"
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#include "macros.h"
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enum userspace_custom_keycodes {
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KC_MAKE = SAFE_RANGE, // can always be here
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DFAULTS,
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TOGGLE_BACKLIGHT,
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EFFECT,
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EFFECT_END = EFFECT + 20
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};
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#ifndef RESET_LAYER
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#define RESET_LAYER 15
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#endif
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enum layers {
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_BASE = 0,
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_WORKMAN,
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_NORMAN,
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_DVORAK,
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_COLMAK,
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_MALTROFF,
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_NORTRON,
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_GAME,
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_NAV,
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_NUM,
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_ADJUST,
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_RESET = RESET_LAYER,
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};
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#ifdef VISUALIZER_ENABLE
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extern const char layer_names[][16];
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#endif
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#define MO_NAV MO(_NAV)
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#define MO_ADJ TD(TD_FUNCTION)
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#define MO_RST MO(_RESET)
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#define TG_ADJ TG(_ADJUST)
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#define TG_NUM TG(_NUM)
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#ifdef ENABLE_GAME_LAYER
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#define TG_GAME TG(_GAME)
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#else
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#define TG_GAME KC_NO
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#endif
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#define LY_QWER DF(_BASE)
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#define LY_WORK DF(_WORKMAN)
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#define LY_NRMN DF(_NORMAN)
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#define LY_DVRK DF(_DVORAK)
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#define LY_CLMK DF(_COLMAK)
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#if SPACE_COUNT >= 2
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#define LY_MALT DF(_MALTROFF)
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#define LY_NTRN DF(_NORTRON)
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#else
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#define LY_MALT KC_NO
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#define LY_NTRN KC_NO
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#endif
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#define TG_NKRO MAGIC_TOGGLE_NKRO
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#define KC_PTT KC_F24
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#define MS_MID KC_MS_BTN3
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#define FX(x) (EFFECT + x)
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#define CTL_ESC CTL_T(KC_ESC)
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#define US_ENT RCTL_T(KC_ENT)
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#define US_MINS RCTL_T(KC_QUOT)
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#define US_BSLS LCA_T(KC_BSLS)
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#define US_SCLN TD(TD_SEMICOLON)
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#define US_GRV TD(TD_GRAVE)
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#define US_TAB C_S_T(KC_TAB)
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#define SH_LBRC LSFT_T(KC_LBRC)
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#define SH_RBRC RSFT_T(KC_RBRC)
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#define US_LOCK TD(TD_LOCK)
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#define MLT_E LT(_NUM, KC_E)
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#ifndef SWAP_HANDS_ENABLE
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#define SH_T
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#endif
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#define KC_SPC1 LT(_NAV,KC_SPC)
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#define KC_SPC2 LT(_NUM,KC_ENT)
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#define KC_SPC3 SH_T(KC_BSPC)
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#define NV_SPC1 KC_SPC
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#define NV_SPC2 KC_ENT
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#define NV_SPC3 KC_SPC
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#define NM_SPC1 KC_0
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#define NM_SPC2 XXXXXXX
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#define NM_SPC3 KC_SPC
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#ifndef ZEAL_RGB
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#define BR_INC KC_NO
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#define BR_DEC KC_NO
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#define EF_INC KC_NO
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#define EF_DEC KC_NO
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#define ES_INC KC_NO
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#define ES_DEC KC_NO
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#define H1_INC KC_NO
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#define H1_DEC KC_NO
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#define S1_INC KC_NO
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#define S1_DEC KC_NO
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#define H2_INC KC_NO
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#define H2_DEC KC_NO
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#define S2_INC KC_NO
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#define S2_DEC KC_NO
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#define FN_MO13 KC_NO
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#define FN_MO2 KC_NO
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#endif
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#ifndef TEMPLATE
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#define _X_ KC_NO
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#define TEMPLATE( \
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KJ4, KJ7, KI7, KH7, KG7, KG4, KF4, KF7, KE7, KD7, KR7, KR4, KE4, KB2, KJ6, \
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KJ2, KJ5, KI5, KH5, KG5, KG2, KF2, KF5, KE5, KD5, KR5, KR2, KE2, KB3, \
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KI2, KJ3, KI3, KH3, KG3, KG6, KF6, KF3, KE3, KD3, KR3, KR6, KB1, \
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KN2, KJ1, KI1, KH1, KG1, KG0, KF0, KF1, KE1, KD1, KR0, KN3, KA5, \
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KA4, KP2, KC6, KX1, KK6, KX2, KC0, KM3, KD0, KA1 \
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) TEMPLATE_TKL ( \
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KJ6, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, KA5, \
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KJ4, KJ7, KI7, KH7, KG7, KG4, KF4, KF7, KE7, KD7, KR7, KR4, KE4, KB2, _X_, _X_, _X_, \
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KJ2, KJ5, KI5, KH5, KG5, KG2, KF2, KF5, KE5, KD5, KR5, KR2, KE2, KB3, _X_, _X_, _X_, \
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KI2, KJ3, KI3, KH3, KG3, KG6, KF6, KF3, KE3, KD3, KR3, KR6, KB1, \
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KN2, KJ1, KI1, KH1, KG1, KG0, KF0, KF1, KE1, KD1, KR0, KN3, _X_, \
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KA4, KP2, KC6, KX1, KK6, KX2, KC0, KM3, KD0, KA1, _X_, _X_, _X_ \
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)
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#endif
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#ifndef TEMPLATE_TKL
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#define TEMPLATE_TKL( \
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KJ6, KI4, KH4, KH2, KH6, KA7, KE6, KD2, KD4, KB4, KB7, KB6, KB0, KC7, KC5, KA5, \
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KJ4, KJ7, KI7, KH7, KG7, KG4, KF4, KF7, KE7, KD7, KR7, KR4, KE4, KB2, KL4, KO4, KQ4, \
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KJ2, KJ5, KI5, KH5, KG5, KG2, KF2, KF5, KE5, KD5, KR5, KR2, KE2, KB3, KK4, KO7, KQ7, \
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KI2, KJ3, KI3, KH3, KG3, KG6, KF6, KF3, KE3, KD3, KR3, KR6, KB1, \
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KN2, KJ1, KI1, KH1, KG1, KG0, KF0, KF1, KE1, KD1, KR0, KN3, KO6, \
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KA4, KP2, KC6, KX1, KK6, KX2, KC0, KM3, KD0, KA1, KO0, KK0, KL0 \
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) TEMPLATE( \
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KJ4, KJ7, KI7, KH7, KG7, KG4, KF4, KF7, KE7, KD7, KR7, KR4, KE4, KB2, KJ6, \
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KJ2, KJ5, KI5, KH5, KG5, KG2, KF2, KF5, KE5, KD5, KR5, KR2, KE2, KB3, \
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KI2, KJ3, KI3, KH3, KG3, KG6, KF6, KF3, KE3, KD3, KR3, KR6, KB1, \
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KN2, KJ1, KI1, KH1, KG1, KG0, KF0, KF1, KE1, KD1, KR0, KN3, KA5, \
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KA4, KP2, KC6, KX1, KK6, KX2, KC0, KM3, KD0, KA1 \
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)
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#endif
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#ifndef TEMPLATE_ALT
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#define TEMPLATE_ALT TEMPLATE
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#endif
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#ifndef TEMPLATE_NUM
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#define TEMPLATE_NUM TEMPLATE_ALT
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#endif
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#ifndef TEMPLATE_NAV
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#define TEMPLATE_NAV TEMPLATE_ALT
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#endif
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#ifndef TEMPLATE_ADJUST
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#define TEMPLATE_ADJUST TEMPLATE_ALT
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#endif
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#ifndef TEMPLATE_RESET
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#define TEMPLATE_RESET TEMPLATE_ALT( \
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RESET , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET , \
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RESET , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET , \
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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RESET , XXXXXXX, XXXXXXX, XXXXXXX, RESET , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX)
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#endif
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